
Jump into a neon-filled platformer world as Q and overcome a gauntlet of tricky platform challenges.
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Languages: English, German, French, Spanish - Spain
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You have mastered Dark Souls in a No-Hit-Run, you beat Faker in League of Legends, Mom got the camera for your epic 360° no-scopes. Then you might be ready for Q: a game so skillbased, it will make you question if you have actually ever really used your hands before; a game so hard, it will make you cry under your desk; a game so neon, the rainbow itself will fade out compared to it. This game will make you say "just one more try" more often than you care to ever admit. This game might break you. This game might show you the way to your true self. Or you know... you make your friends play this game and thrive on their suffering. (Also the gameplay really flows, the aesthetic is amazing, the visuals are stunning and the soundtrack and sound design are bomb!)
I've got to play this in beta already and was immediately hooked. And i gotta warn you - it's almost as hard as i was, when i've got to experience the neon-graphics, the awesome physics and the soundtrack of the game for the first time. You are a neon cube that tries to make its way through platform levels that were designed to corpulate with your buttocks (steamfriendly) while synthwave-esque music constantly penetrates your brain like a corkscrew and you begin to question your life-choices. But nothing beats the feeling of finally reaching the end of a hard level and the magic mixture of adrenaline, serotonine, testosterone (q made me grow a beard in 30 minutes) and endorphine starts flooding through your body and you feel like a demigod on its way to beat the ♥♥♥♥ out of Kratos. Just to repeat the whole process of dying thousands of times in the next level again. But no death is unnessecary - because with every death you learn more about the game and its mechanics, and you get better and better. And if you die, you tell yourself "just one more time" until the sun rises again and the birds start singing because you WANT to beat the game and you KNOW you are capable of doing it. And i love every second of it. (Maybe i need to see a therapist) TLDR: This game got me off cocaine. 10/10
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Hours played at review time, across 42 reviews with recorded playtime.
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Do not play this game. As someone who enjoys precision platformers, and even has a reputation for playing platformers with less than favorable control schemes, I am warning anyone reading this to never play this. The world will actually be a better place if you don't buy this game. This is a disgusting stain on the term platformer. Take everything that's good about platformers, piss on them, burn them and throw them in the trash, and what's left over is found in this pathetic excuse for entertainment. After finishing this game 100%, I can safely say this is the worst platformer I have ever played. The devs took what otherwise could have been a decent game and all consciously got together and agreed that they wanted to absolutely destroy any possibility of producing something someone could be proud of.
Not recommended unless you enjoy frustratingly difficult games. I don't think its a bad game overall... it's just not fun for me. Keep in mind, I love the neon drenched geometric graphics and the well done effects throughout the levels. There is an evolving challenge and neat little secrets keeping things interesting as you go. Sadly, the controls and physics feel wrong to me. Based on the overwhelming positive feedback, this isn't a concern for anyone else, but I found it a lesson in utter frustration. The wall running mechanic is unforgiving and the ability to jump on edges is spotty. The rolling of the cube is very slippery too, making precision ledge controls or fall recovery quite annoying. I never had the feeling like I was in control, but instead was fighting with the design of the cube movements to get some false sense of control. The description asks "Are you up for the challenge?" In my case, no... I would rather have fun instead.
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 5/5 Notes: The cube physics are slightly clunky compared to a standard platformer but you get used to it eventually. Crazy amount of stages (300+) with collectibles and a metroid style branching path world map. All of the stages are pretty well designed and unique. Clean minimalist aesthetic and does a good job of mixing up the mechanics and visuals frequently enough to keep it fresh. It took me 18 hours to get 99.99% complete (I quit on the final level because too hard and no checkpoints) This is a top tier platformer, highly recommend especially if you can get on sale. But even for the full 15$ the game offers more than enough content IMO
Really fun (and hard) platformer! I've now finished 2/3 of the game in ~17 hours (and 4.5k deaths), and every new level is only getting harder, but the rewarding feeling of finally beating a level you were stuck on is insane! Controls might be a bit difficult at first, but after a few (or many) deaths you'll get the hang of it. Every new mechanic is introduced in a nice and easy way, if you follow the "right" level route. You may feel like the game skips over a lot of necessary introductions if you happen to find an alternative route that leads you to another world or a Dark Chapter. Sound and visuals are both nice and it feels great to jump and roll through the bright neon levels with catchy tunes in the background. If you like platformers and are not discouraged by high difficulty and playing one level hundreds of times until you finally beat it, Q might be the right game for you!
Excellent platformer, the level design is really good, doesn't feel repetitive at all, the control are good, although a bit annoying at times. I definitively wouldn't recommend this as your first platformer, since the later level can get really hard but i would definitively recommend this to any platformer fan Rethinking about the game, this one definitively moved to one of my most liked platformer, highly recommend
[h1]TL;DR[/h1] If you like hard platformers give this a go. You won't regret it. It's challenging, it's fun, it has [b]A LOT[/b] of content, cool visuals and a pleasing soundtrack. [h1]What a ride![/h1] As someone who rarely takes up a controller, this platformer really IS challenging. Of course as a very casual platformer I am still far far far from completion. With [b][spoiler]307[/spoiler] levels as of release[/b], this game really offers you a lot of content. And it's fantastic. It's maddening to grind your cube into the same spike over and over. But the moment you manage to get past that spike is so rewarding (just for you to die at the next one, so you can practice the first one some more. [i]Oof[/i]) This game offers a steep difficulty curb, but isn't unfair. You might not be quick enough to anticipate some death-laser-wearing velociraptors* it might be throwing at you, but you totally [i]could[/i] have made it through them if only you would have reacted faster. Manoeuvering the poor Q into the same spike over and over again is no big deal, because respawn time is instant. And you will be back where you failed in no time! Unless you have just somehow managed to do that one part of the level that you never will manage to do again of course, because only the really long levels have mid-way respawn points. One of the hardest parts for me personally is the fact that you need to commit to the movements you make and hesitating or changing your mind often [i]will[/i] get you killed. Q the cube performs best when it's going with the flow, rolling, jumping, climbing walls. Hesitating or stagnating often leads to death. However, as always with this type of game (if it's good; and this one is good), you get better and hone your skills as you progress. You never really get stuck either because at any time you will find an alternative route you can follow if you need a break from the level you currently are failing to progress in. There's so many alternative routes in fact that you might find yourself facing some levels that seem out of place in terms of difficulty. This most probably means you strayed so far from the main progression path that you skipped the introduction to the mechanic that you're facing. If this poses a problem to you, you might want to try and tread another path and come back later. There's a fair amount of collectables and other things to discover, including some nice skins for your little cube. How about [spoiler] a pixelated version of himself. Or a rainbow. Or even a circle[/spoiler]? YES! Because Q can be whatever it wants to be! The music is what you would want for this type of game - pleasing and noticeable in the background, catchy but neither distracting from the gameplay nor getting old after a few levels. The sound effects match the pleasing visuals that are, as you can see, very glowy, neony, eighties-y. Visually and auditory, the game delivers a pleasing and overall coherent neon experience. It even features some options to tone down effects like the lens distortion (again, very in style) in case they for some reason hinder your enjoyment of the game. [i]*Unfortunately there are no death-laser-wearing velociraptors in this game. But [spoiler] laser guns.[/spoiler] And [spoiler] water.[/spoiler] And [spoiler] ice. [/spoiler][spoiler]Electric current. [/spoiler][spoiler]Conveyor belts. [/spoiler][spoiler] Disappearing platforms. Hidden Exits. Jumping pads. Alternative paths. Deep pits. Nothingness. Collectables.[/spoiler] The dread of existence. And of course my real nemeses. Spikes and wall jumps.[/i]
This game took simplicity as an aestethic guideline - and it turned out beautiful. Even though i´m not often playing platformer games, this one really stood out with clever level design and beautiful soundtrack & graphics. Couldn´t recommend more!
Genre: -Precision Platformer Fit for me: -My fav genre, so perfect fit! Pros: -Silky smooth movement and jumping mechanics -Very responsive -The physics involved in acceleration and deceleration feel perfect -The cube behaves exactly as you'd expect it to behave, which is much harder to program than most would think -Fantastic level design -Each world has a distinct color, theme, and comes w/ new environmental hazards -The best use of a neon aesthetic in a game that I ever seen -Lots of late game content that adds tons of overall value Cons: -Steep learning curve due to the movement of the cube, and how it interacts w/ the environment -Doesn't have as many secrets or collectibles as some of the other big guns in the genre -Lack of hints or information about where to find secrets or new paths to other worlds -Close to no story or narrative Thoughts: -I have had a blast playing Q. It's such a simple premise of a cube navigating platforming sections, but it's really difficult to actually pull off. This game relies on it's mechanics, and fortunately, they are top notch. There is nothing gimicky about this game, it's an extremely responsive, intuitive, fun precision platformer. You always feel in control, and when you die, it's always your fault. The learning curve is quite steep, but it's extremely rewarding to complete a section that at one time felt impossible. Consensus: -Solid Game (Tier 3 and makes up 35% of my reviews). I really hope that this game gets the attention and recognition that it deserves. This is such a fun game, and one that I am happy to recommend to all platforming fans out there. If you haven't played it, now is a good time to add it to your library.
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