
A dangerous trend has emerged among young people: they are evading reality by taking permanent refuge in a new entertainment medium known as DMovies! Rescue young Sayaka from the DMovie she’s trapped in!
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A dangerous trend has emerged among young people: they are evading reality by taking permanent refuge in a new entertainment medium known as DMovies, which allows people to immerse themselves in a world of virtual realityand become part of a movie.Some of them remain in that alternative reality for so long, their bodies ultimately give up and die. These people are known as Sinkers.
The government has created a new special division composed of agents known as Diamond Dogs, whose mission consists of entering the virtual reality worlds of the DMovies and rescuing the people trapped in them.
Join Diamond Dogs Ryo and Maria in their mission to rescue young Sayaka from the DMovie she’s trapped in before it’s too late.
Features:
6 stages full of action and nightmarish creatures
Select from 2 playable characters, each with their own unique skills
Rewind/Turbo function: repeat something until you achieve perfection, or speed things up
Save state function: save wherever you want to in the game, and restart from that exact point
Screen filters: select from several filters to modify how the game looks (retro-style monitor, black-and-white, etc.)
Gallery: view images from the original game’s manual and box design
Cheats function: activate cheats that will make your mission a lot easier (infinite lives, invulnerability, etc.)
Jukebox: listen to the 13 music tracks included in the game whenever you want
※ This game is re-release of “Psycho Dream” which the first launched in 1990s for home consoles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
Uses Pennywise's publicly available English Patch. The work he and his team did on the game is the biggest technical effort present here, as this release is an emulated version of that. Tried running it on a 4 year old version of bsnes and it works better. Not only that but I noticed some inaccuracies. One of the tentacles of the first boss doesn't display properly which is kind of a big deal since you'll be receiving damage without knowing what hit you. In the subway section of Track 2 some of the enemies latched onto the passing trains don't show up. The second boss' projectiles don't show up. That's about where I stopped playing so there might be more. The UI is pretty poor, I've seen bootleg DVDs from 2005 with better UI. The manual is a nice bonus, but it's untranslated and even has some truly puzzling stuff like the control graphics being removed. I imagine this is because of Nintendo copyright over SFC controllers, but instead of replacing it with a generic controller graphic, the controller picture is absent and the controls are painted over with some MS Paint squares. Shockingly slapped together without much care, even for a low budget release.
Edit: The emulation issues on the first boss have been fixed. Thanks dev! I generally recommend ALL of Ratalaika's/Edias ROM-in-a-box setups, and this is no different. The emulation is built on Ares, which uses Byuu/Near's SNES core. As such, the emulation quality is state-of-the-art (And properly credited). The UI is simple, clean, and has all the features you could ever want. Also, it's neat that there's now an official English translation! The price is a bargain, as the original cart is usually ~$50. Psycho Dream itself is great, particularly if you like obscure Japanese titles. Check the SNESdrunk video for good review of the game itself.
ゲームそのものについてはスーパーファミコンのゲームで、アクションゲームとしてはだいぶ大味ですが世界観などは独自性があり、夢幻戦士ヴァリスシリーズなどが好きであれば問題なく楽しめる内容です ただこのソフトだと、1面ボスの触手が本体からの1本しか見えない(実際には本体から2本+壁から1本出てくる)ので、避けようが無いという致命的なバグがあります。私はソレを確認した段階で萎えてしまってそれ以降をプレイしていないのですが、英語のレビューを見る限り2面の電車シーンでもザコ敵が見えないバグがあるようです ゲーム起動時に出るUIも手抜き感満載で萎えます。ただ面セレクトなどが手軽に出来る点は便利です(面セレクトに関してはコントローラを二つ繋ぐことで元々ゲームに搭載されている裏技が使える) 一応、Switchのスーパーファミコン Nintendo Classicsでもプレイ出来ますが、説明書が無いのが致命的です(説明書にはオープニングだけでなく、エンディングも文章で掲載してあり、説明書が無いとストーリーの導入と後日談が判らなくなります) またPCであればプロジェクトEGGでもリリースされていますし、こちらには説明書もPDFで見ることが出来ます。しかしベタ移植ですしプロジェクトEGGならではの面倒くささはあります 総評として、プレイするだけならSwitchのスーパーファミコン Nintendo Classicsがいいですし、説明書が見たい方はプロジェクトEGG版が良いです。どうしても無敵とかのチート機能が使いたい人はこちらのバージョンで良いでしょう
Directed by Kenichi Nishi who would go on to design Moon Remix: Rpg Adventure, you’ve stumbled onto one of his early works. In an ideal world you would find this randomly in a library or in a less ideal world a used games store. Unfortunately game collectors have hoarded all of the copies of this game making it a huge luck that you’ve stumbled onto this game through steam. This game has that 80s-90s old school anime feel that you’d find while late night watching something like vampire princess miyu. The plot is an early disaffected people lose themselves in virtual reality and must be freed by someone else. With save states the game design stands up well in modern day. The sprite work and design is interesting. The best way to play this is to buy or download it and immediately play it. Look up a longplay if you get stuck on stage 6. Getting a legal translation and copy of Psycho Dream in 2025 wasn’t on my radar but I’m glad it got rereleased in an accessible legal way. Stop reading this and go get lost in Psycho Dream.
🗼 It's like you spotted a weird unknown cartridge on the store shelf, but since you're partial to retro anime style, you give it a chance without a second thought. It's not the most complex, but definitely an old straightforward action from 1992 (if RIOT sounds familiar, that tells everything you need to know). Simple power-up upgrades, minimal platforming, no secrets, modest duration, sometimes weird hitboxes. Unfortunately, no plot in the game itself, but the controls are fine, the graphics are great, and the mysterious atmosphere is well created, as is the music. The emulation isn't the best, as it has minor graphical bugs and A LOT of slowdowns, which is basically your main enemy (don't know if it was like that on the native hardware). Simple working shell, but the manual isn't even translated (sad). You should understand that this is an EXTREMELY niche release (not even «VALIS» level) from a small dev team. Regional prices are at least present, but if you have doubts about buying, definitely wait for a significant discount, otherwise you might be disappointed.
This release has some visual bugs that could make it a frustrating experience and the Menu UI is quite bare-bones. The included filter options gives easy access to decent CRT and even LCD masks with no need to mess with numerous values to make it look good. The extras which include box and cover art, a jukebox, and the original manual are appreciated but the manual is untranslated and the controls are painted over which is a weird thing. Issues like the first boss only showing one of its many tentacles (EDIT: This has been fixed), the train enemies only displaying after they jump from it and the credits showing behind some of the background layers, could be fixed with a patch and make this a great package for a classic game.
特にソフト紹介に書いてはなかったがヴァリス作った日本テレネット産の 1992年にでたSFCのアクションゲー。 特にほめる部分もない操作性やバランスもいいとはいえない微妙な作品です。 こういう小出しはもういいんでさっさとテレネットコレクションsteam移植してください。
The emulator sucks, the game is mediocre and boring, I beat it under an hour. Riot has a history of generic and great games, but this one is just bad. Music, controls and gameplay sucks. Though Maria is hot, her design reminds me of the robot chick in Jason X, and the plot and concept is not bad. Though this port isn't bad, it's just lacking, dead in the inside. Achievement doesn't add publicly nor it add +1 on your library. It's just another bad port of an obscure game from the same creator of the Valis series.
A beautifully haunting piece of gaming history, unfortunately overshadowed by its even more terrifying emulation issues. Psycho Dream is an extremely interesting, yet unfortunately flawed, action platformer that was originally only released for the Super Famicom in 1992. Even at that time, the game was met with very unfavorable reviews and considered a pretty bare bones experience by comparison. And while sadly I would agree with such sentiments, I think as time progressed people were able to find more appreciation for the title and enjoy it for its incredibly weird and psychedelically designed world. Make no mistake though, [b] as a game [/b] ,Psycho Dream is a [b] VERY [/b] bland and generic action platformer. It works, but its just not that fun. The hit boxes are all over the place, the level design is almost non existent, and the story is...well, its stuck on the manual... [b] completely untranslated. [/b] However if I'm being honest, Psycho Dream seemingly puts its gameplay and level design in the passenger seat while letting its visual presentation, crazy-ass music, and super interesting story, take the wheel instead. [b] This [/b] is where I think [b] most [/b] people will find their value. And if that sounds worth $6 bucks to you, then go have your fun. But before you do, just be warned...this games emulation is pretty shotty. It graphically doesn't look the best & has a plethora of minor graphical bugs & issues to boot. Nothing game breaking, just layering issues and a title screen that jitters like it has nerve damage. The UI is also just f%^&ing ugly. Its serviceable, but absolutely makes it feel like a cheap knock off. In short, its a cool bit of obscure history with a cool dark theme, wrapped in a generic action platformer and shotty emulation. If your love for the obscure outweigh any of those negatives, then you could do worse than Psycho Dream. But maybe wait for a discount...
Эмуляция ужасная, финальный босс файт сломан, фильтры только делают картинку хуже, "пиксель перфект" качество лучше картинку не делает... Ахахаха мдаааа, как можно было так плохо сделать эмулятор для игры 92го года... Фиксите свою дрисню я сосал у гибона
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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