
Dodge and encircle your enemies in this neon-drenched revival of the one-of-a-kind arcade classic!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15reviews | 60% | — | $3.1K |
| $9.99 | 31ratings | 76% | — | not modelled | |
Reviews
TL;DR - My non-recommendation for this game comes from the fact that uh...this isn't Quantum. Like, it's not even close. If you want a new version of Quantum, don't bother. If you want a Just Okay arena shooter-esque thing, then pick this up some time. Let's start nitpicking then. First up, visuals. Quantum was an entirely vector based game and so went for a fitting space theme with enemies and yourself being very abstract shapes rather than anything specific. This was partly because the aim of the game was to make something that inherently was non-violent, hence why you were this weird spark shape and you were encircling coloured dots for points. Recharged meanwhile does away with the vector stylings and replaces it with their usual art style...except brings in new designs, such as you being a ship and the enemies having distinct designs too. Now, distinct designs? Great idea, far more useful and accessible than just differently coloured dots. Except (A) now it can be interpreted as violent which goes against the original design concept and (B) honestly the original was pretty accessible about this too; unique enemy types usually looked radically different, such as being smaller or not filled in with a colour, or connected by lines. And the space theming has just disappeared entirely, it's just a weird generic arena shooter look too. So visually it's removed basically everything unique about Quantum as a game. Not a great start but it gets worse as we head into gameplay... ...Which I regret to inform you is just, not Quantum. At all. Quantum *influenced*, sure, absolutely, but it's not Quantum. The original had you encircling enemies to score points and remove them from the playfield, but in Recharged you encircle nothing to generate a vacuum that sucks enemies in to score points and remove them from the playfield. This small little change ultimately has massive effect on how the game plays and the tactics involved in scoring big points. Additionally, the game now has you dealing with a large rectangular arena that constantly spawns new enemies in; the original has distinct stages with set amounts of enemies in it that appear immediately from the start of the level, with occasional added hazards thrown in throughout. Again, small change, big consequences in terms of gameplay. I understand that the Recharged series is not intended to be a "1:1 modern remake" of these old games and more of a fresh take on the ideas established, but christ even Yars Recharged was still recognizably a Yars game even with all the changes it made. So ultimately what we have here is a generic arena shooter game that wants to be Geometry Wars but with a vague approximation of Quantum's encircling mechanic jammed in. It's...honestly kind of disappointing to me. There's just so much missed potential in this game. Hell, that's visible in the Mission Mode alone, where almost all of the missions you get are just "Destroy all enemies" (again, missing the point of the original magnificently there.) Yars, granted, is a lot more flexible in concept for playing around with what you do, but it was a hell of a lot more substantial than this. Kinda sad really.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1K | 89 | 66% | $1.99 | |
| $3.1K | 67 | 96% | $1.99 | |
| $3.1K | 103 | 73% | $1.99 | |
| $3.1K | 175 | 69% | $0.83 | |
| $3.1K | 198 | 86% | $0.99 | |
| $3.1K | 57 | 49% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 112 | 78% | $9.99 | |
| $5.7K | 21 | 90% | $9.99 | |
| $422 | 5 | 100% | $4.99 | |
| $391 | 3 | 100% | $6.99 | |
| $26.9K | 52 | 79% | $11.99 | |
| $14.2K | 75 | 91% | $7.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese
| $2.49−75% |
| 14ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
I'll be honest. I've never played the original Quantum, but this is different to any other arcade game i've played in a good way. It's very addictive, lots of fun and quite challenging. You will find yourself learning strategies to get further along, all in all, for the price and the quality of the game I'd score this a solid 9.5 out of 10.. well done Atari, another fab game to the recharged series.
Big fan of Asteroids Recharged & Yars. I picked this one up and it plays about as well as I expected. On my steam deck I had to enable Proton Experimental to make it work though.
When you launch the game it just goes to a black screen. I have bought every other recharged game and they all worked fine. Maybe they need to bring adamvisions back because sneaky box doesn't seem to be up to the job apparently. Refunded the game. 0 out of 10.
4/10 a solid mario party quality mini game fun not worth 10$ + local co-op
[h2]A living space ship on drugs.[/h2] I don't recall playing the original Quantum, so I'm not going to compare the two. The gameplay just felt flat out weird to me at first. You fly around making circles and squares... or whatever shape you're trying to make... which creates a black hole to suck in enemies. The whole mechanic felt clunky, and I just didn't enjoy it. In my opinion, this is easily the second worst game in Atari's Recharged series. I can't recommend this one. I've played through most, if not all, of Atari's Recharged series. If you're curious what I thought of the rest, you can find them on my curator page or in the full Recharged list below. [h2]5/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/list/173782]My Recharged Series Reviews[/url][/h3] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
Quantum: Recharged is a thoughtfully updated take on the 1982 arcade classic, revitalizing its unique gameplay for modern audiences while preserving the charm that made the original stand out. Developed by SneakyBox and published by Atari, this title embraces the unconventional combat mechanics that set Quantum apart from typical shoot-'em-ups. Instead of relying on traditional shooting, players control a nimble spacecraft that destroys enemies by encircling them, creating “dead zones” where foes are eliminated. This core mechanic encourages a focus on precision, timing, and strategic movement, which feels both fresh and challenging in today’s gaming landscape. The gameplay experience is divided into two main modes: Arcade and Challenge. Arcade Mode offers a fast-paced, survival-style gameplay where waves of enemies continuously escalate in difficulty, pushing players to refine their skills and reaction times to achieve higher scores. Challenge Mode, on the other hand, presents 25 meticulously designed levels that test different aspects of player skill, from tactical positioning to quick thinking under pressure. This dual-mode structure provides a balanced mix of replayability and goal-oriented progression, catering to both casual players seeking fun and competitive players chasing mastery. Visually, Quantum: Recharged excels with a vibrant, neon-infused aesthetic that pays homage to its arcade roots while feeling fresh and modern. The glowing, geometric shapes and color schemes create an immersive, futuristic atmosphere that enhances the gameplay without overwhelming the player. Complementing the visuals is an energizing soundtrack by Megan McDuffie, whose dynamic compositions rise in intensity alongside gameplay momentum. The music’s integration with the player’s performance creates a captivating rhythm that adds depth to the overall experience. One of the standout additions to this reimagining is the inclusion of local cooperative play. Allowing two players to simultaneously pilot their ships adds a new strategic layer, as coordination and teamwork become essential for successfully managing the increasingly complex waves of enemies. This mode not only increases the game’s social appeal but also introduces fresh challenges that require synchronized maneuvers and collaborative planning, enhancing replay value and fun. Power-ups and special abilities also enrich the gameplay, providing players with tools such as unlimited dodges, enemy freezes, and extra lives. These elements inject moments of relief and strategic advantage, helping players manage difficult situations without undermining the game’s inherent challenge. The balance between skill and assistance through power-ups is carefully maintained, ensuring that success feels rewarding rather than reliant on chance. In conclusion, Quantum: Recharged stands out as a faithful yet innovative revival of a classic arcade game. Its distinctive gameplay mechanic of encircling enemies, combined with modern visual and audio design, creates a captivating and memorable experience. With a well-rounded offering that includes solo and cooperative modes, multiple difficulty levels, and thoughtful power-ups, the game appeals to both nostalgic fans and newcomers alike. It is a shining example of how classic game concepts can be refreshed to provide engaging challenges in the contemporary gaming scene. Rating: 7/10
Fun little game with a different playstyle from others in this genre. Note: I could not get this game to DOWNLOAD without using Proton Experimental on Steam Deck. Very strange, but works fine now.
never played the original but this is an arcade scorer where you play like a twin-stick shooter but you score by creating zones on the ground. unsure how faithful it is, but as it stands i don't think it's a terrible game. for most, probably worth it in a massively discounted bundle, but an ok entry in the recharged series.
The golden age of arcades <3 Atari > Adamvision Studios > SneakyBox
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