
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dont tell my homeboys i fw this
とても面白いローグライク ハードまでなら気軽に楽しめると思うので、フレンドとやることをおすすめします 王国ルナ1人、王国ルナ4人、EXルナ4人はクリアできた…が、未だに回避は全く完璧でない 部活の如き練習の日々を一緒に遊んでくれたフレンドの皆さん本当にありがとうございました [h3]特徴[/h3] [list] [*]弾幕を真正面から避ける場面はほとんど無く、ギミック処理が主 [*]人数が増えるほどギミック処理が複雑になるが、DPSのハードルは下がる(誰か一人が壊れビルドになれば十分であるため) [*]果てしない高難易度のやりこみ(全パレット回収だけで+50時間かかりましたが、まだ収集要素が残っている…) [*]かわいい [*]BGMがすばらしい [*]「難しい」のではなく、運が絡む上にひたすら面倒なだけの実績が1個あるので注意 [/list] [hr][/hr] [h3]役に立つかもしれない情報[/h3] [list] [*]LBホールドの低速移動は、乱気流中も使用可能 [*]複数ターゲットがいる場合、LBホールド中は全ターゲットの中央を攻撃する [*]「数を合わせろ」の円の色は、過剰・不足でそれぞれ色が違う [*]「動くな」の被弾判定は、ゲージが満タンになった後もしばらく残る [*]蝶から出る弾は、密着していると当たらない [*]マルチプレイ時のショップの品揃えは、全プレイヤーで価格含めて同一 [/list] [hr][/hr] まれに翻訳が怪しいというか、正確な効果を理解できない表記になっていることがあるので、下記wikiにお世話になりました [url=https://rns.miraheze.org/wiki/Main_Page]https://rns.miraheze.org/wiki/Main_Page[/url] 以下MODが練習に非常に便利。MOD使用中は実績解除に影響しないので安心して練習しましょう [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3433886304]https://steamcommunity.com/sharedfiles/filedetails/?id=3433886304[/url]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really wanted to like the game because cute magic bunny girls + co-op but the combat of this game and its general visual clarity is genuinely horrible. even choosing my character gave me a headache. the combat is like: "here are some flashing colorful lines and/or circles on the screen! get in the line! what does that mean you ask? oh, actually it means get in between two lines or else you will take damage! oh and also move and spread out but now you're very heavy! yup you have to be reading the whole time because my illustrations aren't clear enough to indicate what is going on the screen but don't worry, these written directions don't make much sense either!"
ゲーム内容自体は期待通りだが、視認性が悪くて不快 パターンを覚えても視認性の悪さからの被弾がある
玩了这玩意,,感觉FF14和东方都变好玩了,害得我差点给小吉和小ZUN道歉,都怪你
this is a game about kicking you right in the balls in the middle of a run
This game is decently fun, especially with friends. The artstyle is cute, the music is good. But. Don't be fooled: the gameplay is bullet hell, and ONLY bullet hell. It is advertised as being also a roguelike and a coop dungeon raid, but those aspects are really anecdotal. — The core gameplay loop of Rabbit & Steel is surviving an onslaught of attacks while you deplete the boss' health bar by spamming your abilities a thousand times. Everything you loot or purchase in the game helps deal slightly more damage to the bosses, so if you have good gear, the only difference it makes is you'll kill the bosses slightly faster, like 3 minutes instead of 3 minutes and 20 seconds. — In the span of a run, you will get at most half a dozen loots/items, none of which are particularly powerful or synergize very well with each other. There are guardrails to prevent some items from synergizing too well with others and becoming too powerful; this is not a roguelike you can "break", most items will give you a few stat bonuses and that's it. — As expected from a bullet hell, taking damage is extremely punishing. You can't heal in combat, you have 5 measly HP and you can only regain them occasionnally, generally by spending precious ressources. Some items (the good ones) get broken permanently if you get hit a single time. Thought you could be forgiven one little lapse in your reflexes? Nope, this bunny game is NOT fooling around! My point is: Rabbit & Steel isn't a roguelike dungeon raid whatever, it is a bullet hell to the core, with a light roguelike flavor on top. Based on the way the game is presented, I was not expecting such a hardcore focus on bullet hell. I've spent some time theorycrafting cool builds when picking loot, only to realize that, in the end, the only thing that actually matters in the game is dodging projectiles and little else. If you love bullet hells and bunny girls, do give it a try. Otherwise, read more reviews before thinking of purchasing.
Genuinely one of the only games that I can lose basically every run I play in a session and still have a blast playing. Could not recommend this game more. Play it. I do wish the difficulty jump from normal to hard was not so steep, if I really had to pick a gripe to have about the game. It's like playing 2 different games entirely sometimes.
多分このゲームでやれることはほぼ全部やった。ガンナー楽しい。 弾幕でレイドバトルでローグライク。実際このゲームに対する認識はそれで概ね正しいのだが、[b]別にそれらに触れてこなかった人でも楽しめるよ!![/b]ってのを言いたくてレビューを書いている。 というか自分が該当例で未だレイドバトルをこのゲーム以外で知らない。 [h2]良かった点[/h2] [list] [*]絵がかわいい [*]ジャンル初学者でも迷わない!各標示がどんな攻撃を意味しているかは低難易度序盤の敵がチュートリアル気味に提示してくれる。エリアごとに特徴的なパターンなんかもあり[strike]嫌でも覚えさせられる[/strike]親切設計。 [*]最高難易度(ルナ)でも闇鍋に脚突っ込まない程度に抑えているところ。やたら細かい数値計算の仕様に関する知識とかは必須じゃないし、ピクセル単位の操作は要求されない。 [*]とはいえやりこみが失われているわけではなく寧ろ強烈な方。特に実績にもある[spoiler]「ルナノーダメージクリア(王国ルート・EXルートの双方)」[/spoiler]と[spoiler]「全アイテムを使用してのクリア」[/spoiler]は歯ごたえがあった。 [*]ゲームプレイとして冗長になりそうな要素をばっさり切り捨てている点。ショップでスキル強化してアイテム貰ってボス戦、流れが簡潔すぎる。 [*]クラスごとのスキルとアイテムの噛み合わせによるビルドの変化、楽しい。 [*]マルチプレイの存在。知らんことは人に聞ける。死んでも味方が上手ければどうにかなるし責めてくるようなウサギはいないので高難易度への挑戦のハードルも低い。エリアごとのクラス相性や運の振れなんかも人数で補完しやすい。 [*]曲がいい [/list] [h2]賛否両論だったり要改善だと思うところ[/h2] [list] [*]公式はバランス調整に関してかなり消極的。いっぺん今年2月に大きめの変更が入った時はほぼユーザー意見を反映していたため、多分開発陣に有識者がいない。このレビューを書いている時期では、騎士が強くてアサシンが弱いと言われてる。 [*]ソロだとストーリーが一応あるのだが、これが全体的に内容を掴みにくかったうえ、十周以上しないと読み切ることが出来ない。見返そうにも[b]ストーリーに関するデータの削除以外でストーリーを見直す方法がない[/b]のが厳しい。 [*]時折視認性が終わっている。一応設定に攻撃色の変更とやらがあるので見やすいやつにしよう。自分は「鮮明」 [/list] [h2]その他[/h2] ソロとマルチは別ゲー。ソロだとマルチより弾幕要素が強くギミックレイド要素が薄め。両方楽しめる人はそれでよし。投稿者はほぼマルチ専。 [h2]まとめて[/h2] 「入りやすい」「上達がわかりやすい」「高い目標に挑戦しやすい」と、この手のゲームで大事な要素をちゃんと掴んできている。 何よりこういう死にゲーを複数人で気軽にやれるってのが大きいね。今から始める時は是非友人を巻き込もう。[strike]最悪公式discordで仲間を募ればなんとかなる。[/strike]
this game is uttery imagulit and i wish it obn my greatest freind and worst eneny and i hate owls
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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