
As the commandant of the Gray Raven squad, you must assemble the most powerful Construct soldiers ever created and lead them into battle. Uncover the dark truths behind the Punishing Virus, push back the Corrupted, and reclaim Earth in this stylish, high-octane action RPG.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Punishing: Gray Raven is a Fast-paced Sci-fi Action RPG.
Humanity stands on the brink of extinction. Earth has been overrun by the Corrupted—a mechanical army twisted and warped by the deadly biomechanical virus known as The Punishing. The last remnants of mankind have taken refuge in orbit aboard the spacefaring vessel Babylonia. After years of preparation, the Gray Raven, an elite task force, now leads the mission to reclaim their lost homeworld. You are their Commandant.
As the commandant of the Gray Raven squad, you must assemble the most powerful Construct soldiers ever created and lead them into battle. Uncover the dark truths behind the Punishing Virus, push back the Corrupted, and reclaim Earth in this stylish, high-octane action RPG.
Immerse yourself in fluid, high-speed combat with real-time 3D control. Seamlessly switch between squad members mid-fight, master unique abilities, and chain together dazzling combos. Utilize an intuitive 3-Ping skill system to parry, dodge, and unleash devastating Signature Moves.
Delve into a beautifully ruined world and unravel the mysteries of a grim cyberpunk future. Through rich visual-novel storytelling spanning hundreds of chapters, discover a hauntingly beautiful universe filled with hidden wonders—and even darker secrets waiting to be uncovered.
Journey through breathtaking environments—from desolate city ruins and desert battlegrounds to towering megastructures and surreal digital realms. Battle the Corrupted across frozen wastelands and beyond Earth's atmosphere in an ever-expanding cinematic narrative.
Flesh is no match for the Punishing Virus. Mankind's last hope lies in the Constructs—human consciousness housed in advanced mechanical bodies. Recruit and command a diverse roster of these living weapons, each meticulously designed and animated in full 3D, to face off against hundreds of enemy variants.
Move to the pulse of an electrifying soundtrack that blends atmospheric synthscapes with intense drum & bass. Every battle becomes a rhythmic dance of destruction—a feast for both the eyes and ears.
Find respite from the relentless war in the warmth of the character dormitory. Customize your space with various themes, interact with beloved characters, and cherish the moments of peace you're fighting to protect.
Genres
Stats
Languages: English*, Japanese*, Traditional Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I shouldn't have to get through a tutorial to be able to rebind keys
Steam不下載任何檔案的解決方法: ①確認你的Steam商店區域 ②在收藏庫右鍵戰雙,選擇內容-一般-語言 ③如果你是港澳臺區,選擇繁體中文;日本區選擇日文;韓國區選擇韓文;其餘選擇英文 ④解決 我chovy你們depot給我弄好了呀
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Hours played at review time, across 287 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pgr players when the gray raven get punished, idk never got past the main menu because I couldnt find where the "anywhere" key is to tap to enter the game but the splash art looks pretty 10/10 game 💯💯
As a day-one Commandant back in 2019, I can say that while this is not Kuro's flagship IP, Punishing: Gray Raven is what made me a lifelong Kuro Games fan. The game very much follows the same trajectory as Wuthering Waves, in the sense that the story starts out a little off-balance. It takes some time for the writing to find its footing, but once it does, it just keeps getting better and better. The action combat in PGR is, in my opinion, at the absolute peak of what a gacha game can do. WuWa's combat is fun, but compared to PGR, it feels heavily simplified. PGR was arguably the best action combat gacha back in 2019, and somehow, in 2026, it remains the undisputed king. The biggest downside for most gacha players is that, unlike WuWa or Genshin, PGR presents its story primarily through a visual novel format and does not have an open world. That alone can be a deal breaker for some people. However, the amount of content this game offers absolutely dwarfs what you might expect from a game without an open world. The combination of its visual novel-style storytelling, constant stream of events, and Kuro's almost obsessive dedication to deep mechanical combat creates some of the most fun, challenging, and downright cool moments you can get from a gacha game. The character roster is also incredibly deep, and one of the things I really like about PGR is how the lore justifies its approach to character releases. The playable units, known as "Frames," are essentially different combat robotic bodies built for the characters to inhabit. This means you stick with your favorite characters for a large portion of the game, with newer Frames generally functioning as upgrades rather than completely replacing the character themselves. In most other games, releasing five different versions of the same character can feel lazy and forced. In PGR, there is an actual lore reason for it, while older Frames still retain their own identity and relevance. After all, if you lived in this world, you probably wouldn't walk around in a Frame designed to destroy a continent when a much more practical one would do for your everyday work. Since the game lacks an open world, it makes up for it in other ways. There are several game modes, challenging endgame content, and a genuinely great story that can feel somewhat convoluted at first but once it finds its pacing, it never stops improving. There is one major downside worth mentioning, and that is power creep. Day-one units feel like day-one units. They simply cannot compete with newer characters in some of the game's weekly challenge modes. The lore does at least give you a reason for this. A Frame designed to deal with several dozen enemies at once obviously isn't going to be as powerful as a World-Buster Frame designed to fight something on an entirely different scale. Still, as someone who has been playing since 2019, sometimes I just want to see my Vera: Rozen putting up the ridiculous numbers she used to back in the day. Kuro has made an effort to address this with the Leap system, which allows you to invest additional resources into older units, giving them new skills and bringing their kits closer to modern standards. It definitely helps, but even after a Leap upgrade, older characters still feel like a helicopter trying to compete with a neutrino bomb. As a side note, I recently moved from the PC client to Steam because I'm playing the game on the Steam Deck. That's why, despite being a day-one player, my Steam playtime is currently barely five hours instead of the thousands I actually have across the game. And this is worth mentioning because PGR has always been one of the most impressive examples of optimization in the gacha market. This is a game that can run on what is basically a potato while still looking absolutely gorgeous. While the game was released in 2019, Kuro did not slack off, the visuals in PGR often surpass Wuthering Waves. For a game this old, it is genuinely ridiculous how well it holds up. PGR can run on hardware that should have no business producing visuals like this, while some of its billion-dollar, nuclear-reactor-having competition still struggles to match it. At the end of the day, I cannot recommend Punishing: Gray Raven enough. Yes, it is an older title, and it carries some older design philosophies with it. The story takes a while to find its footing, the lack of an open world won't appeal to everyone, and power creep can make investing in older characters frustrating, especially if you fall in love with an older frame. But the gameplay has never stopped evolving. The game was made in the same generation of technology as many of its biggest competitors, yet its combat, character animations, boss fights, and overall mechanical depth continue to improve. Every new character and event feels like Kuro is trying to stress-test the engine a little further. The easiest way I can describe it is this: Genshin often feels like it barely tries to get the most out of what is already there, while PGR feels like it is constantly asking, "Okay, but how far can we actually push this?" And after seven years, the answer still seems to be: further.
Without this game we would have no wuthering waves. this game to this has some of the most fun combat among FTP games. a bit of a warning game was mostly made with mobile in mind and is shown with how early characters kits are like. as you get into later in the game and get more characters you will notice how its mostly tried to work kits to be comfortable to play on controller. rn my only gripe is the controls feel clunky and not sure their not much they can do. still if like wuwa this game is 100% worth trying at least
选择中文后,文件自动删除了?文件夹直接空了?重新下载都木用?2天了,每次都是秒下0KB,就一个空文件夹?
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This is not a PC game, this is a mobile game played through an emulation layer.
i peaked all over the screen
Zero skill snoozefest. You can't move the camera, so typically you can't see enemies or where you're supposed to go. The game tells you to use the left mouse button to attack, but that does nothing. Right button to dodge, that also does nothing. Meanwhile you get messages on screen saying to press 'J'. Who knows what that does but mashing it won the first 4 missions. wtf?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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