
"Purpose 1951" is an almost pure walking simulator set in the United States of 1951. You play as a retired doctor whose life falls apart.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A decent walking sim by Tonguk Bodur. As usual, you walk along various paths, with the occasional puzzle and collect a story via narrative. If you've played his games before this is not unfamiliar to you. The visuals and music are really good as usual. The story wasn't bad, just not very inspired. i wasn't thrilled with the narrator either. He sounds like he's reading from a script. (OK, OK, I know he WAS reading from a script, but still ...) The one thing I didn't get the purpose of, was the boxes. It seemed to me they could be entirely skipped with no consequence. The interlude in the middle though, that was painfully slow. All told though, It was a good hour spent. And it only cost me $3.89 Can.
This is the latest one released of this game series. Quite a plain story. The graphics improves a lot. You can enjoy the beautiful scenery while you walk through.
Another walking sim by Tonguç Bodur with some beautiful sceneries and great music. Not a fan of the story or writing on this one. Not their best work, but it's alright.
Kolejny skromny ale fajny walking symulator od tego twórcy. Jak ktoś chce spędzić półtorej godziny spacerując po urokliwej okolicy, słuchając delikatnej muzyki w tle oraz historii opowiadanej przez pewnego lekarza to jest to gra dla niego. Cena bardzo niska, polecam ;)
Okish adventure/story-focused walking sim. Ending is a bit meh though.
It is a short but beautiful Walking Simulator game with good graphics and touching heart music.
Purpose 1951 resembles Dear Esther but without the emotional gravity that game offers. The game’s narrator feels flat and unmoved by the traumas of his life. Then at the game’s completion, the narrator’s resolve feels cheap and insignificant. Even if you are fan of walking simulators, I wouldn’t recommend Purpose 1951.
意味もなく大自然を歩き回りたいときって誰でもありますよね そういう時にピッタリな作品です 少しだけ謎解きっぽいのがあります ルートはほぼ一本道なので道に迷うことはないでしょう ただ、同じような景色が続くことが多いです…もっと変化が欲しかった BGMが良かったですね 最後の締めがあっけなかったでしたが、まずまず楽しめました
I don't want to be that guy, but why didn't he just move away? That's the biggest question I have after finishing this. I have very mixed feelings about Purpose 1951. It's a walking sim by Tonguç Bodur that delights in most of the ways Tonguç Bodur is known for. The environments are a highly detailed sight to behold. The sound is excellent! The music appropriately accentuates the tone and mood of the narrative. The narrative itself is rather lacking compared to Tonguç's previous works. The narration itself is awful. It sounds like a student reading their essay to the class and spoils what good the script offers. The find the box mechanic feels very out of place and reminds me of the Nephise games and Tonguç Bodur's other older works. It doesn't add anything of value to the game. This is not a game that needs collectibles. Overall, I enjoyed my jaunt through Purpose 1951, but I do wish it was longer. At only needing 40 minutes to complete, Purpose 1951 is too short to truly be satisfying. Despite all this I do give Purpose 1951 the recommended "thumbs up." It's not a poorly made game and at $2.99 it's not asking for much to purchase it. With that said, given it's brevity, you may want to wait for a sale to pick this up. P.S. Dear Tonguç Bodur, you need to double the movement speed for the hospital hallway. I know it's not big and it's a very small level in the grand scheme of things, but it's a painful slog to navigate as it is.
A reminiscence of ones tragic life taken to the epicenter of the pinnacle moment which will change everything for better or worse.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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