
Defeat the sorcerer and save your daughter!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行
故事非常无聊而且怎么还把教母关笼子里,最后人还为了保护你牺牲了……其次就是点点点点点点寻物太多了!我超喜欢这种解谜的人都受不了了,古早故事里不是没有好玩的,这部跟同期其他系列比差了不是一星半点,打折也不推荐买。
剧情还行。就是不知道身为queen为什么要亲力亲为。 解密还算流畅。 总体来说还不错。
💋
[u]Recommendation[/u]: A completely bonkers hidden object game with solid puzzles, wild plot, random scenes, horrible deepfake CGI, and hilariously melodramatic vocal performances. If you can find the humor in these things, it's a good time. [u]Critique[/u]: Some hidden object games establish a theme and try to retain a through-line related to that theme: a murder mystery, a way to catch a madman in the Himalayas, an attempt to escape from a mental hospital. This game is not like that. It is not like that at all. [i]What is going on??![/i] A big part of the entertainment in his game is the nonsensical transitions and wandering plot. Where did this mechanical dragon come from? Oh, are leprechauns a thing here? Oh, now I have to help some fireman put out a fire? Wait - why are we sailing away with a pirate? It's almost like a parody of adventure games, there's so much nonsense. Playing the monarch of the realm, you will run into various characters - your loyal subjects who know the dire situation you are in at least as well as you do - but all of them need you to perform tasks for them before they can help you. The scenario is such that, again and again, you want to yell at the screen: [b]"NO, PEON! I WILL NOT HELP YOU FIND YOUR LUCKY CHARM! THE BOAT IS SINKING AND WE ARE ALL GOING TO DIE! YOU WILL DO AS I COMMAND, NOW!!!!"[/b] So the framework that is presented for the puzzles - the story, what the puzzles are and how they relate to anything in the game world - is comically, entertainingly bad. The puzzles, however, are pretty good. The graphics in the hidden object scenes are easily discernible, and there is a wide variety of well-executed minigames, including some that I haven't seen or have only ever rarely seen in other games (in particular, I'm thinking of a spatial puzzle in which you have to rearrange tiles on a grid so that given symbols only appear once in each row and column, sort of a visual nonogram). The voice acting is so funny! The main villain's lines, in particular, are delivered with such over-the-top silliness that they belong to a hammy stage production of "The Perils of Pauline." It's also funny that the recorded voice lines don't match up with the text shown on the screen (any time the "Isle of Darkness" or "Tower of Darkness" are mentioned, for instance, the voice actors say "Dark Island" and "Dark Tower," respectively). There is some truly grotesque CGI in this game. Of course, there's the omnipresent "horrible deepfake" animation of people's faces, stretching and squashing a static image to make it appear as if they are talking or changing expression (that said, it's not as bad here as it is in some other Artifex Mundi games). But there's also obvious 3D animation in the cut scenes that feels terribly out of place (and thus sometimes extravagantly showy, like when you pull a tarpaulin off of a cupola and the whole thing collapses, sliding to the ground in glorious 3D when it could have just disappeared like happens in most every other place in the game). The game plays pretty quickly, without a lot of the frustration inherent in hidden object games where you can't make out what you're trying to find. [u]Review[/u]: This is...hard to review, because the plot is so bonkers. Let's see...[spoiler]you have married the handsome prince, and now that you are King and Queen, you have had a baby girl. A wizard godfather shows up to give you a present: a pixie slave to do your bidding. But then a spell petrifies your husband and a melodramatic sorcerer steals the baby princess. This forces you to descend into the castle dungeon to barter with some dwarves and animated talking piggybanks to retrieve the wizard's magic orb. Satisfied, the wizard pushes a mechanical dragon that was attacking the castle away and then departs without helping you any further, and you climb down a rope through the hole in the castle and start to explore the larger castle grounds. The sorcerer appears to taunt you: [b]"You shall never get your daughter back! By tomorrow, I will have completed the ritual at the Dark Tower and she will be mine....forever!"[/b] The mechadragon attacks, but you barter with some hamsters to get elemental seals. With the seals, you use fire and water magic to drive off the mechadragon (then never use that magic again). Having done that, you are free to raise the royal flag on the flagpole, which permits the guards to open the castle gates to you, their Queen. Out in the town, you help put out a fire and haggle with a leprechaun in order to move some freight around on the docks. But then, in order to use the ballista you rebuilt to take out the mechadragon, you have to stop time. Having done so, you are confronted by the sorcerer again: [b]"You shall never get your daughter back! By tomorrow, I will have completed the ritual at the Dark Tower and she will be mine....forever!"[/b] Hopping on board a pirate ship, you sail on a long ocean voyage. Days later, far out to sea, the ship is blown off course by a storm and a giant kraken attacks the ship. So you have to poison some fish, find a parrot, repair a ladder, trim the sails, find a lucky charm, all so you can light a fire to scare off the Kraken. You then arrive at the Dark Island. There is a faerie there who is upset with you - not because you have a pixie slave - but because you haven't brought her a present. She's also having a tiff with her satyr lover, and you have to do some matchmaking to patch things up while dealing with a random giant pool of acid and some obstrperous bees. Rearranging the many arms of a giant stone statue opens the gate to the interior of the Dark Isle. Inside is another gate. It's clearly time to collect some crystals! Through that gate, you are on a bridge in the sky! It is blocked by thick fog. After constructing a scarecrow on a floating island you get an egg to deliver to a griffon with beak teeth. Then you solve some plumbing problems and enter the Dark Tower, where the sorcerer appears to say: [b]"You shall never get your daughter back! the ritual is almost complete, and there is nothing you can do to stop me from claiming your daughter as mine....forever!"[/b] Rummaging through the sorcerer's things, you sit down to watch some puppet theater, where it is revealed that the Prince made a deal to give his firstborn to the sorcerer in exchange for becoming royalty. So you assemble a mechanical owl and use the crystals to disrupt the ritual and rescue your daughter.[/spoiler]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Ist okay, würde ich aber nur im Angebot kaufen. Die Grafik sieht arg alt aus und unscharf, der erste Eindruck nach dem Start war: oh je (die Screenshots sehen interessanterweise besser aus, als das Spiel eigentlich ist). Auch die Welt an sich fand ich hier wenig kreativ. Die Rätsel sind die üblichen, die man auch in anderen Teilen schon spielte. Wirklich schwer war keins, wenn zwei, drei auch etwas länger brauchten, also wenigstens ein bisschen "schwer" waren. Ein paar Übersetzungsfehler hat das Spiel auch, zumindest waren 2 Wimmelbildszenen betroffen. Da kann man letztendlich nur alles anklicken und hoffen, man findet das gesuchte Teil. Also, durchaus spielbar, es gibt im Vergleich aber schönere Wimmelbildgeschichten.
[u][b]Overall Recommended:[/b][/u] ✅ [b]Gameplay[/b]: ❤️❤️🤍 [b]Graphics[/b]: ❤️❤️🤍 [b]Story[/b]: ❤️❤️🤍 [b]Music/Sounds[/b]: ❤️❤️🤍 [b]Bugs[/b]: 🚫 -------------------------------- [b][u]Total:[/u][/b] ❤️❤️🤍🤍 comment: Some scenes include duplicate items, making the no misclicks for HO scenes a bit hard (more than one bell, wheel, nut, etc).
[b]6/10[/b] [h1]Schwacher Vertreter des Genres[/h1] Ich habe inzwischen über 40 Wimmelbildspiele durch und deswegen eine Ahnung, was hier Mindeststandard ist, was heraussticht und was eher unterdurchschnittlich ist. Queen's Quest ist zwar problemlos spielbar, bietet aber so ziemlich nichts Besonderes. [h1]Story[/h1] Die passt schonmal auf eine Briefmarke. Die Geschichte ist märchenartig angelegt und spielt, wie der Titel schon andeutet, in einem Königreich. Der königliche Nachwuchs wird entführt und Mama macht sich auf zur Rettung. Ein böser Zauberer erhebt aus unbekannten Gründen Anspruch auf das Kind. Der Gemahl, Prinz Henrik, hat dabei ein Geheimnis, welches in seiner Vergangenheit liegt. Wow, so wie ich das gerade geschrieben habe, klingt es sogar ganz aufregend ^^ ...ist es aber nicht, es passiert wenig und irgendwie wird auch wenig dazu erzählt. [h1]Gameplay[/h1] Ich denke ihr wisst, wie der Hase läuft. Inventar sammeln & anwenden, Minispiele lösen, wimmeln. Das mit dem Inventar ist nicht immer intuitiv und erahnbar, typisch für solche magischen Thematiken. Hat mich das ein oder andere Mal gestört, wie auch die Gestaltung der Minispiele. Diese sind leider auch wild durcheinandergewürfelt zwischen (oft) zu einfach, (manchmal) merkwürdig und (selten, aber doch) mühsam. Da ist dann auch durchaus sowas unkreatives, aber deswegen nicht weniger störendes wie das Ringpuzzle dabei. Manchmal probiert man rum und löst es irgendwie (ohne dass es besonders schwer war), einmal hat's auch gar keine Logik erkennen lassen. insgesamt irgendwie inkonsistent und lieblos. Wimmelbilder gibt es zahlreiche, das ist schonmal gut. Leider eher auf der einfachen Seite angesiedelt. Zu dem kurzen Hauptspiel gesellt sich noch ein selbst im Verhältnis extrem kurzes Bonuskapitel. Um zumindest mal was Positives zu erwähnen: in den <30min des Bonuskapitels kommen sogar [i]zwei[/i] Mechaniken vor, die man in der Form noch nicht erlebt hat. Außerdem kann man noch Sammelobjekte finden, in vier Kategorien (je 6 Stück). Leider sind sie allesamt leicht zu finden. Wer an Errungenschaften interessiert ist: sie sollten tatsächlich alle auf Anhieb holbar sein (sage ich als jemand, der das sonst nie erfolgreich anstrebt). Dann sind da aber zwei dabei, die eher für Anfänger sind: eine für's Tutorial und eine für 40(!)mal den Tipp drücken. Wer denkt sich denn sowas aus? [h1]Technik[/h1] Queen's Quest kommt rein optisch schon daher wie 2010 oder sogar früher. Es sieht nicht nach HD aus. Die Mimik-/Sprachanimationen wechseln zwischen wabernder Kopf und sprechender Nussknacker. Die Musik ist im besten Fall unauffällig, manchmal aber auch nicht. Das Schlimmste allerdings ist das häufige (absichtliche) "Hintergrundgrauschen": im Hintergrund brennt etwas, es wird gekämpft (Schwertkampf) etc.; einmal grummelt eine Nebenfigur ständig vor sich hin, bis sie endlich bedient wird, oder ein Drehrätsel knarzt... ich weiß nicht, irgendwie ist das Sounddesign nicht schön für die Ohren. Apropos: die Sprachausgabe könnte auch professioneller sein. Gescheitert ist man auch an der Übersetzung. Erfahrene Wimmelbildspieler können über Klassiker wie "pipe" (Rohr oder Pfeife?) schon nur noch müde lächeln. Aber es geht weiter. Jede Schaltfläche, die mit "abbrechen" oder "überspringen" zu tun hat, wird mit "auslassen" übersetzt. Hm. Die dicksten Fauxpas allerdings reichen von sechs bewaffneten Statuen (six-armed statue) bis hin zu einem gesuchten Zauberstab, der als Wand (engl. magic wand) wahrlich nicht zu erahnen war. Einmal war ein Brecheisen unauffindbar versteckt. Ich spoilere damit nichts, ihr werdet es nicht finden. [h1]Fazit[/h1] Wer mal wieder das Flair ganz alter Klassiker erleben möchte: bitteschön ;-) Wer noch keine Erfahrung auf dem Gebiet der WBS hat: viel Spaß, es tut nicht weh ;-) Wer aber Erfahrung und zumindest [i]ein wenig[/i] Anspruch hat: es gibt so viele gute Alternativen, so dass man diesen ersten Teil einfach nicht empfehlen kann. Ich hoffe die Reihe wird besser. Wenn ich gute Alternativen mit ähnlicher Thematik empfehlen würde, dann ist es aktuell die Lost Lands Reihe. Heiße Empfehlung! https://store.steampowered.com/bundle/608/Lost_Lands_Collection/ Außerdem gerne: https://store.steampowered.com/app/458470/Grim_Legends_3_The_Dark_City/ https://store.steampowered.com/app/1020270/Demon_Hunter_5_Ascendance/ https://store.steampowered.com/app/662190/The_Secret_Order_6_Bloodline/
This one is clearly aimed at 12-year-old girls. Most of the puzzles were super simplistic and the story was more corny than most. I'm sure its a fine game for kids, but not my thing.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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