
R-COIL is a multi-directional shooter with a unique single button control scheme. Use the stick to aim and a single button to fire and thrust. Tap to fire. Hold to thrust. Yeah, it's hard.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
R-COIL is both deceptively simple and vexingly fun. When your firing system gets its wires crossed with your thrusters, you're in for a bumpy ride! Have I mentioned wave after wave of alien ships, all intent on your destruction? I needed a game that I could play quickly, and I found this retro arcade homage to Asteroids on a Steam sale. I've definitely been loving it! Pros * This game is hard - probably difficult enough to keep interest for those who like a challenge. * "No stress" mode with infinite lives, if that floats your boat. * Fun retro graphics and sounds. * Just what I wanted for a 10 minute shmup session. Cons * This game is hard - maybe not the best for those easily frustrated. * "Stress free" mode doesn't clear the screen of enemies when you re-spawn, so you can be repeatedly killed by the same evil ships. Keep firing, you can (eventually) get past it. * The thinnest of plots - but that's not the point anyway. There are Steam leader boards for regular mode. I'm currently #16 in the world, which at my age and playing with a mouse instead of a controller means that there aren't nearly enough people who know about R-COIL.
Asteroids but annoying. Some of you difficulty freaks probably love it.
It's a fun game I guess. Would be better if the gun didn't have so much recoil. It's called WHAT? Well, who the heck thought that would be fun!? Yeah, I don't get it either.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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