
Your entire life has been a lie. There are catacombs under every home and building, stretching down for miles. Something calls you deeper into the labyrinth. Delve into the depths, and discover the monstrosities below.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Welcome to the world of PSYCHOPOMP.
There are catacombs hidden under every building in the world.
Everyone knew about them, but lied to you about them your entire life.
Descend into the depths, and see what awaits below.
Psychopomp is a short Psychological Horror Dungeon Crawler.
Something is wrong with the world, everything is not as you remember.
You don't know why, but everything draws you to the Earth, to the tunnels below. Do the answers await you there, or is something far worse in store?
Classic 3D Dungeon Crawler Gameplay!
Unique Creatures and Enemies, all sorts of bizarre horrors await you below!
Strange Secrets to Find!
Bizarre characters to encounter, maybe some friends along the way?
Explore a unique and atmospheric world, and uncover the lies that have covered it all up!
Enter the catacombs, and immerse yourself in a world that only grows darker the deeper you get.
Keep your wits about you, watch your back, and survive.



Genres
Stats
Languages: English*, Japanese, Russian, Portuguese - Brazil, French, Spanish - Latin America, Georgian*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LET ME SPEAK TO THE PEOPLE PICCOLO LET ME SPEAK THEY NEED TO HEAR THIS THEY NEED TO HEAR THIS IM NOT A BIG FAN OF THE GOVERMENT IM NOT A BIG FAN OF THE GOVERMENT IM NOT A BIG FAN OF THE GOVERMENT IM NOT A BIG FAN OF THE GOVERMENT
juego todo hermoso dios, vena te amo dame un martillazo en la cabeza
brain aaaaa brain aaaaaa
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is SO interesting. It really feels like a novelty the way it's designed. For a free game, I HIGHLY recommend giving it a try! With the limited gameplay hours I have on record, I was able to explore every part of this game! So that just goes to show how short and sweet this game is. No stone unturned, I managed to get every achievement, and find every secret within the matter of 2.3 hours. The moving mechanics can be a little difficult to get use to, and it does really reduce the overall quality of the game, but I was very easily able to move past that and enjoy the game. Other critiques I have with this game would be the lack of a menu or way to exit the game. Pretty much the only way to exit the game is force quit the game. It's not that big of a gripe, but still. This game has levels to it, and there are multiple ways to die in each level. Consider this game kinda like sonic the way if you die, you're sent all the way back to the beginning of the level. Thankfully, there's no way to ruin all your progress, so consider it a gripe if you find that to be frustrating in any way. Personally, I think it just makes this game less boring, and a little more challenging. My last gripe is that for cutscenes, the text goes by way too fast, and I read slow :( The story is a little convoluted, but I think it's supposed to be this way. I did really enjoy the atmosphere of this game! Very grungy and unique! I also really like the art style for this game! Both in the actual digital art, and how the 3D figures are designed! After taking a quick look at the other games that continue this series, I can tell that a lot of the things that have happened in this game are carried on, and so the story continues! A large part of this story is unknown because it doesn't delve too deep into character backgrounds. So for now, it's going to remain speculative. Overall, this game was fairly easy, while still remaining to be challenging at times. At least for me, I never ran into problems knowing where I should go, or what I should do, so the story progressed very naturally. Nothing ever felt repetitive because of how short everything was. It just felt like a nice experience altogether. Although there weren't many puzzles, it still felt like a puzzle game the way you'd try to find your way through the game.
Игра ощущается как пытка
Mercury
This is the game that made Fading Club a household name. If you like this then you'll like the expanded version called Psychompomp GOLD.
yo que soy un psiquiátrico de mrd puedo confirmar que este juego es un sueño promedio un lunes después de tener una semana totalmente desconectado de la realidad. Recomendado 10/10
peakkkkkkk
A short psychological horror game with an interesting story, fitting soundtrack, and levels that fit the psychological horror theme.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.6K | 287 | 78% | $24.99 | |
| $67.2K | 193 | 92% | $11.99 | |
| $58.8K | 135 | 78% | $29.99 | |
| $8.3K | 25 | 76% | $16.99 | |
| $4.1K | 143 | 59% | $0.99 | |
| $3.9K | 17 | 76% | $10.00 |