
Quaver is a community-driven and open-source competitive rhythm game with two game modes and online leaderboards. Create your own maps, or challenge the world in online multiplayer matches.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Quaver is a community-driven and open-source competitive rhythm game with two game modes and online leaderboards. Create your own maps, or challenge the world in online multiplayer matches.
This game is a fully-featured 4 and 7 key vertically scrolling rhythm game client complete with a sleek and minimalistic user interface.
Two Game Modes: Play the game with 4 keys or challenge yourself with 7. Each game mode has separate global and country leaderboards to compete on.
Online Multiplayer: Challenge up to 16 players in online multiplayer battles with a large focus on competition.
Fully-Featured Map Editor: Create your own maps to any of your favorite songs. Upload and share them with the world, and submit them for official ranking.
Advanced Skinning System: Completely customize your gameplay experience with the ability to create skins. Export and share your skins with friends or upload them to the Steam workshop.
Replay System: Go back in time by watching your previous scores. Watch replays from other players around the world, or export your own and share them with your rivals.
Steam Achievements: Become a master of Quaver by completing challenges and earning achievements!
100% Community-Driven: See your ideas come to life in-game by submitting feature requests and suggestions!
Genres
Stats
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy recomendable, me dio artritis
Quaver is, all around, a very decent game. The UI is exceedingly simple in a good way (mostly), and it manages to run on my potato of a laptop--only ever experienced minor stuttering at the beginning of a song--so it's definitely a great choice for low-end gaming. If you have ever played OSU, rating systems, skins, and overall layout will be nothing new to you. I cant speak much on 5K-10K game modes because I honestly have no interest in subjecting myself to that kind of torture--it's a fun concept, though. I have never done charting before Quaver but I have tried it now, and as someone completely new to doing it--albeit after a few quick google searches, it felt extremely easy to understand. My only real complaint is the lack of a feature for change in tempo other than scroll velocity or doing the math to manually slow it down yourself. Most of my issues with this game are minor or aren't really the fault of the devs here. I find the games base skin to be a bit hard to read and I HAVE to enable a skin to make the game playable, but this probably stems from the fact that every rhythm game I've played excluding OSU has used arrows and not flat bars. The simplified design of the actual rhythm part of the game is definitely not my favorite, though. Public online lobbies are completely dead as far as I can tell, I would assume due to the fact that one's account must have a "donator" status to upload any maps that don't come with the base game. Or maybe I'm just exceedingly late to the party. I think my biggest issue lies with difficulty increase. This is on community charted maps so take it all with a grain of salt. Anything past a rating of around 16 becomes unenjoyable keyboard mashing for the next 3 minutes of your life. While I love that Quaver has such an in-depth difficulty system that allows for, in theory, extremely fun charting--it has more-so resulted in an upsetting percentage of community made maps only being accessible to those willing to dump an overwhelming amount of time into these games, as well as maps that just don't feel fun to play. I would certainly recommend this game but I have no doubt that it could use a lot of improvement and TLC. I think the community could use a boost, too.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 83.8K | 94% | $5.99 | |
| $0 | 691 | 86% | Free | |
| $39.2M | 643.6K | 93% | $4.99 | |
| $914.7K | 2.7K | 95% | $14.99 | |
| $224.6K | 562 | 84% | $19.99 | |
| $150.7K | 2.4K | 85% | $2.99 |
Languages: English
Hours played at review time, across 402 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't even handle itself, starts bugging and becomes unplayable after 2 minute in any songs, try osu! instead.
esse jogo eh copia de fnf :P /s
its a nice game
very imput system
Most maps made are aweful horrible patterns. a roblox guitar hero knock off has better maps than this. liturally only play this game for tech maps, thats all this game is good for.
일단 노트리트 게임 좀 친다 하면 하세요.
it's a realy fun mania style game
Pretty good game to pass time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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