
A challenging boxing game with an emphasis on player skill that takes time and practice to master. Fight your way to the top through 3 different championships each featuring unique opponents.
Modeled estimate, not a reported figure. How we estimate →
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About
BECOME A CHAMPION
Fight your way to the top through 3 championships from Amateur to Pro, each featuring unique and challenging opponents.
FACE UNIQUE OPPONENTS
Test your skill against unique opponents, each with their own fighting style and special moves. Advance through the championships facing every more skilled and difficult opponents to become champion.
PHYSICS-BASED COMBAT
Uniquely designed controls + 100% physics based combat. Controlling your fighter requires time and patience to master. Landing juicy, power-packed punches takes practice!
HONE YOUR SKILLS
Becoming a champion is hard work. Train, fail, train some more and who knows... Perhaps you're the next star?
PERSONALIZE YOUR FIGHTER
Unlock more than 100 collectible items earned through in-game challenges ranging from easy to legendary difficulty.
Punch A Bunch is focused on learning the game mechanics to improve your skills through trial, error and lots of practice. The controls are uniquely designed and button mashing won't help you!
Most fighters start off rough, this game is designed to give you great satisfaction through honing your skills and mastering the controls.

Unique controls giving you full control but takes practice to master.
Quick tutorial to get you started on your boxing journey.
100% physics-based.
Lots of additional challenges to keep completionists coming back for more.
Play against friends in Local Multiplayer (compatible with Steam Remote Play).
100+ unlockable items to customize your character with.
Classic “Just One More Try” experience.
NOT a button-mashing game.
NO skill-points or leveling, all you need is practice, skill and patience.
NOT a casual game, if you don’t like a challenge, keep looking!
NO online multiplayer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
het is een leuk spel en ik raad het zeker aan
I am giving this game a thumbs up because I love the concept of the game and how goofy the character design is, the part of the game I have a gripe about is the gimmicks of the opposing fighters, my other gripe is how easily the intermediate fighters can stun you and just start landing punches until you're knocked out. Especially in intermediate, if your timing is off even by a tiny bit you are stunned. The game is an honest challenge but the fighters will become frustrating.
So good I sat all day playing it and I got THE IVORY BELTT :P
probably the most underrated and unknown indie game of all time and also one of the most original and funniest boxing games out there, play it trust me :)
Almost broke my controller. Great game. However, some crashes, controls not working until restarting, and there needs to be a more reliable way to control which hand you swing with. For example if you are in neutral and you attack, it's unclear from that alone with you will attack with the left or right hand. For a game that relies on directional defense and attacks, I don't see why this is not in the game. Especially since with a controller, there is an additional unused trigger that could be used to distinguish left and right hand. Overall great game.
POR: Infelizmente, o jogo não funciona. os socos em geral não pegam, e o soco forte é impossível de fazer, sendo assim, eu não consegui passar do tutorial e reembolsei o jogo ENG Unfortunaly, the game doesn't work. the punches are not detected as valid, and the strong punch is impossible to do, so, i couldn't pass the tutorial and refunded it.
good game
ponty really spent time making his gameplay function. and boy does it function WELL. like incredibly. impressive 8/10
really well made game! special attacks need a guide for how to dodge them. The guide in the game says to either dash away or hit the enemy to cancel it, but sometimes this straight up just doesn't work or isn't telegraphed good enough leading to a lot of rage. Would be a lot more enjoyable if this didn't happen. Some fights feel totally dependent on RNG as enemies can choose to spam special attacks keeping you stun locked and losing 75% of your hp in the process. Other times the enemy hits you with their special attack but misses all subsequent punches. It feels so based on luck.
Mn i love this game, i even watched the yt series of you making the game, but alot of stuff needs to be optimized, the luchador dash on toby is undodgable sometimes, and the spinning wheel kick hitbox is waaaaaaaaaaaaay before it should be, and the collision is off. For being a game about the clunky physics the hitscane couldve been improved a little.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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