
Have you ever wanted to be a psychiatrist? Now you can! Be a shrink for 14 days. Meet 14 patients with unique story of their lives. Diagnosis, treatment, chosen dialogues have impact on history of patients. The choice is yours.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.75−81% | 128reviews | 40% | — | $2.9K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mental
psychiatrist
why is everyone shirtless
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gowno. zepsute sterowanie i gowno zadania z ktorych nic nie wynika. brakuje nawet menu w grze.
This game needs some improvements ... I talked to 3 patients, then the door started to knock, I clicked on the door and I kept seeing faces (I am guessing the potential patients?) Overall a nice concept but not a fan of rushed projects. There's not really paid attention to UI or UX design. I'd recommend playing this if you don't mind an unfinished game. But if you want to play a game that includes some sort of tutorial, this game doesn't have it (yet)?
I already played a game similar to this but done better. Had live action FMV AND basically done the exact same way with the same script. Shameful Edit: I just found out this game was made by the same person as the game i thought it was ripping off My apologies now the only reason i don't recommend it is because the mouse moves off screen. The Animations are definitely ugly but knowing now that they made both games I feel bad for even comparing it
superancka gierka z random 20 cheap games g2a 2017 rok. prawdziwy psychiatra przy tym arcydziele to zmarnowane pieniadze. na medycyne tez nie trzeba isc podobno jak sie przegra 5 godzin to sie dostaje papierek na leczenie innych, takze nerwow tez mozna zaoszczedzic i olac studia. po 10 godzinach gry mozna ordynatorem hcp zostac, ale to trzeba wszystkie trafne rady dawac jak np. "ojciec cie bije to twoja wina idz sie zabic bo jestes smiec" albo zasugerowac ze rodzina i bliscy to tak naprawde reptilianie przebrani za nich. doslownie sie czulam jak ordynatorzy z tej wspanialej instytucji. mozna ludziom mieszanki lekow robic, wysylac do wariatkowa i pomagac oczywiscie w walce z chorobami psychicznymi. fajowa gierka idealna na olanie spania i zanurzenie sie w fabule.
Psychiatrist Simulator, developed and published by Eathrabaria, is an unconventional narrative-driven simulation that places players in the role of a practicing psychiatrist over the course of a two-week in-game period. Rather than focusing on traditional gameplay systems like resource management or skill trees, the experience centers almost entirely on conversation, diagnosis, and the moral weight of decision-making. Across fourteen days, you meet a rotating cast of patients, each presenting their own psychological struggles, personal dilemmas, and unpredictable behaviors. The core premise is compelling: as a mental health professional, your words and treatment choices may influence the direction of someone’s life, for better or worse. The structure of the game unfolds through a sequence of consultation sessions. Each day typically includes multiple appointments, and during each encounter you must respond to patient statements, ask follow-up questions, and decide on treatment options ranging from medication to counseling approaches. Dialogue choices are the primary mechanic, and the tone of your responses—whether empathetic, dismissive, clinical, or probing—shapes how patients react. The game attempts to simulate the complexity of therapeutic relationships by showing emotional shifts in response to your behavior. Some patients become more open and cooperative when treated with care, while others may withdraw or escalate if handled insensitively. One of the most distinctive elements of Psychiatrist Simulator is its tonal unpredictability. While the premise suggests a grounded depiction of therapy sessions, the writing frequently veers into dark humor, surreal scenarios, and exaggerated character traits. Some patients’ stories touch on sensitive themes such as trauma, addiction, or personal crises, while others introduce bizarre or absurd elements that blur the line between psychological drama and satire. This fluctuation in tone can make the experience feel unique and unpredictable, but it can also create moments where the seriousness of certain topics feels undercut by abrupt stylistic shifts. Visually, the game adopts a simple 3D presentation built around modest environments and character models. Consultations take place in a straightforward office setting, with expressive facial animations attempting to convey emotional states. The presentation is functional rather than polished, placing emphasis on dialogue text and decision prompts rather than elaborate cinematics or environmental detail. While the minimalistic design keeps the focus on narrative content, it may leave players wishing for greater visual refinement or more immersive staging. The interface is straightforward, though at times it feels basic compared to more refined narrative simulators. The appeal of Psychiatrist Simulator lies largely in its experimental concept. Few games attempt to simulate the role of a mental health professional in such a direct and dialogue-heavy manner. The idea of shaping patient outcomes through nuanced conversation is inherently intriguing, and moments where your choices visibly influence a character’s trajectory can feel impactful. However, the depth of these branching paths varies. Some decisions create noticeable changes in patient behavior or endings, while others seem to funnel back into similar outcomes regardless of approach. This inconsistency can occasionally diminish the sense of agency that the game aims to provide. Another aspect that divides players is how the game handles its subject matter. By dealing with mental health themes without extensive contextual framing, it sometimes walks a fine line between exploration and oversimplification. Certain scenarios may feel exaggerated or lacking clinical nuance, which can affect immersion for those expecting a more realistic simulation. On the other hand, players who approach the game as a stylized narrative experiment rather than a faithful medical representation may appreciate its willingness to tackle difficult themes in unconventional ways. Pacing is relatively brisk, with the two-week timeframe creating a compact arc rather than a sprawling campaign. The episodic nature of sessions gives the experience a vignette-like quality, where each patient encounter feels like a short story within a larger framework. This structure prevents the game from overstaying its welcome, but it also limits long-term character development. Relationships rarely evolve beyond the span of the designated sessions, making some narratives feel condensed or incomplete. Ultimately, Psychiatrist Simulator stands as an experimental indie project that prioritizes narrative interaction over mechanical complexity. It offers an unusual perspective rarely explored in gaming, challenging players to navigate ethical dilemmas and emotional conversations rather than combat scenarios. While its uneven tone, modest presentation, and inconsistent branching may prevent it from achieving its full conceptual potential, it remains an intriguing attempt to translate the dynamics of therapy into interactive form. For players interested in narrative-driven experiences that explore psychological themes through dialogue and choice, it provides a distinctive—if imperfect—journey into the simulated world of psychiatric practice. Rating: 5/10
Aslında özellikle yeni çıkan oyunları kötülemekten uzak duruyorum, gelişme süreci var sonuçta ama bu oyun 2018 tarihinden beri var ve malesef oyundan çıkış butonu bile yok! Ses vs ayarları yok! Dil seçeneklerinden hiç bahsetmiyorum bile çünkü o da yok :D Aslında kapsamlı bir oyun olabilirmiş ama yarım bırakılmış gibi..
Tragedia.... Brak menu, brak napisów. Gra nie chce streamować obrazu w OBS
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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