
A short visual novel about a manga club torn between its two competing princesses.
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About


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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Queen of the Otaku: THERE CAN ONLY BE ONE is a visual novel that builds its entire experience around rivalry, social dynamics, and romantic tension within a university manga club. Developed by Appetite and published by Shiravune, the game takes a relatively simple premise and transforms it into an entertaining character drama where popularity, affection, and personal ambition become the driving forces behind the story. Rather than focusing on grand adventures or fantasy settings, the narrative remains grounded in everyday interactions, allowing the characters and their relationships to take center stage. The story follows Hajime Namikawa, a college student who spends much of his free time in the manga club. For years, the club has enjoyed a comfortable atmosphere largely thanks to the presence of Ai Himeki, a senior student admired by virtually everyone around her. Her friendly demeanor and welcoming personality have made her the unofficial heart of the group. However, the balance begins to shift when a new member, Mahiro Hanasaki, joins the club. Mahiro quickly attracts attention and admiration from the other members, creating a growing sense of competition that slowly develops into a full-blown rivalry. What initially appears to be a harmless clash of personalities gradually evolves into a struggle for influence that affects everyone in the club. One of the game's strongest qualities is its focus on character interaction. The conflict between Ai and Mahiro serves as the foundation of the narrative, and the story succeeds because both characters are presented as distinct individuals with their own strengths and flaws. Ai represents familiarity, warmth, and stability, while Mahiro brings energy, confidence, and a desire to stand out. Their contrasting personalities create a compelling dynamic that keeps the narrative engaging even during quieter scenes. As the protagonist becomes increasingly involved in their conflict, players are encouraged to consider the motivations behind each character's actions rather than viewing the situation as a straightforward competition. The visual presentation is another major highlight. The artwork is attractive and polished, featuring detailed character illustrations that effectively capture emotional shifts throughout the story. Expressions play an important role in visual novels, and Queen of the Otaku uses them well to communicate tension, jealousy, affection, and vulnerability. The character designs are memorable and help reinforce the personalities of the cast. Combined with high-quality Japanese voice acting, the presentation adds considerable charm to the overall experience. The performances bring life to the dialogue and make emotional moments feel more convincing than they might have through text alone. As expected from the genre, gameplay remains minimal. Most of the experience involves reading dialogue, following character interactions, and making occasional choices that influence the direction of the story. The branching paths are not especially complex, but they provide enough variation to make multiple playthroughs worthwhile. Because the game is relatively short, it avoids unnecessary padding and maintains a steady pace throughout. Players looking for deep gameplay mechanics may find little to engage with, but visual novel enthusiasts will appreciate the focused narrative structure. The manga club setting deserves recognition because it contributes more to the story than simply serving as a backdrop. The environment creates a believable social space where friendships, admiration, and competition naturally emerge. The narrative explores how quickly group dynamics can change when a new personality enters an established community. Themes of attention, insecurity, loyalty, and personal validation are woven into the story, giving the conflict a relatable quality despite its occasionally dramatic presentation. The game understands that even small social circles can become emotionally charged environments when pride and affection are involved. The main drawback is the game's limited scope. Its short runtime means some developments happen quickly, and certain character arcs could have benefited from additional scenes or deeper exploration. Players who become invested in the cast may find themselves wishing for more extensive routes and expanded storytelling. Nevertheless, the concise structure also prevents the narrative from overstaying its welcome, ensuring that the central conflict remains the focus from beginning to end. Overall, Queen of the Otaku: THERE CAN ONLY BE ONE is an enjoyable visual novel that succeeds through strong character chemistry, appealing artwork, and a conflict-driven narrative that remains entertaining throughout its relatively brief runtime. While it may not revolutionize the genre or offer exceptional depth, it delivers a satisfying story centered on rivalry and relationships. Fans of character-focused visual novels, particularly those who enjoy romantic drama and branching narratives, will find plenty to appreciate in this compact but engaging experience. Rating: 7/10
首先感谢纯白组和发行给予了我这次评测《我可是御宅社团的公主!》的机会,其次我给予本作一个8分的评价。 [h1] 总体上来看[/h1] 本作是一款主打ntr和抉择的游戏,玩家在游戏内通过选择站队来从两位各有特色的社团之星中做出选择。一个是新进门的金发螺旋卷又主打倒贴雌小鬼,一个是原本高岭之花,现在残花败柳的原社团之星。本作的剧情流程较短,但是可冲性相对较高,如果说喜欢这类游戏的话,不妨试试看。 [h1] 下面是具体的评测内容 强冲突性的人设剧情[/h1] 两位女主角的人设冲突性很强,一位是一直以来在社团中高高在上,身材爆炸又亲切温柔的美少女,另一位是刚刚加入社团,却额外受欢迎的色气雌小鬼。这两位角色对社团内视线中心的争夺,正是本作中的的冲突所在。两位女主角一位猛烈进攻,一个逐步后退,兼顾了猛攻和弱受,主动和退缩的刺激内容。 [h1] 够色的内容[/h1] 游戏里的色色内容质量非常高,可冲性很强,玩儿法也充满了情趣,无论是哪条支线包含了刺激的情节。 无论是轮奸姬月还是后期轮奸花咲都能让人兴致勃勃,更别提还有一些后期的肉便器内容让人无法拒绝。 [h1] 综上所述[/h1] 本作是一款主打ntr和抉择的游戏,玩家在游戏内通过选择站队来从两位各有特色的社团之星中做出选择。一个是新进门的金发螺旋卷又主打倒贴雌小鬼,一个是原本高岭之花,现在残花败柳的原社团之星。本作的剧情流程较短,但是可冲性相对较高,如果说喜欢这类游戏的话,不妨试试看。 [code]关注[url=https://store.steampowered.com/curator/31899806]纯白鉴黄师 [/url],[url=https://steamcommunity.com/groups/cbjhs]加入我们[/url] 社保是什么?黄油玩家,你本来就很纯洁 [/code] 宣个群:243613400
[h1]社团霸凌[/h1] 来自宅男社团的三角虐恋!作为一款短篇视觉小黄油,剧情上主要围绕一男两女在社团中的爱恨纠葛展开,内容上既脱离现实也并不存在什么深度。虽然有数个分支选项,但区别无非是和她PP或者和她PP,也有可能是和她+她PP。无论是画风还是UI都显得比较古早,CG数量对于这个体量的游戏来说已经不算少。可惜的是即便食用了补丁,依然有很厚的码,而且中文字体在显示上有颜色深浅不一的BUG。 [h1]女生没事就别加入肥宅团[/h1] 本作的剧情不长,而且内容其实相当简单,就是2个性格迥异但是脑袋不怎么清楚的女生不知为何加入了一个男性数量占绝对主导的肥宅漫画社。男主是以画H漫见长的,性格比较懦弱,当然惹毛了也会硬气起来。而女主之一的花咲活脱脱就是一个刁蛮公主,极致利己主义,也没有什么道德节操,加入社团的目的完完全全是为了收获舔狗。因此当另一名长相可爱、性格温顺、干活又麻利的女主姬月加入社团后,原归属于花咲的舔狗就被分流了一部分。就这样宫斗开始了,花咲联合其舔狗甚至胁迫男主想尽办法凌辱姬月。而且威胁姬月不准脱离其控制,否则就公开其L照,活脱脱校园霸凌的剧本。 男主虽然懦弱,但忍耐也是有限度的,在某次听闻花咲想要做出更恶毒的事件后,剧情就迎来了重大的选项分支。但无论是什么分支,都是换了一个人或者两个人的骑兵剧本。 总的来说,本作的体量偏小,而且人物的善恶过于分明,比较刻板化。如果是冲着剧情来玩的话可能会没什么意思。但是福利方面还是量大管饱的,记得服用布丁。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h1]简评:心机雌小鬼和傻白甜女神的夺权战[/h1] 本作是一款内容量偏短的黄油,纯拔作。故事很简单,新进动漫社的萝莉雌小鬼想要踩着傻白甜女神上位,于是拖着肥宅们把女神轮大米了。根据玩家的选择不同,会达成三种结局——教育雌小鬼,雌小鬼变公交车,自己和女神HE;纵容雌小鬼,女神变RBQ;两不相帮,收获两个RBQ。优点是有CV,一共15个HS口味偏轻度凌辱;缺点则是游戏体量较小、系统UI界面比较古早,以及白舟的翻译水平一般。 [h1]剧情:无法回避的NTR[/h1] 有一说一,跟黄油谈剧情逻辑挺没有意义的。本作为了拔而拔,整体走向不是那么纯爱。 雌小鬼•真洋是真的心机girl,在装乖试探了社团众人之后,就蛊惑着大家把男主有一定程度暗恋的傻白甜女神•爱给轮大米了。这个是无法回避的NTR,无论男主愿意与否爱都会被轮然后拍照,之后就会被真洋各种胁迫调教,比如在同人会卖场上夹着X玩具play。 此时就看男主的选择了,如果跟踪真洋就能阻止真洋在会场召集轮X人员的阴谋,从而使得傻白甜女神爱不会被轮完之后光速堕落。男主阻止真洋的手法就是“以彼之道还施彼身”,把真洋强了拍照,逼她听自己的——然后按照真洋想怎么对爱的计划怎么对真洋。 爱HE线属于是有NTR的纯爱,算是纯爱战士和牛头人都高兴不起来的线路。 [h1]实用度:一般,还行[/h1] 整体HS属于实用性尚可(声优配得不错)、玩法偏轻度的类型。HS包含多人运动、大学生最喜欢的纯活塞、玩具调教和一些包含轻度BDSM的玩法,总体上来说口味还是比较清淡的,也符合学生社团的设定。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
內有NTR的愉快社團
《我可是御宅社团的公主!》的简单评测 这是款游戏流程非常非常短的拔作galgame游戏,我搜索了一下这个开发商,应该是一个靠快速出拔作游戏来盈利的。 有多短呢……大概几句话就能讲完整个流程了…… 那么就来含剧透的快速概括一下吧(剧透是为了方便挑选XP嘛):故事的剧情发生在一个“漫画研究部”这个御宅社团,该社团在原本就有一位美少女“姬月爱”,是社团中公主般的存在,受人喜爱。但是,社团里最近新加入了一位女社员:花晓真洋。她其实并不喜欢御宅文化,只是喜欢被人追捧,所以加入了漫画研究部。但是,社团里原本就有受人喜爱的姬月爱,于是乎,花晓真洋开始使用了一些肮脏的手段,来排挤姬月爱……并试图调教她…… 结局有三种: 1、让真洋得逞,成功的把姬月爱调教成RBQ。 2、帮助姬月爱,反过来把花晓真洋调教成RBQ,并把姬月爱娶回家。 3、把爱和真洋都调教了,解放她们的内心,让她们成为社团所有人的RBQ。 [quote]欢迎关注我的Steam鉴赏家:[url=https://store.steampowered.com/curator/33279284]Demon绅士团[/url] 也欢迎关注我的B站:Hell_demon 港澳台和海外同胞,可关注我的youtube:Hell_demon[/quote]
[h1]游戏介绍[/h1] 《我可是御宅社团的公主!》是一款由Appetite制作,Shiravune发行的短篇社保类视觉小说。故事讲述了由于后辈花咲的出现,御宅社团爆发了大危机,主人公们后续将何去何从,一切尽在你的掌握之中。 [h1]游戏的体验[/h1] 本作还是延续Appetite的传统艺能,篇幅还是超级短,若没有打补丁,一分钟就完事了,所以要想体验完整内容,建议先打补丁。然后选项上的设置也比较简单,因为数量不是很多,稍微多走几下,基本就可以完成游戏的全CG收集,难度并不大。下来说下游戏的剧情,社团中来了一个名叫花咲的后辈,她不是很喜欢姬月,于是对姬月进行了各种虐待,但她的行为也让男主无法忍耐,最终她也受到了惩罚,男主和姬月幸福的在一起了,其中主要的内容为涩涩,通过大量涩涩来展现花咲对姬月的不喜欢,当然冲的话也还好,骑兵CG,尤其是对变装cosplay玩法感兴趣的,会比较有意思,毕竟御宅社团,玩花样还是很方便的。当然也还有其他的结局,比如姬月变成玩具,还有2p结局,它们的设定不光提供了更多的走向,也满足对这方面涩涩感兴趣的玩家。 [h1]游戏的总结[/h1] 总的来说,本作依旧遵循Appetite社的一贯风格,若感兴趣的话冲一下也是很快乐的,主要推荐给绅士类玩家。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
1h纯拔。CG少,除了H就是H。PS:什么御宅社团,明明是impart社团。建议史低入,原价不值。
看不起肥宅的后果 游戏太短了 扫是挺扫的
有牛,我哭了,我好脑残
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