
Defeat the sorcerer and save your daughter!
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏实在是太老了......所以现在玩会觉得比较诡异......我已经很久没有听到这么多古早音效了hooray出来的时候我都愣住了kkk,主线推进的过程中有一些地方逻辑性不是很强啊比如徽记给了颜色也没说干什么用的纯靠猜,HOS怎么还会中途改变啊而且画风太老很乱很难找,点击还有迟钝!hint也会迟钝,剧情挺短的,画面过于古老,角色们的脸都显得有些许奇怪......
故事非常无聊而且怎么还把教母关笼子里,最后人还为了保护你牺牲了……其次就是点点点点点点寻物太多了!我超喜欢这种解谜的人都受不了了,古早故事里不是没有好玩的,这部跟同期其他系列比差了不是一星半点,打折也不推荐买。
I will preface that I am not a big medieval genre fan, but this game just isn't fun. The items are hidden in such weird places in the map locations, the dragon is super blurry looking, and the SOUNDS are so annoying. The raven caws every 5 secs, the swords in the background are just on repeat plus the piano music which just makes the game so overstimulating. I had to play w no sound on and I honestly don't even want to finish the game, I just dont find the story riveting enough to deal with the annoyances.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schönes Fantasy-Wimmelbildspiel für zwischendurch. Bin schon auf die nächsten Teile gespannt.
Less than 4 hours gameplay, with the shortest bonus chapter ever.
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I just ....canNOT with this game. I love Artifex Mundi's work but I'm guessing this is one of their earliest products**. I need some substance to a HO game and not just random pictures of messes and puzzles that make zero connection to the world everything is based in. I'm not sure I've ever just stopped play a HO game because the ambiance of the rest of the game was so distracting and cringe-inducing. I started this one so I could play the rest of the series, in order, because for whatever reason I'm a purist for the dumbest things. "Gotta play the first one first!" I go to load it up and noticed I had a little bit of play time on it already but couldn't recall doing so. Tbh, I think I tried to place this once before and had a similar reaction. If you don't need, rely on, care about, or enjoy a story line and atmospheric cohesion to a hidden object/puzzle game, then this one may just work for you! But me? I pay attention to the storylines in MMOS..... I have needs, damnit. **I say this because Artifex Mundi has many, MANY other HO games without these issues. This is not a fair review indicative of the publisher's overall portfolio. Go look at their newer games. They're MUCH better!
评分:6/10 整体感觉还行,质量在线,不太明白为啥STEAM好评率这么低…… 排除掉AM的通病翻译问题外,整体素质还行,勉强达到及格线。 游戏流程适中,解谜的嵌套合理,不像同类作品那样要满地图跑, (就是你时间之谜系列,早期地图的谜题机关要中后期的道具才能解开,这是哪个小天才的设计?赶快买个儿童手表带上,别走丢了!) 画面美术风格过场动画素质一般,比嘉年华、乌鸦2这种差不少。 音乐BGM马马虎虎吧。 本作两点是常驻道具,根据不同章节和用途会有不同的动物伙伴——鸟、水獭、精灵。
[u]Recommendation[/u]: A completely bonkers hidden object game with solid puzzles, wild plot, random scenes, horrible deepfake CGI, and hilariously melodramatic vocal performances. If you can find the humor in these things, it's a good time. [u]Critique[/u]: Some hidden object games establish a theme and try to retain a through-line related to that theme: a murder mystery, a way to catch a madman in the Himalayas, an attempt to escape from a mental hospital. This game is not like that. It is not like that at all. [i]What is going on??![/i] A big part of the entertainment in his game is the nonsensical transitions and wandering plot. Where did this mechanical dragon come from? Oh, are leprechauns a thing here? Oh, now I have to help some fireman put out a fire? Wait - why are we sailing away with a pirate? It's almost like a parody of adventure games, there's so much nonsense. Playing the monarch of the realm, you will run into various characters - your loyal subjects who know the dire situation you are in at least as well as you do - but all of them need you to perform tasks for them before they can help you. The scenario is such that, again and again, you want to yell at the screen: [b]"NO, PEON! I WILL NOT HELP YOU FIND YOUR LUCKY CHARM! THE BOAT IS SINKING AND WE ARE ALL GOING TO DIE! YOU WILL DO AS I COMMAND, NOW!!!!"[/b] So the framework that is presented for the puzzles - the story, what the puzzles are and how they relate to anything in the game world - is comically, entertainingly bad. The puzzles, however, are pretty good. The graphics in the hidden object scenes are easily discernible, and there is a wide variety of well-executed minigames, including some that I haven't seen or have only ever rarely seen in other games (in particular, I'm thinking of a spatial puzzle in which you have to rearrange tiles on a grid so that given symbols only appear once in each row and column, sort of a visual nonogram). The voice acting is so funny! The main villain's lines, in particular, are delivered with such over-the-top silliness that they belong to a hammy stage production of "The Perils of Pauline." It's also funny that the recorded voice lines don't match up with the text shown on the screen (any time the "Isle of Darkness" or "Tower of Darkness" are mentioned, for instance, the voice actors say "Dark Island" and "Dark Tower," respectively). There is some truly grotesque CGI in this game. Of course, there's the omnipresent "horrible deepfake" animation of people's faces, stretching and squashing a static image to make it appear as if they are talking or changing expression (that said, it's not as bad here as it is in some other Artifex Mundi games). But there's also obvious 3D animation in the cut scenes that feels terribly out of place (and thus sometimes extravagantly showy, like when you pull a tarpaulin off of a cupola and the whole thing collapses, sliding to the ground in glorious 3D when it could have just disappeared like happens in most every other place in the game). The game plays pretty quickly, without a lot of the frustration inherent in hidden object games where you can't make out what you're trying to find. [u]Review[/u]: This is...hard to review, because the plot is so bonkers. Let's see...[spoiler]you have married the handsome prince, and now that you are King and Queen, you have had a baby girl. A wizard godfather shows up to give you a present: a pixie slave to do your bidding. But then a spell petrifies your husband and a melodramatic sorcerer steals the baby princess. This forces you to descend into the castle dungeon to barter with some dwarves and animated talking piggybanks to retrieve the wizard's magic orb. Satisfied, the wizard pushes a mechanical dragon that was attacking the castle away and then departs without helping you any further, and you climb down a rope through the hole in the castle and start to explore the larger castle grounds. The sorcerer appears to taunt you: [b]"You shall never get your daughter back! By tomorrow, I will have completed the ritual at the Dark Tower and she will be mine....forever!"[/b] The mechadragon attacks, but you barter with some hamsters to get elemental seals. With the seals, you use fire and water magic to drive off the mechadragon (then never use that magic again). Having done that, you are free to raise the royal flag on the flagpole, which permits the guards to open the castle gates to you, their Queen. Out in the town, you help put out a fire and haggle with a leprechaun in order to move some freight around on the docks. But then, in order to use the ballista you rebuilt to take out the mechadragon, you have to stop time. Having done so, you are confronted by the sorcerer again: [b]"You shall never get your daughter back! By tomorrow, I will have completed the ritual at the Dark Tower and she will be mine....forever!"[/b] Hopping on board a pirate ship, you sail on a long ocean voyage. Days later, far out to sea, the ship is blown off course by a storm and a giant kraken attacks the ship. So you have to poison some fish, find a parrot, repair a ladder, trim the sails, find a lucky charm, all so you can light a fire to scare off the Kraken. You then arrive at the Dark Island. There is a faerie there who is upset with you - not because you have a pixie slave - but because you haven't brought her a present. She's also having a tiff with her satyr lover, and you have to do some matchmaking to patch things up while dealing with a random giant pool of acid and some obstrperous bees. Rearranging the many arms of a giant stone statue opens the gate to the interior of the Dark Isle. Inside is another gate. It's clearly time to collect some crystals! Through that gate, you are on a bridge in the sky! It is blocked by thick fog. After constructing a scarecrow on a floating island you get an egg to deliver to a griffon with beak teeth. Then you solve some plumbing problems and enter the Dark Tower, where the sorcerer appears to say: [b]"You shall never get your daughter back! the ritual is almost complete, and there is nothing you can do to stop me from claiming your daughter as mine....forever!"[/b] Rummaging through the sorcerer's things, you sit down to watch some puppet theater, where it is revealed that the Prince made a deal to give his firstborn to the sorcerer in exchange for becoming royalty. So you assemble a mechanical owl and use the crystals to disrupt the ritual and rescue your daughter.[/spoiler]
A Nine Hidden Object Game
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