
Utaburg is an open-world MMORPG. Join a world that puts a strong emphasis on immersion. Combat is dynamic. Choose one of four unique classes, then at level 40 choose a second class that complements your first. Fight, explore, create guilds, shape the economy - you decide.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Utaburg is an open-world MMORPG divided into maps that connect together to form one large world. The world of Utaburg is alive with its own life. NPCs have their own duties, are happy to tell stories, and factions are constantly waging wars over territories against each other. Two days a week they participate in a castle war, and from time to time they even organize raids on bosses themselves - all of this happens in the world of Utaburg, even if there are no players nearby. The world is alive all the time.
As a creator, I put a very strong emphasis on immersion. I want you, as a player, to feel that the world is alive - because it really is. Something is constantly happening, and you are joining a world that does not force you down a specific path. You can farm, grind, craft, gather, trade on the player market, influence the economy, join one of the factions if you want to (but you don't have to), create guilds with other players, fight in arenas, or hunt other players in open PVP.
I have been a fan of the MMORPG genre for many years, and in Utaburg I have gathered everything that I liked the most from many classic titles.
A few specifics:
Combat:
tab target with dynamic abilities, skillshots that can miss
a variety of classes that complement each other in combat
challenging bosses that in most cases require several players to defeat
Class System:
you start as a Novice and at level 10 you choose your first class, which can be Warrior, Scout, Rogue or Merchant
when you reach level 40 you can choose a second class:
-- Warrior -> Knight or Guardian
-- Scout -> Hunter or Wayfarer
-- Rogue -> Assassin or Marauder
-- Merchant -> Blacksmith or Alchemist
each class has its own unique mechanics and perks
Skill and Equipment System:
all equipment items have skills, and these are the skills you use on the battlefield
items have tiers from T1 to T6
every item in the game must first be crafted by a player before it enters the game, and every item is marked with the nickname of the player who created it
items can be enchanted (upgraded, the classic +N system), and in case of failure the item is permanently destroyed
Character Builds:
there are STR, AGI, DEX, VIT, INTE, LUK stats that define your character's strength and specific build
there is a Mastery Tree that unlocks special passives that shape your class
the Mastery Tree can be freely reset and you can save your builds for quick access (max 3)
Card System:
every monster in the game can drop its own card, which has unique passives and even abilities
every item in the game has slots where cards can be inserted
Mount System:
the game has a classic mount system where mounts can be obtained, and mounts increase your movement speed outside of combat
The game is currently in Alpha, and we are working towards moving into Beta. Anyone can join the game together with the community right now, simply by joining our Discord.
The world of Utaburg is wide open!
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Languages: English, Polish
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