
TWO NEW EPISODES. SIXTEEN NEW LEVELS. ONE WAY OUT. Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.
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Second and in my opinion better expansion of Quake. You have few weapon alterations, different from first expansion, which are even more deadly.(I am big fan of multiple rockets and cluster grenades.) The game brings more items and enemies as well. You fight more fantasy foes than before, like altered knights and death knights which were turned into statues of greek warriors and minotaurs, floating swords or dark wizards who reminds me of Mental from Serious Sam. New items are Anti-Grav Belt and Power Shield. First one will make you jump higher into longer distances and second will reduce taken damage. Two new episodes contains fantasy and ancient history based levels with unique bosses like Guardians, Hephaestus or Overlord. Individual levels are pretty hard to play. Not because of lots of enemies, but because of shaking grounds, slippery surfaces (which leads to lava or void or another kind of death) and mazy levels.(Curse of Osiris!) But its really worth it. And after all these hellish fighting you spawn into final cave to face the Dragon. I recommend it highly for all FPS fans.
I love the mission pack. Quake is amazing, however, as many have already experienced, Mission Pack 2 is impossible to finish without cheating or using strange tricks. In Tomb of the Overlord, it is impossible to go up the elevator with the red arrow buttons. You can press them, but it doesn't move the elevator. You either have to rocket jump up or use the Fly cheat. I want to beat the normal way. Please fix.
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Dissolution of Eternity is the second and final Quake 1 mission pack. It's a very fitting end to the game's official content and dovetails nicely with the previous expansion pack, Scourge of Armagon. It was developed by Rogue entertainment who also developed Strife and American McGee's Alice. Dissolution is much more fantasy based than Armagon. There's a distinctly mythological slant to the whole thing. You fight fantasy enemies like statues that come alive, these wraith like grim reaper creatures, magical swords that float and attack you, and the final boss is even a Dragon. It reminds me a lot of the original Quake's roots as a medieval fantasy game before the developers redesigned it as a first person shooter. Indeed looking at Dissolution like that it really does make the game feel like it comes full circle with the original Quake. It has a few really good boss encounters that fill in the gaps of quality that were unfortunately lacking in the original. It is also legitimately challenging and several of the levels are very long and feel almost epic length. The main negatives I would say about Dissolution of Eternity are the additional weapons they added weren't as impressive as Scourge of Armagon. You have things like a nailgun that shoots slightly more powerful nails, a rocket launcher that shoots three rockets at once, a lightning gun that just shoots a single projectile. If you play it back to back with Scourge you'll start to miss MJOLNIR. But besides that. The levels are all good, the action is still fresh, and it has a final boss encounter that more than makes up for how easy Armagon was. It makes for a fitting end to the original Quake, and it only makes you want to play through the entire saga again to experience it a second time.
[h1][b]Quake Mission Pack 2: Dissolution Of Eternity * 8/10[/b][/h1] This second mission pack goes in an opposite direction compared to the first one. The game will be very tough as you will have to sweat longer to get new weapons, and the maps will be full of enemies, making this a real challenge. There are no new weapons but there are alternative ammos that give the player another fire option with different damage or effects, such as lava nails or multiple rockets. Level art now is more focused with meso-american, Egyptian or greek art styles prooviding more visual innovation, and according to that there will also be various minor bosses, such as guardians, or mummies. Considering the age of the game and the lack of 16:9 resolutions I would suggest to play it with any modern port available as it could provide some serious graphical update as well. I've played this with darkplaces and various texture packs. [h1]+++PROs+++[/h1][list] [*][b] INNOVATION.[/b] This expansion provides a good product enriched with visual innovation and artistically inspired maps, not to mention the simplicity of the effective alternative ammos for the classic weapons. [*][b] TOUGH.[/b] This expansion will really test you as you'll have to sweat a lot before you get something more powerful than your standard shotgun, you'll have to take down a lot of creatures with that first and going on with the game it'll be worse as there will be crowds of enemies, and you will have to wait for further weapons, making each level a tough challenge [/list] [h1]---CONs---[/h1][list] [*][b] OLD ENGINE.[/b] The engine is quite old nowadays and lacks 16:9 resolutions. If you want higher resolutions you have to check also the DPI box in the Exe properties. Alternatively you can load the game using one of the many modern ports available around. I've used Darkplaces. [/list] [i]I played this game on this machine: Laptop Lenovo Z50 Intel Core i5-4210U 8Gb RAM DDR3 GeForce 840M Intel HD Graphics 4400 Windows 10 Home x64[/i] [quote] You can follow my reviews through my curator page: [url=store.steampowered.com/curator/28510673]Everybody's reviews[/url] You can also join my Steam group: [url=steamcommunity.com/groups/EverybodysReviews]Everybody's reviews[/url] You are welcome to join and post your own reviews, we can support each other![/quote]
How's THAT for a metal title? The second expansion of the original Quake held nothing back in the naming, and similarly holds nothing back in the challenge. Whereas Scourge of Armagon felt at times like The Lost Levels to Quake's Super Mario Bros, Dissolution of Eternity sometimes seems like The Loster Levels. This isn't necessarily down to good design, either, so if you're here looking for more quality Quake, you might want to read on before pulling the trigger. Whereas Quake had four episodes to choose from and Armagon had one long campaign, Dissolution has two themed episodes to frag through. The first, Hell's Fortress, is a series of sprawling castles, caves, and catacombs. The second, Corridors of Time, is an assortment of historically-themed touching on Egyptian tombs, Mayan sacrifices, and, uh, wizard towers. You might note that none of these lineups contain anything techy or eldritch, and that's an important thing to keep in mind. Dissolution's 14 levels are all roughly castle or tomb themed, skipping two of the major Quake aesthetics and leaving most of the grunts behind. A strongly-themed pack isn't a bad thing as long as the levels are executed well, but for the most part I can't say they are. The first level of Hell's Fortress is a prime example of the pack's shortcomings. It's a castle you infiltrate through towers and tunnels, but all the architecture is flat, featureless, and relies too heavily on single textures. You're going to get very, very tired of olive brick and brown caves after just a few levels, owing in part to how much longer and larger they are than base Quake maps. The later parts of episode one and parts of episode two have more interesting designs but they feel like the exception, not the rule. The gripes don't end at the architecture, either. Encounters throughout Dissolution tend to happen in cramped spaces like narrow corridors, rather than the platforms and arenas you'd expect from the prior Quake maps. Part of this is obviously owing to the heavy reliance on knight enemies, but once ogres and fiends start getting mixed in you'll find fights ending very quickly, often not in your favor. The new enemies only exacerbate this, with most of them having wide attack patterns and several exploding on death. And if that wasn't enough, most levels rely heavily on traps like collapsing floors and swinging axes to up the ante, but instant death in a lava pit only leads to frustration given the length of the levels. At least the new weapons help blunt the painful combat. They're not really new weapons, but new ammo types for your existing weapons that generally do more damage. Nailguns get lava nails, launchers get cluster explosives, and the lightning gun can be switched to a BFG-style projectile. For some reason the ammo placement doesn't seem to take the new ammo types into account, so you'll be topped off on most ordnance even through pitched battles. There are some creative item additions like shields and gravity belts, but the levels are never really designed to take advantage of them, as if the item and level designers had no idea what the other was doing. Overall, Dissolution of Eternity plays like a more immediately lethal form of Quake without much else to add. The levels are longer but not as expertly crafted in look, feel, or mechanics. Between the cramped combat and obnoxious traps you're more likely to run into bouts of frustration, and the new enemies, ammo, and items don't make much difference in the face of that. It's more Quake and more Quake is good, but if you're still jonesing after the base game and Scourge of Armagon, you might be better served with community maps. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
5 More Hours of Pure Quake Bliss. There is nothing quite like the feeling of staying up late into the night, putting on your favorite album (The Fragile, or Kid A) and blasting through the atmospheric yet action packed world of Quake. In the third part of the original Quake saga (Quake 1, Mp1, Mp2) developer Rogue Entertainment (same team that made Quake 2: Ground Zero) sorta-twists the original Quake concept in an attempt to keep fresh. Of course, you're still blasting through the same way you did previously, but the massive steps in content that Rogue Entertainment stuffed this expansion with makes this the better of the two expansions, and arguably on par with the original game. Level design on this expansion is great. Some levels can be a bit maze-y at times, however it never felt as though I was going nowhere (which was an issue in the base game at at times in the first Mission Pack) I personally had no issues completing the levels, and the "switch of doom" which haunts the reviews of this game never game me issues, in fact it was not until after I finished the game that I realized the "switch of doom" worked for me. Although I won't lie, the levels were far more interesting in the second half, "Corridors of Time", than in the first half. Levels like "Curse of Osiris" and "Elemental Fury Part 2" take the player on a journey in a way that the previously mission pack failed to do (most of the time) the levels bring their own unique architecture and enemies to make for a refreshingly Quake experience. The best way to describe the second episode of this mission pack is... imagine Tomb Raider meeting Quake, that is about how it goes. Unlike the first mission pack, Dissolution of Eternity brings a whopping 14 new enemies (over half of these are new bosses). You have flying swords, statues that come to life, a flying demon, and even a bunch of mummy guardians which serve as checkpoint bosses throughout the mission pack. From the axe wielding flying Overlord to a F******G Dragon, the mission pack wears the gothic ancient vibe of the original Quake with pride, and in turns makes it a much more interesting experience than the prior mission pack (Which wore the base aesthetic and style from the original Quake.) If you enjoyed Quake 1 then I highly recommend picking up this mission pack. If you just finished the first game and are thirsty for more Quake action I actually recommend this over the prior mission pack due to its larger amount of variety and level tweaks that makes it a more enjoyable experience.
The reason why this game can't be purchased anymore is because the original Quake has been given a revival for its 25th anniversary. Go check it out! This expansion pack is included in the original Quake for free now!
[h1]Short Review[/h1] Like the first Add-On this one is missing the music. Also in itself mouse is not supported, textures are the crunchy original. To the expansion itself: i think the maps are much better and visually but also gameplay wise. The latter although, I think the maps from the first expansion where more unique, had more interestening ideas to offer. On the other hand one of the new enemies is just a pain to fight against, it shoots projectiles like the three legged monster, but much faster thus you cannot dodge it, altough the damage is very low compared to it making it okay to fight. There are new weapons, but those are not really interestening. Reskins of current weapons, adding a grenade that splits into three grenades and a rocket launcher shooting now three missiles. There is also a lava nailer, basically all of them being an upgrade to the base weapon. There is also a plasma weapon that tends to work like a rocket launcher but with less splash damage and the abundance of ammo for it made it my go to weapon for the expansion. The last boss is annoying, as the boss itself has a neat mechanic where he can only attack when he sees you, thus being below or behind him being the key to defeat him. But the whole arena is full of lava and has constant earthquakes making it just not fun to beat him. ThereforeI feel like this expansion is just okay, maybe a bit uninspired. There is also no point in playing the standalone version as the regular Quake release includes this now, with modern options and fixes.
[i]“Is it salvation, or damnation, which waits beyond the vortex?”[/i] With both Shub-Niggurath and Armagon consigned to history, nixing Quake’s dreams of conquest, the Ranger returns to Earth—only to find the forces of evil have infiltrated history [i]itself[/i] and seeded themselves into humanity’s past so that it might rule its future. As far as evil plots go that’s pretty dastardly. The fiends even gave it a dastardly name: the ‘Dissolution of Eternity’. That name, feeling the heat of [i]Scourge of Armagon[/i], proved compelling enough to become the title of this second mission pack to the original [i]Quake[/i], which sure enough sees you stepping through yet another slipgate – this time into the past – in order to thwart said dastardly scheme. Developed by Rogue Entertainment (the majority of its staffers would later move over to Nerve Software, responsible for the likes of [i]Doom 3: Resurrection of Evil[/i] and [i]Enemy Territory: Quake Wars[/i]), [i]Eternity[/i] is a little different in its particulars from [i]Quake[/i] and [i]Scourge[/i], but it uses the same fundamental template. My feeling is that [i]Eternity[/i] is the weaker of the two mission packs, lacking [i]Scourge’s[/i] cinematic intensity and propulsive momentum. It’s also too often comically difficult, harking back to the first game’s opaque levels designed first and foremost to bamboozle and inflict grievous injury—only without the brutal, anarchic edge that made those levels so special. That isn’t to say what’s on offer isn’t good. It is. Often very good, in fact. It’s split into two episodes – [i]Hell’s Fortress[/i] and [i]The Corridors of Time[/i], respectively—but it’s the second that really shines. Here you’ll be skipping through history, experiencing a variety of different settings that really lean into the whole ‘time travel’ angle which at least feels fresh. Quake’s made its mark throughout recorded history, co-opting each epoch’s architecture in order to reflect its own image. There’s something really sinister about that which bleeds into the pulsating darkness at the heart of [i]Quake[/i], and it’s on these grounds that [i]Eternity[/i] is strongest—however shifting the currents of time may prove to be... As for what to expect on new content, there are no new weapons, only reskins with beefed up ammunition. The main addition is lava-infused ammo, which can be loaded into the nail gun and rocket launcher, the latter of which is now also capable of firing multiple rockets. The grenade launcher does the same with grenades, fired in clusters. They’re both vital to survival as you’ll be coming up against droves and droves of enemies whose resistance to your efforts is maddeningly fierce. Whilst there are some re-skinned enemies – mummies (zombies), self-replicating hellspawns – you’ll encounter a few new foes, too. The Wraths – floating ghouls in shrouds – and enchanted swords – what it says – are my favourites, mostly because they’re interesting to look at (if you get the chance!). The new baddies are all pretty cool in their own way, but there’s nothing like the gremlins from [i]Scourge[/i], which inventively shook-up the combat by stealing your weapons. Here in the 'Dissolution of Eternity', it’s business as usual. Maybe it’s just the experience of playing this back-to-back with [i]Scourge[/i], but I can’t help but feel [i]Eternity[/i] lacks its predecessor's virtues whilst never really providing a compelling set of its own. Don’t get me wrong—this is good, solid [i]Quake[/i] that’s a ton of fun to play, but aside from a few aesthetic flourishes baked into the premise, is there anything here that identifies it as an experience in its own right? I'm not sure there is. But don’t let that stop you—sometimes just being fun and decent are the only reasons a game needs for existing, and [i]Dissolution of Eternity[/i] is both; so don't let them get away with their dastardly scheme, yeah?
Quake: MP2 Dissolution Of Eternity. A game developed by Rogue Entertainment and published by ID Software. As i have previously reviewed both Quake 1 and it's MP1 (Scourge of Armagon) I'll keep this relatively short as most of you know what to expect by now anyways. It's Quake. It's probably the least story cohesive Quake 1 mission pack there is even though the premise is pretty interesting. It shoots like Quake, it runs like Quake. Lets get into it. [h1]Story 5/10[/h1] Following the events of Quake and the death of Shub niggurath, the hero enters Quake again to destroy the forces of Armagon. With Armagon finally defeated the forces of Quake are left with no general and thus begin to initiate a new tactic against Earth. They are going back and infiltrating specific timelines in Earths history to ensure humanity never rises to fight against them in the first place. That is pretty much the end of the story as the rest doesn't really make a lot of sense. The premise is exciting and hasn't been done too many times before even by today's standards, but the lack of any real development as the story progresses is where the score begins to plummet here. [h1]Gameplay 7/10[/h1] [b]+ Gunplay:[/b] The guns are pretty much all that Quake has, Its an old school shooter where the basis of its mechanic is that you carry an absolute arsenal of weapons and with each shotgun shell, rocket and energy cell, blast a hole the size of Earth into the enemy forces so forcefully that they never again return or see the light of day, which ever comes first. Quake DoE is no exception to this formula and plays it well, As well as the original game did and as well as the first expansion at the very least. [b]+ Guns:[/b] Although DoE doesn't really add a whole lot in terms of content, it does add a few new guns or gun "variants" Adding a little spice to your complete destruction of a race of peoples. My particular favourites are the Lava nails and multi rockets which really splatter the competition. [b]+ Movement:[/b] The movement hasn't changed across the 3 "games". It's still lightning quick, extremely glidey (I know that's not even really a word, but i don't know what else to say? It's like your character is wearing ice skates and the entire world is a snow globe?) But this mechanic truly works well here and extremely to its own advantage, as on higher difficulties this game becomes quite brutal. [b]+/- Difficulty:[/b] I wasn't sure if this was a negative or a positive as you could see it from both perspectives and in fact i do personally. But this can be a sore point for gamer's coming to it from the first 2 games. Essentially difficulty is formulated here in the simple equation. You + Lots of Enemies - Guns: Difficulty. In short, the game scatters guns few and far between and the die hard players amongst us playing it on Nightmare will suffer a little in the early stages of this game, trying to take down larger Quake spawn with a single barrel shotgun. [b]- Maps:[/b] Although this an entirely new expansion and you are exploring a relatively untouched period of history, you would expect some kind of diversity in map layout, I understand that the original 2 games didn't really differentiate "setting" as both had a relatively gothic/archaic design to it which you would expect from medieval history, but nothing has changed here, nothing to provide a fresh feel or give you the sensation of exploring somewhere new. [b]- Enemy Diversity:[/b] In short, there is none, having played the original 2 games, you have experienced everything Quake has to offer in terms of enemy variants (Excluding bosses). [h1]Visuals: 5/10[/h1] I'm trying with great effort here to make this non biased (Because i love Quake) and honest (Because the game is older than time itself) It's Quake 1. It's not pretty, its not beautiful or exceptionally high resolution, in fact the highest non QuakeGL resolution available is 1280x1024. Not that it makes a difference as the game has no other graphical options to select from. It's an old game and it looks old. If you're here at the 2nd expansion of the game, i'm going to assume this doesn't bother you, so please proceed. [h1]Audio: 5/10[/h1] Much akin to the visuals segment of this review it's an old game. There's not a lot to expect here, Recycled audio samples from the previous games which you would assume would be the case, as the visuals haven't been updated. But again you're here for more after the first 2, so enjoy! [h1]Overall: 6/10 "Imperfect" [/h1] Although this game is incredibly dated, it has a nostalgic place in my heart and probably always will. It's not beautiful, its not audibly sensational, nor does it really offer any new content for its genre. But it's Quake. It's where FPS began and where it grew into what we love today. For that it's worth a play and an experience. Plus it's not very expensive and that's just a bonus.
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