
A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A series of train robberies leads to evidence of a government conspiracy. A mysterious deck of cards gives a young girl a vision of another world. A fleet of deadly airships burns a path across the Imperial frontier. The world’s unlikeliest hero manifests tremendous magical power. These stories intertwine in the world of Quartet. Before it is all over, the eight heroes will uncover how a secret, centuries-old conflict literally reshaped the world. Then they will have their own decision to make about the destiny of magic.

Quartet is a 20-30 hour RPG that begins with four separate stories, playable in any order. Those stories come together, giving the player a final party of eight characters. In combat, the player can deploy four of those characters at a time, with the ability to quickly swap in any of the four “reserve” characters. When a character swaps in, they immediately take their turn. While characters are in the reserves, they regenerate their AP at an enhanced rate. This allows clever players to hit the enemy with a never-ending stream of their best attacks, by swapping characters in at just the right moment.
Like any good RPG, exploration is a key gameplay element in Quartet. Climb ropes, traverse dangerous cliff gaps and discover secret paths and be rewarded with powerful and rare loot, and with 8 playable characters, Quartet has a lot of rare loot and secrets to uncover.


Eight characters fight against enemies in turn-based combat. The player can deploy four characters at a time, with the ability to swap in any of the four reserve characters. Swapped characters are able to immediately take a turn. While characters are in the reserve, they continue to regenerate their AP, allowing tactically savvy players to hit the enemy with a never-ending stream of their best attacks.
Combat is fast-paced, turn-based, and full to the brim with TONS of special abilities to use. Each character and enemy turn are shown in the turn queue on the right, allowing the player to plan devastating and timely tactical strikes.
Players can unleash multiple elemental and physical abilities to exploit enemy weaknesses.
AP automatically regenerates after a hero's turn. So don't be stingy—spam those spells!
In Quartet, you control 4 characters on the front line, with the other 4 ready to jump into the action at any time. Ready to bring out your heavy-hitter or an emergency healer? Swap in seamlessly from the reserve party! Swapped-in characters take their turn immediately, with no penalty.
While characters are in the reserves, they also regenerate their ability points (AP) more rapidly, making swapping a crucial element of combat.
From the steampunk-inspired streets of Leornia to the forests on the barbarian frontier; from the cursed marshes of Tyche to the underworld warehouses of Seren, Quartet offers lots to explore.
Exploration is absolutely worth your while. With eight party members to equip, you need lots of gear, and a lot of it comes out of a treasure chest.
We have a hippo as a playable character.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 396reviews | 96% | — | $191.4K |
| $19.99 | 16ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feel pretty good about recommending this game if you like classic turn-based jrpgs like Lufia, FF6, and so on. The music is awesome, the gameplay loop is focused, and the characters are all unique enough in their backstories to keep it interesting. Game good, you try
Quartet is a very solid SNES style JRPG that I would easily recommend to anyone interested in such things. The battle system is decent and is definitely better than most games from the SNES era and modern retro games trying to do SNES style turn based combat. It could be better but it works. The music is very good overall. There are a few weird tracks here and there but most tracks are either solid or very good. Sound design is pretty okay. Graphics are decent enough, fairly inline with what you'd expect a SNES JRPG to look like. I would have liked for the main characters and major NPCs to have portraits during dialogue. I feel like if Quartet looked like Sea of Stars that they could have charged double for it and it would have been worth it. The story is solid and does what it needs to do. Most characters get a fair amount of characterization which is more than I can say for a lot of JRPGs. I do wish that everyone got more stuff at the ending. Fair warning though; there are some really dark moments in this game. I finished Quartet, including all achievements, at around 30 hours. A few of the optional dungeons dragged a little but for the most part I felt engaged in the story, characterization, and action. This felt like the perfect length for a game like this.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a mostly enthusiastic "yes," with some qualifications. Best things about Quartet: + UI, controls, flow of play, general QoL. At-will fast forward from the game start is amazing. + Vibe, both visual + audio: classic but refined + Combat is solid; Normal is very easy to approach, and Difficult makes you think without being overly punishing. More types of strategies open up as the game goes on + Characters are likeable and feel real; they aren't cliches + Main story: interesting concept, and better than average writing I enjoyed Quartet more and more as it went on -- which is unusual. Combat got better, storytelling got better, everything got more interesting. The last 1/4 has been terrific. Flip side of this is that it starts out weaker in several ways. Qualifications: - Very slow start. The first 4 chapters are REALLY heavy on cutscenes and dialogue... and most of the cutscenes just establish daily life, culture, and initial circumstances. It seriously felt like 10 cutscenes for every 1 battle for a while, and also 10 cutscenes for every 1 scene that actually related to the main storyline. - Exploration. This is a major part of most of Quartet's inspirations, and for the first 3/4 of the game it largely doesn't exist. Pathways (in dungeons, when traveling, even in towns) are as linear as I've ever seen, complete with enemy fights at predictably spaced choke points; it often feels like an "RPG on rails." There's rarely anything you can poke around "on the side" beyond finding bags that always contain consumable items, and no open-ended traveling at all until the last game segment. This DOES get better: the last 1/4 of the game opens up much like the final segments of FF6 and CT. - In combat, your AP regenerates freely. Out of combat, it doesn't, which sometimes results in doing the pass-pass-pass dance when you're down to one enemy. This is just silly. Finally, neither a pro nor a con, but you should be aware that an extremely literal World War II allegory is VERY prominent in the game, especially the midgame... complete with Fantasy Germany occupying Fantasy Poland and bombing Fantasy England; Fantasy Russia, Fantasy Celts, Fantasy Greece, Fantasy Switzerland, and Fantasy Jews are all there, too. This material is mostly handled thoughtfully; you get to see a lot of different reactions that different people have, a lot of seeing from different people's shoes, and it doesn't ever feel like the game is trying to force you to feel a certain way; at the same time, it doesn't try to sanitize anything.
Excellent game, gives 90s jrpg vibes, definitely a recommend for true jrpg lovers who heavily gamed in the 90s!
Heavily inspired by Octopath Traveler and Chrono Trigger, and makes both of them very proud! If you have a love for JRPGs, Quartet is among the best I've played. It even has a "post" game!!!
Really neat game. Reminds me of some great SNES RPGs. Interesting world, plot and characters that makes me come back for more. I would liken this to an indie Octopath. 8.5/10. If you like JRPGs, give this one a try. Has been a blast so far. I'm 10 hours in.
非常优秀的作品,故事相当吸引人。前期埋下的许多伏笔都会在后期得到回收,而不是简单地丢在那里不管。尤其是中后期“浴火重生”和“以命换命”那几段剧情,真的让我看得眼眶发热。 角色塑造也很出色,八位主要角色都有完整的成长弧光和属于自己的高光时刻。简单说说我对几位主角的观感变化: Ben(本):倒霉催的大肚子厨师 → 自学成才的暴风魔男 Agata(阿伽塔):亚马逊女战士 → 人形机关炮 Nikolai(尼古拉):兢兢业业的军人 → “二营长,你XX的飞空艇呢,给我拉来!” Zikaron(齐卡隆):机器人 → 魔法日记目录 + 遇事不决,和它爆了! Alexandra(亚历珊德拉):弱小、可怜、又无助 → 肩扛机房的黑客 Juna(朱娜):会说话的河马 → 自然主义河马 Cordelia(科黛莉娅):冰山美人 → 傲娇大法师,一人成军 Jerome(杰罗姆):路人甲 → 不会次元斩的医生不是好辅助 当然游戏也存在一些不足。 部分大地图探索时会有些空旷,跑图过程中缺少足够的事件填充。战斗系统方面,右侧行动顺序条无法很好地体现各角色之间的速度差距;齐卡隆的“快速行动”技能也比较难发挥价值。由于所有行动采用统一延迟机制,战斗中很难临时调整出手顺序,更多时候需要在战斗开始前就把速度配置好。 不过瑕不掩瑜。 如果放在像素风独立 RPG 这个赛道里,我愿意给它 10 分。个人感觉基本和《宿命残响(Chained Echoes)》以及《8位大冒险2(8-Bit Adventures 2)》处于同一梯队。 最大的遗憾还是没有官方中文。游戏中存在大量世界观专有名词、书面化表达以及一些并不常见的英语词汇,对于国内玩家来说门槛确实不低。我已经向几个朋友推荐过这款游戏,但他们最终都因为纯英文而放弃尝试。 希望未来官方能够将中文本地化提上日程。如果有汉化推出,我相信会有更多国内玩家愿意体验这部优秀的作品。 If Chinese localization is added in the future, I believe many more players in China will have a chance to experience this wonderful game.
20 HR-ish JRPG-inspire game that have a charming main-cast, straight forward but fun turn-base combat with a good pacing story that didn't drag on.
Quartet is classic JRPG goodness in the vein of Final Fantasy VI and Chrono Trigger. A roller coaster plot, an excellent ensemble, and the kind of gut punches only found when a creator has the confidence to talk for real about war and colonialism.
Fun game. Hope you like jazz.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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