
The Olicts, dangerous monsters that prey upon human energy, have been suspiciously active lately. It's your job to find out why and to put a stop to their plans.
Modeled estimate, not a reported figure. How we estimate →
About
As Quarta Amethyst, the strongest knight in the Quarta Order, battling Olicts is your responsibility. When you discover that they've set up a den in a forest near a settlement, it's time for you to take action.
What's behind the Olicts' increasing activity? What are their plans? Most importantly, can you put a stop to them without falling for their fiendish traps?
Play as a near-invulnerable magical knight in this turn-based RPG where it's the debuffs, not the damage, that pose the real threat. You'll have to explore multiple dungeons, do battle with the evil Olicts, and avoid their devious array of debuffs if you want to get to the bottom of their plans.




Invincible... Until You're Not
In this turn-based RPG, you play as a near-invincible Quarta Knight, mowing down enemies with the greatest of ease. Unfortunately for you, the Olicts know your weakness: debuffs. When you're loaded down with enough of them, it becomes a struggle to even survive.
Turn the Tables
Even when the situation looks bleak, you have powerful options at your disposal. Escaping from a crisis is almost always possible, so long as you use your abilities wisely.
Traps and Ambushes Galore
The Olicts know that fighting you head-on is unwise, so they've prepared a plethora of devious traps to try to catch you off-guard. Can you see through their schemes, or will you brute-force your way through their dens?
Varied Environments
As you explore the game's dungeons, you'll see several visually distinct environments to delve into, each with its own unique Olict denizens to keep you on your toes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
首先感谢收集师组和发行商给予了我这次评测《驱魔辉晶艾梅狄乌斯》的机会,其次我给予本作一个8分的评级。 [h1]总体上来看[/h1] 本作中,玩家扮演大胸女骑士艾梅迪乌斯,前往不同的地图破解晶辉魔物的险恶阴谋,从贫乳恶魔的手中拯救世界——顺便狠狠的色色!游戏的可冲性相对一般,但是怪物和玩儿法的种类相对丰富,如果说对本作感兴趣,可以蹲一下打折入手,七折左右比较合适。 [h1]下面是具体的评测内容 故事的主线[/h1] 本作的故事主线是贫乳恶魔举旗造反,联手不同势力的晶辉魔兽方启动战场,意图再次统治世界,但是效果嘛……除了把这个世界搞的乌烟瘴气,什么都做不到。 为了击败贫乳恶魔的险恶阴谋,为了将世界从贫乳恶魔的手下拯救回来,勇敢的巨乳骑士团骑士梅丽狄乌斯,向着占据不同区域的晶辉魔兽势力伸出了魔爪! 各种各样的晶辉魔兽都有自己的独到之处,每个更是有自己的秘密武器,在全胜状态下不是一合之将的魔兽们绝不屈服,利用地图和各种机关负隅顽抗,努力与邪恶的巨乳女骑士进行对抗。 [h1]游戏的可冲性[/h1] 我诚恳的说,游戏的可冲性相对一般——这不是游戏的创意有什么问题,而是游戏的游玩体验使得玩家陷入了一种循环——冲了看cg吧,接下来你的属性就不全,原本随便碾压的怪物就要出问题。不看cg不冲吧,你倒是打完了地图怪物,cg在哪里? 为什么不能像是同类作品一样,加入一个女主角必须狠狠的吸取精气才能逐步恢复实力的设定,让女主角一边堕落一边变强加快战斗速度,帮助玩家在战斗同时强力色色呢? 游戏有通关后全cg解锁设定,但是作为一款小黄游,cg和通关明明可以相互独立,通过影响玩家战斗体验的方式强迫玩家低损耗通关去看cg,实在是太没劲了! [h1]综上所述[/h1] 本作中,玩家扮演大胸女骑士艾梅迪乌斯,前往不同的地图破解晶辉魔物的险恶阴谋,从贫乳恶魔的手中拯救世界——顺便狠狠的色色!游戏的可冲性相对一般,但是怪物和玩儿法的种类相对丰富,如果说对本作感兴趣,可以蹲一下打折入手,七折左右比较合适。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/37793427]“黄油收集师”[/url][/td][/table]
我极少给黄油差评,但是你一个第二章进入菜单就报错的bug几年了还没修? 打了好点的装备想进菜单存个档马上卡死让你重打,你要么不保存直接冲到第二章boss门口保存,要么原路返回到家里才能保存。 你想用回城卷轴?刚刚你进入菜单了吧?马上卡死! 就这一个问题就足够红温了,还不包括无法在地图上进菜单吃药、使用技能的问题。 当初购买看到评价是褒贬不一,现在看想必不是没有理由的,我以为我会是赤石仙人,但我发现我是被bug制裁的赤石傻逼。
an excellent part of the Quarta series, very dynamic combat like usual as well as an engaging and (mostly) well paced storyline. really vibing with the "villain" in this one. make sure you check out the dev elsewhere as well while we wait for Kagura to translate and release more from Kudarizaka <3
迷宮設計很有用心,CG有很對味口
迷宫设计用心,细节用心,流程不长但很有意思
Игра великолепна. Сюжет строится вокруг противостояния добра и похотливого зла. Во время сражений враги будут активно дразнить героиню и даже накладывать дебаффы (есть легко снимаемые дебаффы и дебаффы, накладываемые поражением, с определёнными условиями снятия). Лично мне дебаффы очень нравятся, но важно понимать, что они снижают характеристики, и если их слишком много, бои становятся дольше и сложнее. Кроме того, некоторые дебаффы немного меняют внешний вид главного героя и отражаются в боях. У главного героя всего один костюм, но он разрушаемый. Также есть хорошо сделанные сцены поражений и галерея в конце. + Расходники и экипировка для героини. Важно понимать, что героиня со старта является аномально сильным персонажем и если не допускать накопления илишком большого колличества дебафов, то бои (в том числе с боссами) будут простыми и быстрыми.
好
bug多多
好玩,我喜欢,希望后两代也能出精翻版的
当年玩过还只有森林地图的试玩版,后来在DLSITE上玩过这个系列的第二部<駆錬輝晶 クォルタ エメロード>,不得不说作者是成长系选手啊(笑)这一部优化不佳的问题多少有点影响游玩体验,这个系列的第二部优化就好很多了(如果不是作者放入那么多战斗涩涩差分也不至于产生优化问题,倒也侧面说明差分很多) 作为作者系列处女作,存在着各种各样的游戏性问题(反面来说就是另一方面的实用性很高) 无论如何,我是要给赞的,因为‘强强的变身少女因为被做各种涩涩的事情而败北’这种套路我太喜欢了,差分很多,而且大量百合。唯一的遗憾是,也不能光搞战斗H和败北H啊,这把变身少女搞到手了,总该多点花样吧,发挥一点想象力啊,比如说,终于把宿敌搞到手了,总得带出去炫耀一下吧(笑)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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