
Grab, throw, eat, and UTTERLY WRECK everything using a mind-controlled spork in this quirky, story-driven, console-styled platforming dramedy. With an emphasis on variety and a grand sense of adventure, Psycutlery offers a surprising full-course meal, despite all unassuming appearances...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
It's a spoon. And yet, it's also a fork. Or is it either? It's a video game-type thing developed by Skye June (a.k.a. "Thunder Dragon"). A console-styled platformer with an action-adventure feel, complete with an expansive storyline featuring multifaceted characters across a widely varied world.
With an emphasis on variety through the constant introduction of new gimmicks and ways to play, Psycutlery is a game that prompts the question: "what's next?!"

Take control of Lillian the Alien and her mind-controlled spork (that YOU can name). Grab things. Throw things. Eat things. Jump in mid-air up to five times! Bring down an incomprehensible abomination of evil with a single piece of silverware (plus around 30 different power-ups!), and witness copious craziness unfold across Planet Geozaic!
For best results, playing with a controller is recommended (as this is a console-style platformer designed and tested with a controller in mind). Keyboard controls are supported, but not preferred. But hey. Options! Whatever you use, all controls are rebindable to custom user specifications.
Note that this game, though more or less family friendly, may contain some scary parts and dark storytelling moments that might not be suitable for small children.

Yep. All I want is to share my work and keep enjoying my game development hobby (without any of the stresses that come from the business side of things)!
This is the full, completed game. I would like to think of it having ample length and quality comparable to that of a commercial game. It's a completely original work, having been started between 2011 and 2012. All characters, art, music and so on are original to this project. Music was made with the help of me and a few friends (with most of the musical contributions coming from my friend Jon AKA DJ Yoshiman), while everything else has been solo developed by me. There are absolutely no microtransactions or anything of that sort. No catches to be found here - I just wish to share my passion with all who might appreciate it.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A COMPLETELY FREE 2D platformer of extremely high quality. 50 Normal Levels & 50 Challenge Levels unlocked by collectibles in each level. Additional time attack mode & a bestiary. You can pet the dog! Curator Page: https://store.steampowered.com/curator/45963710-Mythos%2527-Library/
Really great game overflowing with playful creativity
I absolutely adore this game. I’d already 100%ed the game before the game released on Steam (and I’m gonna do it again), and it’s one of the best games I have ever played. I would have payed $60 dollars for this. BUT ITS FREE! Luke is a madman and I mean that in the best way possible. Please. Play this game. It’s a 10/10.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly delightful romp involving cutlery, psychic powers, and a really well-done platformer. Many thanks for Thunder Dragon for making such a delightful project of theirs free to play!
A fun and colorful Kirby-like platformer, with a surprising amount of funny dialogue thrown in for good measure. Although not a Souls game by any means, setting the maximum health to one provides plenty of challenge, and you can go the other way too if you so desire.
i don't have words. the game is good. an aspiring example of independent game development. please play this game, you won't regret it.
Cute as heck. Makes me hungry
Continuing off my screenshot comments, found this game through Psycho Waluigi. I was rewatching a Psycho Waluigi boss rush video since it was apart of my childhood, 10 years already.... But, I got very curious when I heard Psycutlery is the successor to that game. I also got very curious when the main character looks like Mycale/Kati from Blitzkampf/Perfektewelt. I looked at her for a few seconds before, but now, I can see the difference, but still, from a quick look, she looks like Mycale/Kati. Anyways, with that out of the way, I love the game. I know it's underrated since I've heard less than nothing from anyone about the game after it has released a year ago, but that is in my opinion, an amazing thing to happen. To quickly compare, Blitzkampf was underrated(until a crossover happened with another fighting game), and it later became one of my favorite games to play. Since I just completed the main story mode as of today, I'll say that everything up to now is something I will remember dearly on. The sprites, extra artworks, and gameplay has been extremely fun and challenging to experience. There's another character that I found similar to another character, but that might touch some spoilers. Still, the story is another good thing I've experienced from this game. It's very silly, and while it can be weird during serious moments in some events during the story, I think it's really endearing when you can tell the characters are kinda forcing that silly moment to not think about the dark parts. I will say that the sound effects are fine in my opinion. I've been way too used to flashy/anime sound effects like JOJO or any other games that has a strong unique sound effects library to use from, but that is least of my concerns since anything else is higher than my standards. And since I know how some people can be with artwork, yea, there is a type of uniqueness in how the characters are drawn. But again, the story and personality from the characters just made me not care at all, and personally, it just makes the art look way more unique and charming. I'll be trying to draw a fanart of one of the character I know from Blitzkampf as the main character of Psycutlery, but yea, I had a lot of fun playing this while I can. I might as well also do a VRChat crossover model of the main character just for fun too. In short, highly recommended, Mycale/Kati Blitzkampf lookin' ahh character with a magic spoon-fork + her sister Ilulu lookin' ahh eats everything.
funni frog girl who coughs lol
A game with a mechanic similar to Klonoa, where you can grab enemies and throw them to wipe out even more along the way, kind of like Pizza Tower. It's pretty addictive. The game also has a jumping mechanic that creates some really interesting difficulty with its level and boss design. Personally, I found the game reaaaally entertaining. I'm someone who usually leaves games unfinished, and I normally don't care about collectibles at all. But in this game, collectibles unlock the secret version of each level, and every stage has its own harder alternate version. I never had to use a guide to find any collectibles either, they were all very intuitive to locate. And if you miss one, it's no big deal! The game lets you teleport to checkpoints, and it even tells you which section the collectible is in. The game has 100 levels total, 50 normal ones and 50 secret ones, but don't think they're just more of the same. Every level introduces a new mechanic, LITERALLY! Even the secret levels have their own unique mechanics xD, which keeps you constantly paying attention. As for the story... the game starts off a bit weak. At first it feels like the story is just there in the background and that even the game itself doesn't take it seriously. But later on, everything starts making sense, and the story development becomes reaaally interesting. And man, the ending... I liked it a lot. Very emotional. For people who care about scores, I'd personally give the game a 9.3/10. Highly recommended. The sprites look great overall, although some character animations feel a little odd. But considering the game was basically made by one person, it's understandable. The game also has the same kind of humor as Undertale by the way xd My only issue with the game is the protagonist’s sprite. She doesn’t really look like the protagonist from the drawings. Personally, I think she looks more like a random grandma than the actual girl xD Some of the animations are also a little strange, like the running animation. But the game was made by one person, and you can’t be good at everything ;v. The sprites are generally really good overall though, so I kind of feel like the protagonist’s sprite might’ve been one of the first ones they made and they just left it like that, I don’t know. THE FOLLOWING IS A MESSAGE FOR THE DEVELOPER [spoiler] I don't know if the developer will read this, but if you're planning to update the game someday, I'd improve the protagonist's sprite design, along with the running animation if you feel up to it, since she's the face of the game 100% of the time. Terra Zaic's sprite, for example, looks really good, and has a similar facial design to the protagonist, so I think you could improve her. As for the running animation, I think the waist should move up and down more with each step. If you do that, it should theoretically look much better. (I studied animation :v) You could also add a visible indicator showing whether you completed the alternate version of a level with only 1 HP. A little heart appears on the door when you do it, but it only shows up after completing the main level. [/spoiler]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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