
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 15.8Kreviews | 80% | — | $733.9K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O Jogo Pode Ser desafiador no começo e também bem complicado de manter uma rotina com treino, descanso e trabalho o que faz você ficar frustrado por achar que não esta progredindo, eu mesmo pesquisei uma rotina nisso tudo pra que ficasse um pouco mais simples, porem depois de um tempo você acostuma sozinho e faz você mesmo. em questão das lutas é bem legal a questão das 3 arvores de habilidades e também caro de conseguir tudo, o que faz você repensar suas estratégias e configurar tais habilidades pra qual inimigo você esta lutando...o game é bem divertido e vai roubar umas horas do seu tempo.
只有力量,敏捷和体力三个数据来决定你的技能,走了敏捷就不能走力量和耐力路线,而走各个路线有需要不断锻炼,不断锻炼有需要有食物,要有食物又需要打工,这样一个循环比较无聊,到后期钱多到用不完,但是每天技能减少非常多,譬如你练了10点,一天下来系统就会减去你8点,那样慢慢磨到天荒地老,不过好在这个游戏不贵,要不然真是差评了。
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achei um bug pra ficar forte.. e o resto vc já sabe
Esta copado, Hice los finales largos en menos de 200 dias y ahora estoy empezando una partida en hardcore. Es bastante adictivo, solo necesitas clickear por lo cual es un juego bastante bueno para desestresarse y jugar algo sencillo. Muchos gags muy copados y una historia dentro de todo interesante. Dale una oportunidad y si esta en descuento no lo pienses. Lo vale
I liked the story and funny references. Love the things that happen in the background of some maps, it's such a small thing but a really nice fun thing to implement. I liked the music. I really liked the spritework, animations, the artwork in general. And it's cheap, affordable, and can run on a potato. But... I [b]really[/b] dislike just how repetitive it is, just how much "do the same-exact-same thing with very little thought... for hours" it is. The gameplay loop is just mind-numbing and so grindy, and then you still need to pray that your RNG won't be awful (especially where it counts), since it will slow it all down even further and force even more time of doing the same exact thing, with hope that this next time RNG will be better. And hey, I get it, the whole potential "simulation/message" - getting in shape and going from 0 to a professional is a huge grind, (and that there are fights where you just lose, and you have to just accept it, get back up and try again)... but people generally play video games for other reasons than to grind something braindead! Especially with how in real life you get benefits from doing some kind of grind - be it for education, dyploma, job experience, money, fame, position, or health. Grinding exercise IRL will take much longer, yes, but you'll get you many benefits from it - here you're just wasting time not getting [b]anything[/b] out of it. If wanted to make it a story-focused game with funny references, then perhaps it would be a wise move to either make the gameplay part much shorter, or more engaging/interesting? For instance, the game "The Use Of Life" nailed on both story and gameplay fronts I'd dare to say, there's a fair bit of doing the same thing there too, but the dev made it engaging (even if I think certain animations should be skip-able). Here, just the amount of grinding (and the fact that you can't even increase the speed of game up except for the fights themselves, and it's still slow) is just grinding my gears, it's just such an unnecessary waste of time. What's also annoying is how then all that grind comes down to an auto-battler, you can't control your character, choose when he punches or blocks/dodges, or do some kind of QTE to make sure your character's blow connects or opponent's blow is blocked, no, it's all 100% RNG. All this grind, and it still comes down to RNG to bless you or screw you over. Even with the right build(or I should say "loadout" since there are basically 3 builds, each with it's own pretty streamlined premise) and stats, it's still up to randomness if you win... or lose and have to continue grinding just to retry. Plus there's very little you can do to swap your build once you choose a path(one you need to choose basically at the beginning of the game, and you can't respec). Sure, you can make some changes to your loadout, like putting less attack and more block/dodge/rest options, but other than that, it's all. (And you can't do even that if you chose a certain perk, because it entirely [b]locks you out[/b] of choosing blocking/dodging moves anymore. Sure, it's worded the way it is, but I still thought I could CHOOSE to bring block/dodge to the loadout and then I'd simply not get the benefit of that perk, thought "It would be dumb if I permanently couldn't choose to change my loadout like this, like what is this, sealing a demonic pact?", but no, locked out entirely. And again, there is no 'respec' option. I'd say more, but TLDR: You choose a build at the beginning of the run, you can't change it, if you want to change it just start a new run... and grind almost 10 hours, doing the same exact thing over and over again with minimal input. Maybe the game is simply not for me, and that's okey. It has many positive reviews after all, I'm actually happy for it and it's developers that it found audience/fans. Bit feels like that "The sum of game's parts is greater than any it's parts separate". But respectfully, with just 2 options "recommend or not", I feel like I just can't give it a "recommend" with gameplay loop and time-sink being what it is. Not to even mention that apparently in the last fight you have only 1 attempt to win. If you lose, you have to start an entirely new save and grind for multiple hours again just to try again... and possibly be fooked by RNG again... who decided that to be the case? Come on. Also second cutscene with [spoiler]the cat[/spoiler] bugged out, at least for me, instead of the other cutscene - [spoiler] the first one played again, for the second time[/spoiler], instead of the other one that I found on YT that should've played.
Отлично! Вот мой обзор на Punch Club: Punch Club: Тайкун боксера с пиксельной графикой и ностальгией по 80-м Punch Club – это симулятор управления, разработанный Lazy Bear Games и выпущенный в 2016 году. Игра представляет собой смесь тайкуна, RPG и файтинга, выполненную в пиксельном стиле, с отсылками к фильмам и поп-культуре 80-х и 90-х. Сюжет: В Punch Club вы играете за молодого человека, чей отец был убит на его глазах. Выросши, он решает стать бойцом и раскрыть тайну убийства отца, поднявшись на вершину бойцовской карьеры. Сюжет полон юмора и отсылок к классическим боевикам и фильмам о боевых искусствах. Геймплей: Геймплей Punch Club состоит из трех основных элементов: Тренировки: Вы должны тренировать своего персонажа, повышая его характеристики и изучая новые навыки. Тренировки требуют времени и энергии, которые нужно восполнять. Работа: Чтобы заработать деньги на еду, тренировки и снаряжение, вам нужно работать. Разные виды работы дают разный доход и влияют на ваше здоровье и настроение. Бои: Участвуйте в боях, чтобы зарабатывать деньги, повышать свой рейтинг и продвигаться по сюжету. Перед каждым боем вы можете настроить свою тактику и выбрать навыки, которые будете использовать. Особенности: Система прогрессии: Улучшайте характеристики персонажа, изучай новые навыки и открывай новые стили боя. Управление временем и ресурсами: Планируйте свое время и ресурсы, чтобы эффективно тренироваться, работать и участвовать в боях. Элементы RPG: Принимайте решения, которые влияют на развитие сюжета и отношения с другими персонажами. Пиксельная графика и ретро-стиль: Игра выполнена в пиксельном стиле, с большим количеством отсылок к 80-м и 90-м годам. Юмор и самоирония: Игра полна юмора и шуток, которые делают игровой процесс более интересным и увлекательным. Плюсы: Увлекательный геймплей, сочетающий элементы тайкуна, RPG и файтинга. Система прогрессии, позволяющая развивать своего персонажа в разных направлениях. Пиксельная графика и ретро-стиль, создающие ностальгическую атмосферу. Много юмора и отсылок к поп-культуре. Разнообразные задания и цели, которые не дают заскучать. Минусы: Геймплей может показаться однообразным. Некоторые бои могут быть довольно сложными. Визуальный стиль может не понравиться некоторым игрокам. Вердикт: Punch Club – это увлекательный симулятор управления, который предлагает уникальный игровой опыт. Если вам нравятся игры с элементами тайкуна, RPG и файтинга, выполненные в пиксельном стиле, то Punch Club – это отличный выбор.
"Não importa o quanto você bate, mas sim o quanto aguenta apanhar e continuar"
Хорошая приятная игра, когда то давно в нее играл вот заново прошел забавные диалоги, сюжет как в фильмах 90, мне понравилось
Muito bom, o jogo no começo até o meio é bastante cativante e cômico, daí para frente se torna um pouco sacrificador. O arco de se tornar o 'World Champion' pode ser bastante repetitivo, a gameplay se torna monótona, o que tira o gosto do jogo. O fim deixa a desejar, honestamente, poderia haver uma batalha com o Red Eye Man e apenas depois haver a revelação. Bom jogo, envolve bastante gestão no começo, o que trouxe-me gosto, bem feito. Adorei a experiência.
⢠⣿⣋⣿⣿⣉⣿⣿⣯⣧⡰⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣹⣿⣿⣏⣿⣿⡗⣿⣿⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠟⡛⣉⣭⣭⣭⠌⠛⡻⢿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⣤⡌⣿⣷⣯⣭⣿⡆⣈⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⢻⣿⣿⣿⣿⣿⣿⣿⣷⢛⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⢻⣷⣽⣿⣿⣿⢿⠃⣼⣧⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⣛⣻⣿⠟⣀⡜⣻⢿⣿⣿⣶⣤⡀⠄⠄⠄⠄⠄ ⠄⠄⢠⣤⣀⣨⣥⣾⢟⣧⣿⠸⣿⣿⣿⣿⣿⣤⡀⠄⠄⠄ ⠄⠄⢟⣫⣯⡻⣋⣵⣟⡼⣛⠴⣫⣭⣽⣿⣷⣭⡻⣦⡀⠄ ⠄⢰⣿⣿⣿⢏⣽⣿⢋⣾⡟⢺⣿⣿⣿⣿⣿⣿⣷⢹⣷⠄ ⠄⣿⣿⣿⢣⣿⣿⣿⢸⣿⡇⣾⣿⠏⠉⣿⣿⣿⡇⣿⣿⡆ ⠄⣿⣿⣿⢸⣿⣿⣿⠸⣿⡇⣿⣿⡆⣼⣿⣿⣿⡇⣿⣿⡇ ⠄⠘⣿⣿⡘⣿⣿⣷⢀⣿⣷⣿⣿⡿⠿⢿⣿⣿⡇⣩⣿⡇ ⠄⠄⠄⢻⣷⠙⠛⠋⣿⣿⣿⣿⣿⣷⣶⣿⣿⣿⡇⣿⣿⡇
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $733.9K | 5.1K | 92% | $7.49 | |
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| $733.2K | 1.8K | 76% | $15.88 | |
| $733.1K | 1.6K | 78% | $9.09 | |
| $732.7K | 1.1K | 86% | $15.99 |
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| $0 | 0 | 88% | Free | |
| — | 0 | — | — | |
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