
Grab, throw, eat, and UTTERLY WRECK everything using a mind-controlled spork in this quirky, story-driven, console-styled platforming dramedy. With an emphasis on variety and a grand sense of adventure, Psycutlery offers a surprising full-course meal, despite all unassuming appearances...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
It's a spoon. And yet, it's also a fork. Or is it either? It's a video game-type thing developed by Skye June (a.k.a. "Thunder Dragon"). A console-styled platformer with an action-adventure feel, complete with an expansive storyline featuring multifaceted characters across a widely varied world.
With an emphasis on variety through the constant introduction of new gimmicks and ways to play, Psycutlery is a game that prompts the question: "what's next?!"

Take control of Lillian the Alien and her mind-controlled spork (that YOU can name). Grab things. Throw things. Eat things. Jump in mid-air up to five times! Bring down an incomprehensible abomination of evil with a single piece of silverware (plus around 30 different power-ups!), and witness copious craziness unfold across Planet Geozaic!
For best results, playing with a controller is recommended (as this is a console-style platformer designed and tested with a controller in mind). Keyboard controls are supported, but not preferred. But hey. Options! Whatever you use, all controls are rebindable to custom user specifications.
Note that this game, though more or less family friendly, may contain some scary parts and dark storytelling moments that might not be suitable for small children.

Yep. All I want is to share my work and keep enjoying my game development hobby (without any of the stresses that come from the business side of things)!
This is the full, completed game. I would like to think of it having ample length and quality comparable to that of a commercial game. It's a completely original work, having been started between 2011 and 2012. All characters, art, music and so on are original to this project. Music was made with the help of me and a few friends (with most of the musical contributions coming from my friend Jon AKA DJ Yoshiman), while everything else has been solo developed by me. There are absolutely no microtransactions or anything of that sort. No catches to be found here - I just wish to share my passion with all who might appreciate it.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun and colorful Kirby-like platformer, with a surprising amount of funny dialogue thrown in for good measure. Although not a Souls game by any means, setting the maximum health to one provides plenty of challenge, and you can go the other way too if you so desire.
Cute as heck. Makes me hungry
A COMPLETELY FREE 2D platformer of extremely high quality. 50 Normal Levels & 50 Challenge Levels unlocked by collectibles in each level. Additional time attack mode & a bestiary. You can pet the dog! Curator Page: https://store.steampowered.com/curator/45963710-Mythos%2527-Library/
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly delightful romp involving cutlery, psychic powers, and a really well-done platformer. Many thanks for Thunder Dragon for making such a delightful project of theirs free to play!
If you like 2D combat-platformers, you need to check this out. It's free, after all.
Can't believe this game is free without even the possibility of buying a monetized soundtrack... Absolutely phenomenal, music fits beautifully, mechanics are easy enough to understand, but hard enough to master, story is awesome (damn onion ninjas...), and all of it tied together in a game that is very hardware-friendly.
How the hell does this only have 110 reviews? Where are all the Psycho Waluigi fans out there?? You absolute fools for overlooking this! It's free you clods! It's cool and it's free and it's cool!!
It might be wrong to say this, but it's kind of a shame that this game is free. I am loving everything about the game, feels like a classic Kirby game with some really fun level design and it appears to be a really long experience, there's around 100 levels plus a secret mode I haven't discovered, I'm only 12 levels deep so far but wanted to help out a bit with leaving my review so more people can hopefully find this gem. The reason why I feel it's a shame that this game is free is because I feel like I'm robbing the developer blind, I hope they will later add extra content with a fee to actually support them, something like what the developer of Moonring did for his game.
Really great game overflowing with playful creativity
i don't have words. the game is good. an aspiring example of independent game development. please play this game, you won't regret it.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $3.8K | 52 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 58 | 88% | Free | |
| $25.6K | 51 | 94% | $12.99 | |
| $5K | 70 | 94% | $4.99 |