
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.5/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 15.8Kreviews | 80% | — | $733.9K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
нормалёк
La primera regla del Punch Club es no reseñar el Punch Club
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the best game and the best story
MR KEKUSE
muito bom!
是我的玩法問題,還是這遊戲就是這麼"農"? 技能點數給得有夠少,後期只能一直參賽拿技能點用好多時間
[h1]3/10 — ♥♥♥♥ This[/h1] [i]Punch Club[/i] lures you in during its opening acts as a punishing but decent management sim with cool retro charm, but holy ♥♥♥♥ does the back half expose some truly atrocious design. The biggest offender is the compounding daily stat decay: every day you lose stat points, and that loss accelerates the higher your stats climb. You end up spending multiple in-game days just grinding to keep your numbers from [i]falling[/i]—not progressing, mind you, just desperately treading water. Worse, build variety is a complete illusion; Agility is the only smooth, viable path, while running Strength demands literally triple the grinding investment just to overcome the game's brutal skill scaling. The auto-combat doesn't redeem it either, devolving into an infuriating, hands-off RNG coin flip where your fighter randomly freezes for seconds and takes beatings without you being able to tell him "attack please"—to the point where you can get wrecked, reload with identical stats, and win untouched. Sinking a third of my 13-hour playtime grinding through that repetitive treadmill just to reach the finale was an outright insult, skipping a thousand story beats only to [spoiler]literally cut to black on a lazy cliffhanger[/spoiler]. [quote][b]Verdict: 3/10[/b] — What starts as a quirky sim gets completely ruined by an agonizing stat treadmill, coin-flip combat, and a slap-in-the-face non-ending.[/quote]
um jogo muito foda sobre boxe, por mais que ele tenha suas maluquices, ainda sim ele é um jogo incrivel, mecanicas simples, mas tbm não dá pra desligar o celebro e jogar. Muito divertido pra passar o tempo, 9/10
игрушка на дня 2-3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $733.9K | 5.1K | 92% | $7.49 | |
| $734K | 2.1K | 87% | $19.99 | |
| $734.1K | 2.2K | 92% | $15.99 | |
| $733.7K | 1.5K | 90% | $19.99 | |
| $733.6K | 1.8K | 76% | $15.88 | |
| $733.4K | 2K | 90% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 408 | 78% | $9.99 | |
| $133.8K | 16 | 81% | $199.99 | |
| — | 0 | — | — | |
| $0 | 56 | 88% | Free | |
| $562.1K | 4.6K | 82% | $4.99 | |
| $37.2K | 72 | 76% | $19.99 |