
Grab, throw, eat, and UTTERLY WRECK everything using a mind-controlled spork in this quirky, story-driven, console-styled platforming dramedy. With an emphasis on variety and a grand sense of adventure, Psycutlery offers a surprising full-course meal, despite all unassuming appearances...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
It's a spoon. And yet, it's also a fork. Or is it either? It's a video game-type thing developed by Skye June (a.k.a. "Thunder Dragon"). A console-styled platformer with an action-adventure feel, complete with an expansive storyline featuring multifaceted characters across a widely varied world.
With an emphasis on variety through the constant introduction of new gimmicks and ways to play, Psycutlery is a game that prompts the question: "what's next?!"

Take control of Lillian the Alien and her mind-controlled spork (that YOU can name). Grab things. Throw things. Eat things. Jump in mid-air up to five times! Bring down an incomprehensible abomination of evil with a single piece of silverware (plus around 30 different power-ups!), and witness copious craziness unfold across Planet Geozaic!
For best results, playing with a controller is recommended (as this is a console-style platformer designed and tested with a controller in mind). Keyboard controls are supported, but not preferred. But hey. Options! Whatever you use, all controls are rebindable to custom user specifications.
Note that this game, though more or less family friendly, may contain some scary parts and dark storytelling moments that might not be suitable for small children.

Yep. All I want is to share my work and keep enjoying my game development hobby (without any of the stresses that come from the business side of things)!
This is the full, completed game. I would like to think of it having ample length and quality comparable to that of a commercial game. It's a completely original work, having been started between 2011 and 2012. All characters, art, music and so on are original to this project. Music was made with the help of me and a few friends (with most of the musical contributions coming from my friend Jon AKA DJ Yoshiman), while everything else has been solo developed by me. There are absolutely no microtransactions or anything of that sort. No catches to be found here - I just wish to share my passion with all who might appreciate it.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How is this game free? I've put over 20 hours into it, and there's still a whole nother mode, somehow? And it's got completely new dialogue? Sure, the writing and pacing are a bit odd at times, but it's just a very good, funny platformer through and through. And if you're a fan of games who introduce a weird gimmick, only to toss it aside after a single level, this game's got plenty of those! Overall, a truly wondrous thing
where's the option to retroactively pay money for this game
Really fun game. And works amazingly on Steam Deck as well.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had played this already back when it originally released outside Steam, and I can safely say that replaying it now the game is just as fantastic and impressive as last time. to me a game that has virtually 150 levels that are all quality and have really nice humor and a great story and is completely free is nuts! please give this game a chance, play it, share it, there's so much earnest and honest love put into this game that it deserves as many eyes as possible!
Yeah, it broke the Very positive (100+ review) recently ! Definitely worth even an Overwhelmingly positive, with how much there is to it !
Psycutlery is a masterful platformer with a ton of content, creative level design, and a surprising poignant story. The fact that this game is available for free is still difficult to wrap my head around.
A game this good should not be free. This is a solid 2D platformer with an interesting mechanic of psychically throwing your spork and enemies, items, and puzzles. The controls are good, the difficulty is fair, the story is pretty good and the content is [b]substantial[/b]. You start with the main game, 50 required levels and 50 optional levels; plus an overworld with plenty of secrets and some extra levels not counted in the base 100. Beat that, and you get a second campaign and story. Beat [i]that[/i], and you get an alternative playmode for the original campaign. Sure, once you get past the first 100 levels, things start to repeat, but (a) I just said "the first 100 levels" and (b) free. One thing I really loved here was the sprite work. There's so many little touches of personality, like the way the main character's pigtails flap when jumping, or how she looks backwards when you throw your spork in one direction and then run in the other. It's just wonderful and helps make everything come alive. No real criticisms, lots of fun, lots of content, strongly recommended.
It's a solid platformer with an interesting gimmick, tons of power-ups of varying fun-levels, something like 20 bosses, secret levels as a reward for really looking around the levels and lots of humor. It might not be your type of humor, but that's no-one's fault but your own MWAHAHAHA The game honestly looks great for an indie game (and I'd put it above every mainline Pokemon game as well as Z-A too) Difficulty is pretty variable thanks to the HP settings and items. Having trouble and don't think you can do it with just a bit more practice? Raise your HP. Close to winning but afraid you'll die? Use a healing item. Or an Invincibility Item. Oh and it's free! Seriously, give it a try. I don't usually play platformers because I suck at them, but it was fun even for me. Finally: Thanks to the creator for making a platformer I actually enjoyed playing - the last one I had this much fun with was probably Spyro 3 (original or Reignited - either is great)
Can't believe this game is free without even the possibility of buying a monetized soundtrack... Absolutely phenomenal, music fits beautifully, mechanics are easy enough to understand, but hard enough to master, story is awesome (damn onion ninjas...), and all of it tied together in a game that is very hardware-friendly.
Really great game overflowing with playful creativity
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.