
Grab, throw, eat, and UTTERLY WRECK everything using a mind-controlled spork in this quirky, story-driven, console-styled platforming dramedy. With an emphasis on variety and a grand sense of adventure, Psycutlery offers a surprising full-course meal, despite all unassuming appearances...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
It's a spoon. And yet, it's also a fork. Or is it either? It's a video game-type thing developed by Skye June (a.k.a. "Thunder Dragon"). A console-styled platformer with an action-adventure feel, complete with an expansive storyline featuring multifaceted characters across a widely varied world.
With an emphasis on variety through the constant introduction of new gimmicks and ways to play, Psycutlery is a game that prompts the question: "what's next?!"

Take control of Lillian the Alien and her mind-controlled spork (that YOU can name). Grab things. Throw things. Eat things. Jump in mid-air up to five times! Bring down an incomprehensible abomination of evil with a single piece of silverware (plus around 30 different power-ups!), and witness copious craziness unfold across Planet Geozaic!
For best results, playing with a controller is recommended (as this is a console-style platformer designed and tested with a controller in mind). Keyboard controls are supported, but not preferred. But hey. Options! Whatever you use, all controls are rebindable to custom user specifications.
Note that this game, though more or less family friendly, may contain some scary parts and dark storytelling moments that might not be suitable for small children.

Yep. All I want is to share my work and keep enjoying my game development hobby (without any of the stresses that come from the business side of things)!
This is the full, completed game. I would like to think of it having ample length and quality comparable to that of a commercial game. It's a completely original work, having been started between 2011 and 2012. All characters, art, music and so on are original to this project. Music was made with the help of me and a few friends (with most of the musical contributions coming from my friend Jon AKA DJ Yoshiman), while everything else has been solo developed by me. There are absolutely no microtransactions or anything of that sort. No catches to be found here - I just wish to share my passion with all who might appreciate it.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How is this game free? I've put over 20 hours into it, and there's still a whole nother mode, somehow? And it's got completely new dialogue? Sure, the writing and pacing are a bit odd at times, but it's just a very good, funny platformer through and through. And if you're a fan of games who introduce a weird gimmick, only to toss it aside after a single level, this game's got plenty of those! Overall, a truly wondrous thing
where's the option to retroactively pay money for this game
Yeah, it broke the Very positive (100+ review) recently ! Definitely worth even an Overwhelmingly positive, with how much there is to it !
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had played this already back when it originally released outside Steam, and I can safely say that replaying it now the game is just as fantastic and impressive as last time. to me a game that has virtually 150 levels that are all quality and have really nice humor and a great story and is completely free is nuts! please give this game a chance, play it, share it, there's so much earnest and honest love put into this game that it deserves as many eyes as possible!
Really fun game. And works amazingly on Steam Deck as well.
Psycutlery is a masterful platformer with a ton of content, creative level design, and a surprising poignant story. The fact that this game is available for free is still difficult to wrap my head around.
It's a solid platformer with an interesting gimmick, tons of power-ups of varying fun-levels, something like 20 bosses, secret levels as a reward for really looking around the levels and lots of humor. It might not be your type of humor, but that's no-one's fault but your own MWAHAHAHA The game honestly looks great for an indie game (and I'd put it above every mainline Pokemon game as well as Z-A too) Difficulty is pretty variable thanks to the HP settings and items. Having trouble and don't think you can do it with just a bit more practice? Raise your HP. Close to winning but afraid you'll die? Use a healing item. Or an Invincibility Item. Oh and it's free! Seriously, give it a try. I don't usually play platformers because I suck at them, but it was fun even for me. Finally: Thanks to the creator for making a platformer I actually enjoyed playing - the last one I had this much fun with was probably Spyro 3 (original or Reignited - either is great)
I was there back when Thunder Dragon brought the world Psycho Waluigi, an iconic Mario fangame so good that you'd swear it was some lost official GBA title decompiled for the PC. And down the line, I heard about the game when the demo dropped and watched its development like a hawk. And I beat the full game before it got ported to Steam, and it's a blast from start to finish. Not to mention this is free. FREE. 100 total levels, a gripping narrative with quirky humor, a whole post-game bonus mode, and it's free as a bird. You have no excuse to ignore it (unless you're not into platformers in which case whatever). If there's any criticism I have, it's to have an option to donate to Thunder Dragon because she deserves a cut of cheddar for something this tight. And I look forward to her upcoming game Telegeddon.
This is probably the best 2D platformer I've ever played, and as an extra, it's also a free game. Psycutlery takes inspiration from some Nintendo IP's, like Yoshi or Kirby, but refines the ideas on those games to push them even further while also having a simple controlling scheme that is easy to learn, with only 3 buttons needed to be press: - One for jumping, an action that here you can chain up to 6 times (you theoretically can do more, but those can't be spammed) until you touch the floor, which resets the counter, which adds floatiness to the movement to give some margin of error to the played, - A second button dedicated to your main attack, which is a projectile that hits the first enemy or obstacle it faces, and once you defeat them, you can grab them to use them as a single use throwing item that does more damage than your main attack. - The last one is a bit situational, since it's for using the power ups that you grab during the adventure, those not only have offensive properties, but also can give some utility, like being invincible or giving extra jumps to play it extra safe. But unlike in Kirby games, they can't be used forever, and once you run out of power, or exit a level, you lose them for good. The story starts being really quirky, and I feel like the humour may not always land, but even at its lowest points, we're still talking about inoffensive jokes, and when they do manage to hit the spot, they are really well-crafted and clever. Around half of the game, the story gets darker, not to the point of a toneshift, but you do feel that the stakes are higher, but even then, you can find that it's still a lighthearted, positive narrative. And now I'll talk about the biggest selling point, which is the level design: For a game that features so many levels, not a single one of them feels bland or bad, and they are all perfectly crafted around a core idea, which gives them a real identity to not feel like a copy of something you've already played several times already. And part of that is how levels are distributed, you have 51 normal levels, and then you have 51 "Golden" levels, which play on the idea that the main stage used, but give it a twist that makes it be totally different, those levels also use a different stage layout that has nothing to do with the original one. I would say that if you ever had a good idea about a gimmicky level for a platformer, this game will most surely feature it. ¿A level where you can't jump? Check. ¿A level where your jump damages enemies? Check. ¿A level where every single box you destroy spawns an enemy? Check. ¿What about one where you transform into enemies and copy their moveset? Also check. I could list even more stages like this, but then I would have to describe every single level one by one, since all of them feature at least one key aspect that made them unique. You also have a lot of bosses to face, which, unlike in a lot of platformer, they're actually really fun to face off, and each one of them feels unique, with no way of fighting being repeated, and they all also have their Golden level where the battles feature some extra twists to make them harder. And in case that more than 100 levels doesn't seem enough for you, the game has some extra things to feature. First it's the simplest one, and it's that the game gives you a sticker on each levle that you beat while playing on 1 HP mode, I played through all the campaing with this and I think that it only makes the level design shine even brighter, since you have to pay attention to everything to play around it, and you can't trivialize any obstacle. Once you beat the main story, you unlock a new mode called Hasty Buffet, where you play with Lillian's evil twin sister, Naillil, and while the majority of the game is the same, it feels totally different, since it's a time trial where you kill almost every single enemy on a single hit, and with those two changes alone, it feels like a totally different game. And once you also beat this, you unlock Splode Mode, which isn't that much of a novelty in comparison, since it only makes every enemy and block explode when defeated. But even then, it's something nice to have for a replay which can give some differences on a rerun. The soundtrack is also great, packing a huge number of different songs that fit the mood of all the levels, and also some of them that are assigned to some specific characters thanks to the use of leitmotifs when they're present on screen. Anything else I could say wouldn't make justice to the quality of the game, so I can only recommend it once more, and affirming that having such perfect game for free means that there are still some developers that keep their love and passion for the video game industry.
A game this good should not be free. This is a solid 2D platformer with an interesting mechanic of psychically throwing your spork and enemies, items, and puzzles. The controls are good, the difficulty is fair, the story is pretty good and the content is [b]substantial[/b]. You start with the main game, 50 required levels and 50 optional levels; plus an overworld with plenty of secrets and some extra levels not counted in the base 100. Beat that, and you get a second campaign and story. Beat [i]that[/i], and you get an alternative playmode for the original campaign. Sure, once you get past the first 100 levels, things start to repeat, but (a) I just said "the first 100 levels" and (b) free. One thing I really loved here was the sprite work. There's so many little touches of personality, like the way the main character's pigtails flap when jumping, or how she looks backwards when you throw your spork in one direction and then run in the other. It's just wonderful and helps make everything come alive. No real criticisms, lots of fun, lots of content, strongly recommended.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $3.8K | 52 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 58 | 88% | Free | |
| $25.6K | 51 | 94% | $12.99 | |
| $5K | 70 | 94% | $4.99 |