
R-COIL is a multi-directional shooter with a unique single button control scheme. Use the stick to aim and a single button to fire and thrust. Tap to fire. Hold to thrust. Yeah, it's hard.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an interesting little space shooter which I bought on a sale. Good stuff: First of all let's get to the best part: The visuals are the best old school vector gaming visuals I've seen yet. There's a variety of effects and shaders on top of everything and visually this game is seriously polished. Even the menus and text appear in a really polished and awesome way. Very very solid work on the visuals. Effects wise I apreciated the fact that I can turn effects on/off one by one. The game even starts with a big splashscreen warning of this and asking if you want effects to be on overall. The 1 by 1 aspect is great though since I loved all effects except one (screen jitter), which made me a bit nauseous in the menus. I just turned that one off and could enjoy all the others merrily. The same with the sound, it's very fitting and very retro and enjoyable. Gameplay wise it's an interesting asteroids type game with a large variety of all sorts of different enemies. I am definitely enjoying the gameplay variety here. The inclusion of a stress free option for easier play and "just experiencing the game" is also a great add on. The main movement differentiation mechanic from other such shooters is that your fire button and thrust button are the same. Hold for thrust, tap for fire. Also there is quite a large amount of recoil. I see a few reviews saying they don't like this, but I think it's a well done mechanic. Basically you can never fly forward and shoot at the same time. The movement scheme which is created from this adds a lot of complexity and challenge. Less Good stuff: Directional controls are a bit fiddly. I first tried playing with a mouse and realized you definitely have to dial mouse sensitivity way down for it to work well. Once I did it was an okay control scheme, but a bit confusing at times since it's "move mouse left and the ship rotates a few degrees to the left of it's nose". Which means if the ship is upside down your brain can take a bit parse it properly. I think this can be learned properly in a longer game though. I wasn't completely at ease with the gamepad directional controls either. I'm not sure if my gamepad is incompatible, but it seemed like sometimes moving the stick left faces the ship to cardinal left, sometimes it rotates left. After getting used to it a bit I could play with not much worries though. But I'm still a bit confused at the controls. So overall my constructive criticism would be absolutely everything else is awesome, but I'd love more control options. Maybe a "move mouse left to face cardinal screen left" type of control scheme. Maybe a keyboard WASD type control scheme etc. With more controls this would be a completely ace game. Out of the control options already supplied I preferred mouse with very low sensitivity. That's how I got farthest in the game. Overall: Extremely stylish retro shooter game with seemingly quite varied gameplay. Some control difficulties which I'd hope for an update for the game on, but nothing insurmountable. Would be well worth the price I payed for it the visual style alone.
If you push the shoot button, your ship is knocked back. You have to hold the shoot button to propel your ship forward. Yeahhhh...
I've played a lot of Asteroids clones, none of them as bad as this.
Hard but in a good classic arcade sorta way.
https://youtu.be/ucdxNCIfqSU Implied by the name, weapon 'recoil' is a major design choice that negatively impacts player control to such an extreme amount it pushes all elements aside.
这是我第一次打差评, 这个游戏的操作对鼠标有深深的恶意。 [spoiler]就不能弄个准星?都不知道鼠标在哪里...[spoiler]
Someone took Asteroids and decided "this needs just one thing to make it better. ONLY ONE BUTTON" "But how do you thrust?" "ONLY ONE BUTTON!!" "but...but FIRING!?" "ONLY. ONE. BUTTON!!!" It shouldn't work, surely! You think, at first. But ohhh my goodness it surprisingly does. It is BATHED, nay, SUBMERGED in retro aesthetic. There's this really neat effect that mimics the reflection of the CRT display on a pane of glass in front of it that you used to find on old arcade machines. It's got the super old beepy noises of old arcades. Heck it's meant for a gamepad but I guarantee that you would feel right at home playing this with a trackball and a single arcade button, even if aiming is really difficult with a mouse (as is entering your name heck ^^; ) It's simplistic, but it's quick, and honestly if you have a hankering for old classics but don't want to emulate and want something JUST A LITTLE newer and more interesting, R-Coil at £4 or your regional equivalent is not a bad step in the right direction! ALSO it has lots of really nice options, you can turn off the text jittering, text bounce, some of the more advanced effects, you can turn on a "No Stress" mode which just lets you play to your hearts content (Kinda like an arcade's "Free Play" mode), so there's a good degree of accessability options here too. The game is still updated, and honestly, I think you should give this game a spin!
Bad
Playing with mouse means your mouse acts like arrow keys, except its so unintuitive that you have no control or sense of direction. They recommend using a gamepad. Ofcourse when the game is unplayable with mouse/kb. Find a better version on some free website with kid games.
This game is so fun, yet so hard at the Same time
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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