
Qasir al-Wasat is a stealth action-adventure set in a mysterious 12th Century Syrian palace. Play as an invisible and fragile creature summoned from another world to complete an assassination mission inside an enigmatic palace.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Czech, Portuguese - Brazil, German, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid, enjoyable puzzles. Simple stealth mechanics. Beautiful aesthetic. If you like demonology, djinn, and alchemy type stuff, and the style in the screenshots appeals to you (and if you, unlike some of the people leaving reviews, have the foresight required to look at the "How to Play" screen in the menu before playing), then it's a solid use of 5 dollars and 6-7 hours.
Clever but in the end, boring.
Sorry I am changing my opinion about this game. What appears to be an arab-themed sneaker game requires hotline-miami type combat skills with puzzle elements. The scare arab cultural references do not make up for the lackluster gameplay. Totally frustrating after the few minute introduction. No Arabic language support. The controller interface is a mess, and I did not like the sound effects. Sounds like wooden shoes when walking, when the character is a wolf. Sorry, I liked what they tried to do here, but it just was not executed very well. Fifteen dollars, really? Uses the Unity Game Engine and takes up 1,500 MBs of diskspace.
Довольно своеобразная бродилка с восточным колоритом и очень кривым переводом на русский с интернет переводчика. Ходим какой-то крысой-невидимкой и выполняем какое то мутное задание какогото мутного араба... На звуки игра довольно скупа. Какой-то такой типа стелс с видом сверху в духе metal gear на nes, но очень криво реализованный. Даже у местных солдат те же восклицательные и вопросительные знаки над башкой вылезают. Но до чего же игра мутная... и вгоняет в сон. не смог осилить дольше 20 минут. Здесь даже жизнь как метал гире одна. Так что может кого и заинтересует. Хотя восточный колорит явно не по мне и я так не понял откуда столько положительных отзывов. Притом русских отзывов не увидел либо у меня опять стим глючит...
Quasir-Al-Wasat is hidden little gem to which i return again and again to never finish. This games is exceptional in many aspects. Visual aestetics, arabic culture, mystery...its just great. Game lore is somewhat stingy and mostly featured by various hints, but still interesting and keep you hooked. Its like onion - have multiple layers and more you go then story gets filled with mystery. Visually games pretty simple, even somewhat "dull", but very unique, made in style if Arabic miniatures Overall game design have strong resemblanse with dungeons in Zelda, rooms, enemies, traps, BUT with stealth element Problem, however, that its quite hard and closer to end it gets unforgivinly hard. Being smart but weak creature you dont have any "healthbar", one hit and you lose. You can repeat, ofc, its even in lore, buut checkpoints is scarce. Another problem is puzzles itself. They too progressively gets hard and start require pretty also quick reflexes to complete. Its somewhat get annoying especially with rhytm based traps. I honestly never managed to finish it, just stuck again and again, until rragequit, but overall feelings is rather good. Yes, developers went overboard wuth traps closer to end, but its still ga,e like no other. Must try!
Fun stealth based game. Nice artwork. Atmospheric audio. The only negative, if it can be called that is the absolute need for a controller.
The stealth mechanics are simple, but that's not a bad thing at all. Learning how to navigate the palace, evade traps and guards, and get to the "golden" ending provide a satisfying challenge.
What is it? An Arabic-inspired fantasy top-down stealth game. You play as a creature summoned to a mysterious palace, to kill three guardians... but you have your own reasons for accepting the summons, and things are not as they seem. What's good? The whole conceit of the game is well-implemented, and different enough to make you take notice. The art's nice, bright and vibrant. The character designs are decent. Writing is excellent; plot is top-notch. What's not so great? The sound is only okay. The controls and the autosave are occasionally frustrating.
Jogo muito bom! História que prende a atenção, visual colorido e marcante, ação stealth o tempo todo, muitos puzzles criativos e difíceis e o melhor: é brasileiro! Outro ponto que gostei muito foi o fato do personagem ser um assassino, mas ter pequenos dilemas morais e se questionar dos objetivos a que foi requisitado. Recomendadíssimo!
If you love Arabian Night, you'll love this little piece of masterpiece. Heavily focusing on stealth and one-punch death, players will control Subtle - a mystical creature summoned by a sorcerer named ah-Saahir with an assassination task: to eliminate 3 different targets and retrieve an extract of poison coming from their special weapons. Once Subtle has completed the task, the game will be over, but the game's story line and secret is hidden so well that players can actually trick ah-Saahir and take time to explore his dark secret, motivation that makes him summon you from the beginning and what's hidden inside the palace that you take place in. The game focuses quite well on sound and visual as they're essential to the stealthy gameplay. With the ability of staying (Almost) invisible and one-hit kill, Subtle can walk around in the palace without having to kill (Almost, again) everyone on its path. But without its powerful poison, each kill Subtle makes will leave blood on its body, making enemies recognize it quickly, so trial 'n error will happen A Lot during the exploration. The palace's design is well-done in a way that makes every room seem to be connected along with the characters in-game, making them look more life-like rather than repeated AI doing what they're programmed to. Secrets are also well-hidden and will force players to explore everywhere in order to solve puzzles and dig into the immersive story line. The sound and visual, again, are executed and prepared so pleasing that they represent a miniature version of your favourite Arabian tales when you were young. Puzzles are also designed well, making your grey matter work hard enough to solve them all. The downside of the game is the clungy control during in-game and even in menu, especially when changing the binded keys. Sometimes you won't be able to use some buttons like the Examine one in a room or the dialog will be frozen, but these glitches don't happen too often, fortunately. Depending on your system's rig, V-sync may not work well and will create screen tearing while Subtle is moving around. But overall, this game is a gem packed with tons of secrets that beg you to solve them in order to see what's behind the curtain. Totally recommended to try right now or you can wait until Steam sale comes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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