
"Let's defeat the demon lord together!" A thrilling action-adventure of destruction!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Ta-daah!

I'm Cygnus, the Great Sage living at the edge of the forest!
One day, the demon lord suddenly appeared in the peaceful kingdom of Corvus!

The king and everyone else in the kingdom have all perished! What should we do!?
Ah! There's Sir Lyra!
Isn't that Sir Lyra, the loyal knight of the kingdom?
Let's defeat the demon lord together!
I have a secret weapon.
It's called the...

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Pudding: Lyre Knight is the 13th title in the Katatema series, a unique and thrilling action-adventure of destruction!
Features:
* Minimal buttons! A simple control scheme.
* Deal with terrifying attacks easily using tools like the Happiness Ring!
* Designed to be fun and easy to play, even for those not skilled in shooting games.
* Collect items as you play and admire them in the collection room.
* A gradually unfolding world.
* A reliable companion always by your side.
* The music is all new tracks by Watson, and the soundtrack is also available.
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You're welcome to stream this game.
Please avoid major spoilers in the thumbnails.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, English, Korean, Portuguese - Brazil
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
個人製作でしか作れない尖りまくった作品 インディーズゲームかくあるべし
ルールが特殊なシューティング的な何か。ゲーム部分も面白いし物語と世界設定もいい
まず前提条件として、私は10年来のカタテマさんのファンです。 他のレビューで言うところの信者に該当するプレイヤーでしょう。 ただ私もカタテマさんの作品群の中では好き嫌いがあり、 魔王物語物語や勇者御一行様殺人事件は何周もやり込むほど大好きなのですが、 愛と勇気とかしわもちやタイムアタック!RPGは1つもエンディングを回収できずに投げてしまいました。 カタテマさんのゲームは基本的に死に覚え系のゲームバランスなのですが、 その「死に覚え」の過程で愛着の湧いたキャラクターが何度も死んだりすると、途端に続けるのが辛くなってしまうんですよね・・・。 そしてこのゲームは、その「続けるのが辛い」系です。 プレイヤーがハッピーエンドを目指してもがき続けるのが正しいゲームの在り方なのかもしれませんが、ほとんどのプレイヤーはタイムリーパー系主人公のメンタルは持っていないでしょう。 回想ステージは明るいBGMと雰囲気も相まって死に覚えが苦にならなず楽しかったので、 このゲームシステムとこの導線ギミックでもう少し明るいストーリーだったら・・・、と思ってしまいます。 (死に覚え系は必然的に何度も同じストーリーを味わうことになるので余計に。)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
從一開始就激發玩家的好奇心,連這個遊戲該怎麼玩都是解謎的一部份, 不過教學有好好地做出來,並不會有瞎摸的情況, 能拿到隱藏物品的提示也直接放在左側,並在教學關就展示出來。 不過那是教學關嗎? 那可能也是解謎的一部份? 遊戲說明也是解謎的一部份? 對角色與劇情的好奇心是最大的推進力,明顯藏著秘密的可愛塞纳斯,意義不明的love按鈕。 然後嘗試過幸福之環之後拼命用那個垃圾,學習如何使用垃圾來解謎。 遊戲性方面: 不能發射子彈的STG,必須依靠敵人的攻擊來打倒敵人, 用生命當作能量來反彈子彈的設計挺不錯的,一來使用起來需要謹慎,二來不需要多關注一個能量條。 玩家可以專注在板面上的狀況。 或者……乖乖待在環裡面就好?www 整體來說完全推薦,價格也便宜,就是可能難了點。 還有每次想看左側說了什麼都看到爆機XD
Juegardo
主人公のことがだいすきな可愛い大賢者様とふたりっきりの魔王討伐生活を楽しもう!
I'm a greedy creature who wishes there was More, but what's there is quite good.
Yep, this is definitely a Katatema game alright. Good music, in-depth twisty story, unconventional game mechanics, but in a more bite-sized package compared to their other games. And now there's an English translation, so now I know what's going on!
The standard takeaway from the storyline of a Katatema game tends to be either "dear god how horrifying" or an emotional story of personal triumph against the odds, and against your own failures. I can confirm that this game is no exception. A brief jaunt, and with all Katatema games, a strange puzzlebox of a world and setting to unpack with incomplete information.
nice
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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