
A harsh virtual reality zombie shooter with realistic mechanics, extremely dangerous enemies, liters of blood and dismemberment. This is not the place for beginners and casuals.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h1]Experienced on the Oculus Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/mvAdG1s05oA Yeah, I'm not gonna write a full review. Putridness is pretty putrid. I know it's Early Access, but it's in a barely playable state with placeholder assets all over the place. I don't think that's the point of Early Access, to just shove a game prototype on Steam and put it up for sale. I don't know this dev. I have no guarantees that the dev will work on this game and improve it to a polished state. All I know is that it isn't worth $12 currently. It's not worth anything currently. I feel like I'm playtesting a game for free so the dev can fix the game. Unfortunately, that isn't fun. So I can't recommend this game. BTW it's supposed to be a gory horror survival zombie shooter. If you want to know what's wrong with the game, simply watch my video. I think that says it all and why I'm scoring it so low. [b]Rate 3/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
"Putridness" truly is putrid as of right now. I "e x p e r i e n c e d" this with the Valve Index, so you don't have to. The menu: The menu where you start off is a small room with a table and a red ball. You place the red ball into the square/level you wanna play like a child at a daycare. The Tutorial: The tutorial shows you just how badly the game is made for the valve index. You walk not by the thumbstick, but by the ♥♥♥♥♥♥♥ TOUCHPAD USED FOR SCROLLING! You enter a room with 2 doors, one which can be unlocked with a key which after unlocking it breaks off (which I thought wasn't a bad design choice.). Inside the next room you find a (what I assume to be) makarov and the game tells you how to load and shoot it. To exit the tutorial you have to shoot yourself in the head. The shooting range: The shooting range had a decent start, showing off the many weapons you get for it being EA. The problem? You can't use most of them if on index. You can use the PP-91, makarov and an AK, the rest are impossible to reload or even use. The mosin outright refused to load despite it being a stripper clip. I shot a couple bottles and zombies and noticed another flaw: the zombies themselves. The zombies when dead, sometimes still moan around and even damage you if you get too close. I just shot myself in the head to get to the hopefully good part. The office: I woke up in a 2/3 textured room with a too big skybox outside and saw a zombie peacefully sleeping on the floor. As I walked around the room at a snail's pace, the zombie awoke and simply walked out of the room, taunting my speed. I followed after with a chair, seeing as the room I was in had no weapons and spotted another zombie on the floor. Before I could even enter a different room, the first zombie returned from his coffee break and attacked me! I viciously slammed my chair against him 6 times before dying from 3 hits. Also the zombie gore is decent-ish, but blood textures are on an odd layer which means any zombie over a blood puddle will have blood move around oddly. Is it worth 9.99€? No. Will it be worth 9.99€? Maybe. The game just came out, so judging it harshly is a bit of a ♥♥♥♥ move, but releasing a game into EA in this state is an insult to the player.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 20 reviews with recorded playtime.
I have to give credit to 'Putridness' where it is due. This really is the biggest mess of a game I have played in a long time! While I expect issues with any Early Access game this game is a broken, mess of a game that is so full of glitches and issues that it is pretty much unplayable. It also says the game is "room-scale" only and requires at least 2m x 1.5m play area. That is simply not true and you can play it sat down on a swivel chair because there is no snap turning, but it does have full locomotion. It doesn't matter that I couldn't even start the game in the first try anyway because the stupid selector ball vanished (see gameplay video) or that I couldn't even get the gun to load, what matters is that this game will never be worth £9.29 unless it was remade with a lot more effort in terms of graphics and content. This is not a game anyone should be recommending at the moment, but maybe after a lot more work (and a MASSIVE price drop) it will be worth a look. Gameplay video - https://youtu.be/hE7fKlImccE
Putridness is an Early Access paid VR game that is a zombie survival shooter. It worked on my HTC Vive and Index and Meta Quest 3 via Steam Link system, looked ok, played ok, sounded ok, was understandable. Has a tutorial mission. Has a shooting range with zombies. Sometimes hard to get magazines into guns and bullets into guns. Currently, has 2 missions Easy and Hard. The easy mission have no weapons that you can find, i don't think that is fun or smart. Yeah, the zombies make a mess when you shoot them and are gory. The gun models looked ok. The lobby is Cheap. Has instructions in English and Russian. Maybe pass on buying this till it is released from EA, not worth paying money for. I got a free key for this from the Steam Curator program. [url=https://store.steampowered.com/curator/23133713-VIVE-VR/]ViVE VR curator group[/url]
Alter Schwede ist das schön blutig. Ich habe echt erst gedacht voll der Sch... Nach dem Ich es vorgestellt habe, bin ich echt begeistert, das könnte was werden. Schon krass das man die einzelnen Kugeln in das Magazin reinmachen kann, also schon realistisch. Grafik ist Okay, manche Sachen sehen gut aus, dann einige wieder nicht aber die Waffen sehen schon echt sehr gut aus und fühlen sich gut an, Sound auch alles super. Konnte nur leider keine Einstellungen finden, kommt wohl noch. Mir wurde an manchen Stellen was schwindelig bei der Drehung. Für knapp 10 Euro mega, schaut gerne in mein Video Da erkläre ich alles. LG HundelungeVR https://www.youtube.com/watch?v=NagM8rxuOKo 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]and discover more reviews from me
Much better than when it was first released, there is an easy mode and a hard mode, which is really more of a hard or a impossible mode at it's current state of development. The gunplay is good for the most part, although it struggles at times due to the gun some times not firing and two handed guns struggling with accuracy with how much they move at time, but it is an early access game. The movement needs improving because there is currently only left handed directional movement and the movement speed itself is way too slow for how much you have to move. The gore is nicely done although sadly there is no option to hit a zombie with your gun or a chair, which would probably be a nice way to make the hard mode at least a little bit more fun and make up for the difficult reloading and inventory management. Overall the game is a good game, and is in a better state for an early access VR game then other VR games that have been released into early access. The game overall is unfinished but still better than some other games that are completely broken, I personally think we have just had too many great VR zombies games and games containing zombies games for something unfinished to be seen with the same eyes as a type of game we haven't seen a good take on yet. As on last note, I really like the ammo being the direction you picked it up in, it really makes reloading quickly hard, especially when you are actively getting attacked, although like I said earlier, adding in some form of bashing to allow you to stumble zombies would be a nice way to make that extra bit of difficulty not feel like there is no chance of survival at all.
While the concept of a 'realistic and serious' zombie shooter is a good, tried and true idea for virtual reality games, I can't recommend this game when the main idea of handling a firearm accurately and realistically in this game is having to manually fiddle and drop a magazine on a table to get it at the slightly jaunted angle needed to slide it into the magazine well while you're being spat and chewed on. In addition, the overall movement scheme is controller-based locomotion, with no ability to change these settings whatsoever, there's not even a settings menu to lower sound effects, or increase the smooth turning speed, being left at a slow-motion turn when you need it most. I can understand a game being easy to play, and hard to master, but this game seems to follow the trend of being difficult for the sake of being difficult and even clunky. In addition, even with a 3060 ROG gaming laptop that runs every other VR title at a smooth, and crisp 90 frames, this game suffers from stutters at the slightest turn of a corner, and the gore effects while absolutely stunning and visceral, seem to play a heavy hand in the loss of performance. So unfortunately, Putridness VR to me will stay just that. Utterly putrid, and reeking of development-hell. Perhaps when more ease-of-access options become available and the game becomes better polished and of a higher caliber than a 9x18 bullet, I'll give this game another go.
Это шедевр, у игры определённо есть будущее, буду с нетерпением ждать дальнейших обновлений:)
Zombies got stuck on walls and kept wigging out. Game crashed after 5 minutes of playing. Was looking forward to this too, will rate again after this game has more work
现在打通了两次roguelike模式 第一次是新枪械未更新的时候通关一次 第二次是更新新武器的一次(ppsh-41那批武器更新) 更新前用锯断双管喷基本可以秒杀绝大部分敌人 除了吐痰液敌人 近战吐口水基本一枪一个 换弹因为有自动抛壳所以大大增加了换弹速度从而增加击杀效率 更新后 不得不说更新后的疾跑虽然肉眼看起来没多快 但是生存率直线上升 唯一的缺点就是新更新更新的M1卡宾枪 不仅难操作 而且伤害低 爆头3枪才能击杀一名普通僵尸 马卡洛夫9x18一发爆头就能打死的吐痰怪M1卡宾得爆头两枪 极其的鸡肋 关键是爆率还很高 总共四个武器箱 更新后玩的第一次直接刷了两把 虽然另外两个箱子分别刷了沙鹰和波波沙 但是最后因子弹不足当初去世 第二次直接刷3把 最后一个箱子刷出一把莫辛纳甘 拿到钥匙卡之后我把所有的硬币换成了莫辛纳甘步枪弹 硬生生用这把输出高但射速慢的武器打通关 全程三把M1卡兵除了清理些零散的敌人 大多数都是用初始AKs74u清尸潮 可以说这把枪大多时候都不好直接杀敌 另外一提 个人认为更新后的的优秀武器就是锯断双管霰弹枪以及.50沙鹰了 [spoiler]当然莫辛纳甘也是一把不错的武器[/spoiler] -------------------------------------以下为未打通第一幕的评测----------------------------------------------- 我不知道什么原因 每次载入菜单的时候都会穿模 踩不到地板上 而是直接掉入虚空之中 然后看着一望无际的贴图背景发呆 敌人血量比较厚 简单难度的僵尸爆头依旧要三枪 敌人速度看起来慢悠悠 但不需要几步就走能到你面前来 其次 因为互动判定的问题 双管喷换子弹极其难受 打完的空弹壳只能用手拿出来 有时候拿不了空弹壳而是直接把枪合上了 但凡打空了几发子弹 而你恰好失误 那你只有两种选择 要么回头跑拉距离重新装弹 要么硬抗伤害换弹将其击杀 如果这游戏有近战武器 估计都不会这么不堪 子弹倒是搜刮得到几个弹匣 但是一样要省着点用 打空太多次数会弹尽粮绝 胸挂的判定也很迷 有时候能放东西的上去 有时候稍微偏移一点就放不了东西 双管猎枪也只能装在背包上 也就是说你如果你要腾出手 你得拿出背包 把枪放进去才行 就挺恶心的 差评的原因并不是游戏硬核 而是众多bug导致玩起来体验极差 只希望作者快点修复吧 ------------------------------------------------------------------------------------ 修复好了 好评 刚刚试了下 难度依旧是这么高 建议出些检查点提升容错率 还有背武器的系统 不然每次放步枪都要拿出背包让人高血压 ------------------------------------------------------------------------------------ 作者能不能加些检查点还有增加点移速?包括HMD移动方向这些 手柄移动方向我玩起来高血压 (此差评仅吸引作者看到评论的 之后将会改好评)
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