
An arcade-style controller-friendly physics-based RTS game
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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That sure was a prototype alright. My experience was, hold the "target/attack" button and point at enemies, collect the money they drop to make more units, and repeat until you finally blow up the enemy base. 6 or 7 missions with different landscapes, but still doing the same thing. It seems like there might have been supposed to be more mechanics/strategy to do, based on reading the other reviews and looking at the videos, but I didn't experience that. It's really good looking though and it was fun to amass big armies I encountered two issues: - Steam told me the game needed to have a VR headset, and it crashed after launching, but it worked after I did the download_depot trick - Level 4 has a bug where an invisible impassable wall/area insta-kills any unit that walks into it, so you can't progress, but I was able to just hit the "Next mission" button
☀️
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Concurrent players on Steam, sampled daily since tracking started.
you should add some AI soldiers so that you can do one thing and they can do another thing just to make it fair because the enemy AI can send a army to to every single spot about to go/attack but still is still good
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