
Quarantine is an intense turn-based strategy game about waging war on pandemic disease. Recruit a team of specialized operatives to deploy on worldwide missions. Research the contagion, upgrade your tech, and quarantine the outbreak before it kills us all.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are no sweeping tales of heroism here, only the cold grind of damage control. Supplies run thin and time runs even thinner. And whenever a tiny blip on the map disappears, the world feels a little smaller.
Not worth it. Plague Inc is way better.
谁玩谁有病,我是sb
[b]Quarantine[/b] to bardzo przyjemny tytuł z gatunku gier strategicznych (turowych), odczuwalnie przypominających planszówkę w której to gracz wciela się członka międzynarodowej agencji zajmującej się walka z światowymi pandemiami starając się jak najszybciej zlokalizować powstałe zagrożenie, odizolować jego rozprzestrzenianie się na inne lokalizacje, prowadząc w tym samym czasie badania nad możliwym lekiem – ratującym ludzkość przed najgorszym scenariuszem. Nie jest to produkcja dla każdego, biorąc pod uwagę jej planszową strukturę rozgrywki na którą odgórnie narzucone jest dosyć duże tempo, nie pozwalające graczowi na chwilę oddechu – to istna dzika gonitwa, walcząc z przeciwnikiem znacznie przewyższającym (zwłaszcza na początku) możliwości gracza, oraz to że nawet kiedy uratujemy 99% populacji planety przed zarazą i tak możecie grę przegrać (jeżeli nie zahamujecie dojścia mutacji zarazy do jej ostatecznego stadium, przed wynalezieniem leku). Co jest dziwne i irytujące zarazem, odnajdziecie lek, koniec gry – filmik. Mutacja osiągnie swoje apogeum w jednym miejscu na świecie, koniec gry – filmik. Tempo rozgrywki jest stanowczo za szybkie, nie dając czasu graczowi na odblokowanie wszystkich ulepszeń zespołu, bądź przeprowadzenia strategicznych działań na poszczególnych obszarach na których w każdym momencie może coś nowego wyskoczyć – a przy ograniczonej liczbie personelu, to taktyczny koszmar. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
Very fun, there's not many quality games like it. However, the hardest difficulty ends up being easy. I would recommend it, but if you're looking for a game that stays challenging for more than 20 hours, look elsewhere.
Dieses AAA+ Spiel ist innerhalb von ca 2 Stunden 14 mal abgestürzt, bzw ist festgefahren. Das ist schon eine ordentliche Hausnummer!!! Das ist nicht einmal die 2 Euro im Steam-Sale wert!!! LG
game
Quarantine takes a different angle on the global outbreak scenario by placing the player not in the role of a survivor or aggressor, but as the coordinator of a worldwide response effort. Developed by Sproing and published by 505 Games, it leans heavily into a turn-based, board game-inspired structure where every decision is deliberate, calculated, and often made under pressure. Rather than relying on spectacle or real-time chaos, the game builds its identity around planning, probability, and the constant tension of trying to stay one step ahead of an evolving crisis. The gameplay unfolds on a global map divided into regions, each vulnerable to infection and escalation. Every turn represents a cycle of decisions, where you deploy operatives, collect samples, treat infected zones, and invest in research. Once your turn ends, the disease responds, spreading unpredictably or intensifying in already affected areas. This back-and-forth creates a rhythm that feels methodical but tense, as even well-planned strategies can unravel quickly when the infection behaves aggressively. The challenge lies not in reacting to what has already happened, but in anticipating what might happen next and positioning your limited resources accordingly. A key strength of the game is the variety in how outbreaks behave. Different pathogens introduce unique dynamics, forcing players to adjust their approach rather than rely on a single strategy. Some infections spread rapidly across connected cities, while others mutate or escalate in ways that demand a more cautious, containment-focused response. This variability gives each playthrough a slightly different flavor, even though the underlying structure remains consistent. The inclusion of specialized operatives, each with their own abilities, adds another layer of decision-making, allowing players to tailor their team to the specific challenges of each scenario. The research system acts as the central long-term objective, tying together all of your actions. Collecting samples and investing in analysis gradually moves you closer to developing a cure, creating a constant balancing act between immediate containment and future resolution. This tension is where the game feels most engaging—when you are forced to decide whether to focus on slowing the spread or pushing forward with research, knowing that neglecting either can lead to failure. When everything comes together and a deteriorating situation is brought back under control, the sense of accomplishment is genuine. Visually, the game adopts a clean and functional presentation that prioritizes clarity over detail. The interface is easy to read, and the global map provides a clear overview of the situation at any given moment. While it lacks the visual depth or immersion of larger strategy titles, it succeeds in supporting the gameplay by keeping information accessible and easy to interpret. The overall aesthetic reinforces the feeling of managing a crisis from a detached, strategic perspective rather than being directly involved in the events on the ground. However, this same design approach also contributes to some of the game’s weaknesses. The board game-like structure can create a sense of detachment, as there is little narrative context or emotional engagement with the world. Cities and regions become abstract points on a map rather than places with identity, which can make the experience feel somewhat clinical. Additionally, while the mechanics are solid, they do not evolve significantly over time. Once players become familiar with the systems, the experience can start to feel repetitive, especially during longer sessions. Balance and pacing can also be inconsistent. Certain strategies may prove more effective than others, reducing the need for experimentation, while resource management can feel uneven depending on the scenario. Some playthroughs offer a satisfying level of challenge, while others may feel either too forgiving or unexpectedly restrictive. This variability can impact the overall sense of progression, making the experience less predictable in terms of difficulty. The relatively short length of individual matches is another double-edged sword. On one hand, it makes the game accessible and easy to pick up for short sessions, which suits its turn-based structure. On the other hand, it limits the sense of long-term development, as each game feels somewhat self-contained. Players looking for a deeper, evolving campaign or more complex strategic layers may find the experience lacking in scope. Despite these limitations, Quarantine succeeds in delivering a focused and thoughtful strategy experience. It doesn’t attempt to compete with larger, more complex simulations, but instead offers a streamlined approach that emphasizes decision-making and foresight. Its strength lies in the tension it creates within a relatively simple framework, where every turn carries weight and every mistake can have lasting consequences. In the end, Quarantine is a solid but restrained strategy game that offers a unique perspective on crisis management. It provides engaging, decision-driven gameplay in short bursts, but its lack of depth and variety may limit its long-term appeal. For players who enjoy methodical planning and contained strategic challenges, it delivers a satisfying experience, even if it doesn’t fully realize its potential. Rating: 6/10
I don't know why this game is so dead. It's a great game BUT, get it on sale.
For me it is a cheap way to earn from observing COVID pandemic. The game is simply to repetitive and boring, the mechanics is simple although I'm not saying the winning is easy. It plays without issues on Linux.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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