
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 109 reviews with recorded playtime.
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
lets go parkour goes brrrr
Peak platformer with a good soundtrack. 10/10
This game scratched an itch that I didn't know I needed. It felt good after a over a year of being inconsistent with my favorite hobby (gaming) to finally find my full passion again with this game. I loved getting lost in this game and feeling so accomplished when I finally made progress. The art is also a perfect blend of a art style from the past mixed the fluidity of a modern game.
I played this game late last year and put it on hold because I had trouble getting through an area in Castle Sansa until I realized that I needed the Cling Gem to get through it. Recently I decided to start a new game and managed to finish the game in about 5 and a half hours and had a great time with it once I figured out how/got used to the wall kicking. Combat is not a huge part of this game (There are only two “Bosses” in this game) rather there is more of an emphasis on puzzle solving and movement which was definitely refreshing for someone who has played numerous Metroidvania games in the past. My only gripe for the game was going through “The Underbelly” for the first time as stumbling through the darkness was kind of annoying until you acquire the Ascendant Light Power-up. Overall despite the short game, I had a great time going through it and I would recommend it for anyone who’s looking for a 3D Metroidvania or simply a game with fun movement.
very fun game, also cute protagonist
The legend of furry mario souls prime 64: now with pants
Pseudoregalia is a love letter to the era of the Play-station one and Nintendo64. Expect platforming puzzles and incredible combat with a Z target function very much like one you find in Ocarina of Time. Not a huge fan of Metriodvanias so I had some frustrations with exploration. If you miss the early 00s gaming scene however, this is the game for you. Also the Jackalope is bad af.
Tough I would like the game itself to tell me some of the more advanced techs I really like how the game feels and the way it handles combat. The first ~1.5h feels weird and confusing at times while you figure out where to head next, but after finding some abilities it kicks off and becomes a really fun time.
I refunded because altught it seems fun i could not get past the tutorial because the game kept freezing. I even updated my pc graphics driver but it still froze at points. I would buy it again if someone can help.
This is a good game and I do recommend it, but I have some qualms. I am a big fan of both metroidvanias and platformers, but though Pseudoregalia has lots of satisfying moments of pulling off long combos of complicated movement, it never really got me in the zone in the way that other games like it have. This is mostly due to the different movement abilities you gain access to feeling just a bit off to me in terms of how they control. The button that is used for the slide is the same button that is used for the ground pound so occasionally you plummet to your death because you were a bit too slow with your button presses, the wall run is very satisfying and fun to use but requires you to be touching the wall already and there is no way to close the distance when you are already in the air (aside from the wall kick, which is a tiny dash that kicks you off in the opposite direction when you reach a wall with it). The game also feels a bit... confused, maybe? [list] [*]There is combat, but only barely, yet it ends with a boss fight, but the fight is not difficult, just drawn-out due to you only having a three-hit combo. [*]You can throw your weapon, but this is literally never used, and you either discover it by accidentally pressing the button for it or by reading the extended explanation for your weapon in the pause menu. [*]There is movement tech that is never explained to you anywhere, like bunny hopping and back flipping, but then there is some tech that IS explained to you, like cancelling your ground pound, but only if you go to the extended explanation for it in the pause menu and not when you first get the ground pound ability. [/list] Again, I think that it is a good game and I do recommend it (especially if you are a fan of the genre), but finishing it left me just kind of feeling meh. 6/10
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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