
Easy and interesting question answering game. Feier represents one out of four, and Linger represents one out of two. 100 questions each. Many achievements in Chinese characters can be easily obtained even if you don't understand Chinese.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好成就,使我的个人资料旋转 希望作者大大可以添加柴郡这两个字(万分感谢) 当然如果能直接加在这作或者寇莎梅特最好,如果在开发新的成就小游戏那加进去也行😊
谜题有趣,还能刷成就,涨了很多没什么卵用冷知识🤣。就是很多字还是凑不齐啊,能不能按照新华字典补齐呢🤩
感谢作者大大更新字体 顺便再求几个字“首 几 曾 侯 楼 阙 慵 归” (都是一首诗词里面的)
评分:3/5 评测:一共两类知识问答,左边是选择题,右侧是判断题,一般都是生活常识类题目,偶尔夹杂一些杂七杂八的奇怪问题,通过答题可以解锁成就以及积累答题数,随着答题会逐渐解锁一些角色彩蛋。毕竟没有讲解,只是单纯的百科问题,所以并不能起到太多增长知识的作用,只是算单纯的成就类游戏,感兴趣的话可以购买
题库有限,会循环重复,但是方便全成就! 左边粉色小可爱是选择题4选1,右边蓝色小可爱是判断题! 每答对10次给10个成就,失败没有惩罚,答对数量可以累积!超级友好! 答题过程中地图会逐步刷新小人,具体有主创团队和做客的小伙伴,每个人对话一下也是成就。 操作上,全鼠标走路答题也可以,方向键走路,方向上下选择空格确定也可以答题,很贴心了。 折扣3元入手,成就好看,但是我懒得装修。 还买了寇...什么来着?也3块,那个看起来有点复杂,但是成就更多! 暂时就想到这些!——以上2024.8.27
好评。国产回答RPG小游戏,不懂左边4选1的直接右边2选1 ✔个性定制个人资料展柜 🏆️15min~30min可白金 [url=https://steamcommunity.com/groups/HYJSZ] 个人鉴赏组 [/url]
谜题姐妹!
一個可以拿遊戲手把🎮成就裝飾首頁的小遊戲 回答左邊的那位姊妹的110題,循環重複就可以全成就,我已經學會搶答啦~ 443 achievements, no point shop items, no trading cards, easy 100%, perfect game +1
*谜题姐妹 Puzzle Sisters*, developed and published by 冷笑黑妖, is one of those indie titles that feels deliberately small in scope yet oddly deliberate in its design priorities. At a glance, it looks like a simple anime-themed quiz game, but spending time with it reveals that it operates less as a traditional test of knowledge and more as a system built around repetition, unlocking, and incremental completion. It doesn’t try to compete with more sophisticated puzzle games—instead, it leans fully into being accessible, lightweight, and somewhat unconventional in how it engages players. The core gameplay is built around two distinct quiz styles, each represented by one of the titular sisters. One focuses on standard multiple-choice questions, while the other revolves around true-or-false prompts. This dual structure adds a bit of variation, but not enough to fundamentally change how the game feels over time. Each mode contains a sizable pool of questions, and progression comes from answering correctly to build up your score and unlock additional content. The loop is intentionally simple: answer, repeat, unlock, and continue. There’s no evolving difficulty curve or layered mechanics to keep things fresh, which means the experience is immediately understandable but also prone to becoming repetitive fairly quickly. Where the game becomes more interesting—and arguably more divisive—is in how it handles its content. The majority of the text is presented in Chinese, and many of the questions are rooted in language-specific or culturally contextual knowledge. For players who can read and understand the language, this turns the game into a straightforward trivia experience that can be genuinely engaging. For those who cannot, however, the gameplay shifts into something much more mechanical. Success becomes less about knowing the answers and more about remembering patterns, guessing, or simply retrying until the correct answers are revealed. This creates a strange duality: the same system can feel either like a quiz game or like a trial-and-error grind depending entirely on the player’s background. The reward structure reinforces this loop in a very particular way. Instead of offering deep progression systems or meaningful gameplay upgrades, *Puzzle Sisters* focuses heavily on unlockables. As players advance, they gain access to new NPCs, small environmental additions, and bonus materials such as concept art or developer notes. While these rewards provide a sense of movement, they are mostly cosmetic or informational, meaning they don’t significantly alter the gameplay experience. What truly drives long-term engagement is the game’s massive list of achievements. With hundreds of them available, many of which are relatively easy to obtain, the game becomes highly appealing to players who enjoy completionism and profile customization on Steam. This emphasis on achievements gives the game a unique identity. For some players, it transforms *Puzzle Sisters* into a satisfying collection exercise, where the goal is not mastery but accumulation. Unlocking achievement after achievement creates a steady stream of small rewards that can feel gratifying in short bursts. On the other hand, players looking for depth, challenge, or meaningful progression may find this focus underwhelming. The achievements can start to feel less like accomplishments and more like checkboxes, especially when they are tied to repetition rather than skill. Visually, the game reflects its modest ambitions. Built using RPG Maker-style tools, it features simple environments, static character art, and a straightforward interface. There is a certain charm to its presentation, particularly in the character designs and the occasional unlockable artwork, but it never rises above a basic level of polish. The lack of animation and visual variety contributes to the overall sense of repetition, making longer play sessions feel more monotonous than engaging. Still, for a game of its scale and price point, the visuals are serviceable and functional, even if they are unlikely to leave a lasting impression. Ultimately, *谜题姐妹 Puzzle Sisters* is a game that succeeds by being very clear about what it offers. It is not trying to be a deep or innovative puzzle experience, nor does it aim to tell a compelling story. Instead, it provides a simple, repeatable gameplay loop centered around trivia and achievement collection. For players who enjoy casual, low-effort experiences or who are specifically interested in farming achievements, it can be surprisingly satisfying in short sessions. For everyone else, its lack of variety and reliance on repetition may limit its appeal significantly. Rating: 6/10
问答型游戏做成这样,可以了。就是画面音乐感觉是搬运的,很普遍,没什么辨识度;虽然游戏内有说是自研的。国货,也得好评,1内强烈推荐入库;不过目前steam政策变了,很难这个价了。有丢丢新意的地方,答题完像升级样的增加些新东西,比如文本,npc;话说能否像泰拉样的,答题得资源加入建造,头目战之类的。内容太少,这点差评。成就里有老游戏手柄图标,要是有全套就好了;或者老主机的,现实里收集不齐,来个虚拟全收集也是个念想嘛。 画面:** 音乐:** 剧情:* 演出:* 玩法:** 创意:** 手感:** 难度:** 丰富:* 耐玩:* 优化:** 更新:** 热情:* 细节:* 打磨:** 诚意:*** 不足,bug,建议等:没有全屏模式,窗口自定义大小重启后不能保持,后台时不能自动静音,退出游戏没有退出按钮得点xx强关,请修改完善。创意工坊好像删除了,希望恢复,可以大幅提升耐玩。可以给玩家提供自定义成就。选择题答对或错,应当添加解释。游戏内光标应当和游戏外光标有区别,点击时有视觉效果。我们需要继续更新。内容太少,希望继续更新。steam成就气泡获得时,不能在游戏内飘出。 202304,steam,steam掉卡掉物抵扣,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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