
A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A series of train robberies leads to evidence of a government conspiracy. A mysterious deck of cards gives a young girl a vision of another world. A fleet of deadly airships burns a path across the Imperial frontier. The world’s unlikeliest hero manifests tremendous magical power. These stories intertwine in the world of Quartet. Before it is all over, the eight heroes will uncover how a secret, centuries-old conflict literally reshaped the world. Then they will have their own decision to make about the destiny of magic.

Quartet is a 20-30 hour RPG that begins with four separate stories, playable in any order. Those stories come together, giving the player a final party of eight characters. In combat, the player can deploy four of those characters at a time, with the ability to quickly swap in any of the four “reserve” characters. When a character swaps in, they immediately take their turn. While characters are in the reserves, they regenerate their AP at an enhanced rate. This allows clever players to hit the enemy with a never-ending stream of their best attacks, by swapping characters in at just the right moment.
Like any good RPG, exploration is a key gameplay element in Quartet. Climb ropes, traverse dangerous cliff gaps and discover secret paths and be rewarded with powerful and rare loot, and with 8 playable characters, Quartet has a lot of rare loot and secrets to uncover.


Eight characters fight against enemies in turn-based combat. The player can deploy four characters at a time, with the ability to swap in any of the four reserve characters. Swapped characters are able to immediately take a turn. While characters are in the reserve, they continue to regenerate their AP, allowing tactically savvy players to hit the enemy with a never-ending stream of their best attacks.
Combat is fast-paced, turn-based, and full to the brim with TONS of special abilities to use. Each character and enemy turn are shown in the turn queue on the right, allowing the player to plan devastating and timely tactical strikes.
Players can unleash multiple elemental and physical abilities to exploit enemy weaknesses.
AP automatically regenerates after a hero's turn. So don't be stingy—spam those spells!
In Quartet, you control 4 characters on the front line, with the other 4 ready to jump into the action at any time. Ready to bring out your heavy-hitter or an emergency healer? Swap in seamlessly from the reserve party! Swapped-in characters take their turn immediately, with no penalty.
While characters are in the reserves, they also regenerate their ability points (AP) more rapidly, making swapping a crucial element of combat.
From the steampunk-inspired streets of Leornia to the forests on the barbarian frontier; from the cursed marshes of Tyche to the underworld warehouses of Seren, Quartet offers lots to explore.
Exploration is absolutely worth your while. With eight party members to equip, you need lots of gear, and a lot of it comes out of a treasure chest.
We have a hippo as a playable character.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 396reviews | 96% | — | $191.4K |
| $19.99 | 16ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game!!
Basic but satisfying SNESlike JRPG
Good JRPG.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool game. It makes obvious nods to Wild Arms, feels sort of (in narrative terms) like FF5 and FF6. However, the drama feels more mature. It took me a while to get into it (I kept starting and quitting). But now I'm in, and I think it's at least worth a playthrough.
Short indie RPG very inspired by the classics, both in gameplay and the art style. The progression stystem and the battle mechanincs allowing to freely swap members was a lot of fun. For the price it has, totally recommended
Amazing game, one of the best RPGs I've played in years. After this and Shadows of Adam I'm always on the look out for this developer's games.
It kinda hurts me to have to give Quartet an "thumbs down" review as I really WAS really enjoying this game as it was going through it's paces in each characters "prologue / story modes" right up until you FINALLY get to "open world exploration" as a full team. Sadly... the operative word there is "WAS"... I purchased this game believing (after much review) that it was a "linear" turn-based rpg / jrpg - which is what I wanted out of it and is one of the MAJOR reasons that I bought it, and it WAS for about the first 27 and a half to 28 hours of game play (which as I understand it, is just about half of the entire game) but then, seemingly out of the blue it becomes EXTREMELY convoluted and very non-linear when it comes time to do each characters "side quests". I have seen other players remark about this in the games discussion board here on Steam and can see that the dev's TRIED to update things a bit to fix this but it's just simply not enough. After purchasing a game based on a certain type of game play and then playing that game for 27 or 28 hours and then being faced with what feels like almost a complete change in that game play is extremely disheartening and upsetting. Its like if you purchased "Elden Ring" knowing that it was a "souls like" game and fully expecting it to be a souls like experience through to the end and then all of a sudden it just turns into a 2D platformer half way through (maybe not THAT severe but you get my point). Sadly, there comes a point in this game where after everything has been completely linear and "to the point" where again, it becomes extremely convoluted and seemingly just for the sake of being convoluted. This would'nt be quite so bad IF the actual END to the game and each characters "ultimate weapons and gear" wasn't tied directly to having to do these side quests but sadly, that is what seems to be the case. Again, I acknowledge that the dev's did go back and make some updates in the past that were meant to assist in the convoluted nature of the second half of this game but it is just not enough for me to be able to give it a thumbs up review and is sadly, very likely not enough to have me even attempt to finish what otherwise was a really good throwback style rpg / jrpg.
J'ai vraiment apprécié le temps passé à jouer à Quartet. C'est un très bon RPG tour par tour qui fleure bon les consoles 16-bits. Les graphismes sont bons et l'ambiance sonore est excellente. Le scénario est intéressant mais c'est surtout le développement des personnages qui rend ce jeu très attachant. Les combats sont assez tactiques et la difficulté est bien dosée. Il n'y a pas de rencontres aléatoires, ce qui facilite l'exploration. Les casse-tête ne sont pas compliqués, ce qui pourra en décevoir certains. Je recommande chaudement à ceux qui cherche un jeu pour se détendre.
For those who long for the days of classic Final Fantasy. It's definitely an indie title with a modest budget, but it's a fun little game. Ben (the cook) is a real hoot!
If you like turn-based RPGs from the SNES era, then you'll probably like Quartet. It's competent and pretty good all around, if a bit by-the-books. The writing and characters are okay--certainly competent, but there are few moments with a big emotional impact, and the characters are pretty one-note and static. The graphics are nice, and the soundtrack is quite good (arguably the best part of Quartet), with a wide range of song types. The combat is fine--it's what you'd expect. Fans of exploration won't love this one, as it's mostly on rails until the endgame, and at that point it feels more like completing a tedious sidequest to-do list before taking on the final boss. Overall Quartet is good, if a bit safe. It's competent, seems like it was made with passion, and has the framework of a classic, but there's nothing it does exceptionally well enough for it to quite reach the level of a classic. 7/10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $191.4K | 238 | 76% | $29.99 | |
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