
QuestNotes is an MMOTRPG (Massively Multiplayer Online Table Talk RPG). As a player, you can not only explore the fantasy world of swords and sorcery. As a master, you can become a storyteller and create scenarios and sessions. Up to four players can form a party and adventure together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese
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☀️
[quote][b]Warning: Third Party Account[/b] This mobile app requires you to create a third party "QuestNotes" account... there's no valid reason for this in a PC product when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] "QuestNotes" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "QuestNotes" is an unfinished and incomplete mobile app that attempts badly to compete with other virtual tabletops like Roll20 and so on... not a game in itself, but a set of tools for people to use to substitute for a face to face game of Dungeons & Dragons. And this one is deep in development hell and not even made for PC, it's a mobile app on Google Play (which in itself is a bit weird because everyone in Japan uses iPhones, I'm not kidding, it's crazy). For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at less than 100 concurrent users, they couldn't even break three figures, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Some other notes: This is not free, the developer seeks to charge money for this through paid "plans" at some point in the future. Just like they put this in the "game" section when it's not a game, they put this in the "free" section when it's not truly free. Not good at all.
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Concurrent players on Steam, sampled daily since tracking started.
Игра QuestNotes оказалась на удивление увлекательной головоломкой! Меня сразу же зацепила необычная концепция - расшифровка заметок, оставленных загадочным исследователем, чтобы раскрыть тайны окружающего мира. Головоломки построены умно и требуют не только внимательности к деталям, но и логического мышления. Сюжетная линия, хотя и подается небольшими фрагментами через найденные записи, интригует и мотивирует двигаться дальше. Особенно понравился визуальный стиль игры - минималистичный, но стильный, создающий атмосферу таинственности и приключения. Сложность головоломок хорошо сбалансирована: некоторые решаются довольно быстро, позволяя чувствовать прогресс, а другие заставляют поломать голову, но при этом не становятся невыносимо сложными. Отдельно хочется отметить отсутствие навязчивой рекламы или необходимости донатить, чтобы продвинуться дальше. QuestNotes - это качественная игра, которая доставила мне несколько часов умственного удовольствия, и которую я смело могу рекомендовать всем любителям головоломок и сюжетных квестов. Жду с нетерпением новых уровней или продолжения!
PCでTRPGが味わえます
マイクロソフト版がメインなのですがずっとやっています。 大人数版で気軽にやれるTRPGのようなものということでオススメ。 10年以上ず~っと開発が継続され続けてるのもすごいポイントです。
めちゃめちゃ面白くて開発者様どうもありがとうではあるんだけど、自分たちの遊び方があまりにもコアすぎて周囲というか限られた趣味且つそれに膨大な時間を掛ける事のできる砂漠の砂粒くらいの人間にしか大手を振ってオススメができない稀有なゲーム。 それこそソロでキャラを作り、CardWirth的な遊び方をする分には全然遊べると思う。 けどこのゲームの醍醐味はマルチプレイで知らない人、もしくは身内と遊ぶ『パブリックボード』にある。 バニラだと少し物足りない戦闘も、バリバリに魔改造され別ゲー化したリアルタイム戦闘みたいになってるボードも多いし、あとは何よりロールプレイが楽しい。 ボード専用のPCを作り、同じく専用キャラと交流し、共に冒険や任務に挑み、命を懸けて戦う。 熱量の高い人間、ロールの波長の合う人間と遊ぶクエストノーツは文字通り時間が溶ける勢いで楽しい。 ボードでのロールプレイが生活になる。(それ故、期間限定じゃないと厳しい) ただし! そういったボードにはめちゃめちゃ多くのローカルルールが存在する。 明文化されたルールもあれば、何となく決まっている『界隈の常識』『この手のパブボでの常識』みたいなものが存在する。 パブリックボードとはいわゆる2~30人で遊ぶTRPGの卓みたいなもんだから、卓によってハウスルールが存在する。 ボードマスターは仕事じゃなくてプレイヤーの延長、趣味でやってくれているものだから、 下手にTwitterでお気持ちツイートをしたり、マスターの意向に沿わない事をしてしまうとボード出禁を食らう可能性も零ではない。 あと横の繋がり、慣れた人同士が仲良い感じで入っていきにくいとか…乗り越えなきゃいけないハードルがたくさんある。 (それはそれとして、みんな初心者には優しい) だから真の意味で楽しむにはすっごーーーーーーく大変なんだけど、遊び方次第では本当に独自性の強いここでしか味わえない楽しさを味わうこともできる、可能性を秘めている。 TRPGよりマイナーなPBWよりも更にマイナーな定期更新ゲームよりも更にマイナー。 しかしマップでの立ち位置やシステム行動を伴うここでしか表現できないロールプレイ交流のできるコアなRPゲーム。 ごくごく一部のRP狂人から長年愛され続けているゲーム。 それがクエストノーツ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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