
A sci-fi story about friendship, love and what it takes to be human. Embark on an action-packed adventure to recover what was taken from you by a strange race of invaders. Survive PROTOCOL 11.
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About
Follow Phil across multiple worlds, in a action packed search for justice. Embark on an adventure to recover what was taken from you by a strange race of invaders. Craft resources for your journey. Fight your enemies as you like. Annihilate them without mercy or give them a silent end while you attack from the shadows. Go through different scenarios accompanied by a peculiar and improvised ally. Survive PROTOCOL 11.
✔️ Explore ➤ Go through different hand-crafted scenarios, each with a unique and different atmosphere. Beautiful platforming and advanced movement: double jump, wall jump, dodge, edge grab. Find your way through barriers and obstacles and avoid enemy traps.
✔️ Craft ➤ Create different accessories and consumables to use during your adventure.
First aid kits, grenades and knives are some of the items you can create to help you on your journey. There's even a Jetpack!
✔️ Combat➤ Face different enemies, with special attributes and strengths. Bombers, medics, snipers, and the devastating juggernauts!
Choose how to defeat them, stealthily and tactically, or in a direct confrontation. Challenge your skills by fighting bosses and mini-bosses. Turn enemies into a red pulp and see in detail the effect of your weapons with our Gore System.
✔️ Customization ➤ Customize your character and your partner the way you like with different outfits and even choose a name for your ally!
✔️ Weaponry ➤ Play with different weapons. Shotgun, assault rifle, submachine-gun, mines, flamethrower, bazooka, sniper rifle and more will be in your arsenal. Craft silencers for a silent approach.
✔️ Gathering ➤ Explore the different maps in search of materials necessary for the construction of useful attachments and consumables.
✔️ Collectibles ➤ Find various secrets such as collectible cards along your journey. Search in every corner.
✔️ Upgrades ➤ Get new upgrades for you and your companion.
✔️ Lookouts ➤ Use your companion to explore the environment and plan ahead your strategy to defeat your enemies.
✔️ Campfires ➤ Take a moment to sketch the memories of your journey, customize your character, check your inventory and take a short break to recover your energy.
✔️ Native customizable gamepad support for most controllers.
✔️ Fully voice acted by Alexandria Johns, Francine Padilla and Richard Mendez.
✔️ Ultra-wide support.
⌛ Special guest appareances from the indie world, such as Issac, Dr. Fetus and a secret special character!
⌛ Multiplayer Bots.
✔️ Multiple language support for English, Spanish, French, Chinese (Simplified), Japanese, Korean, German, Russian, Portuguese, Thai, Italian. This list will continue to grow as there's demand for new languages.
As we continue towards Episode 2 and 3, we might release them as separate DLC or we might include them in this same package and we will gradually increase its price as we release them.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1] Надеюсь разработчик не забросит игру и она выйдет из раннего доступа! [/h1] Наконец-то! Наконец-то я за долгое время нашел и сыграл в ИНДИ игру, в которую приятно играть! В инди игру в которую интересно играть не смотря на весь инди шлак в который я играл в последнее время! Будет крайне обидно если эта игра станет менее популярной чем помойные игры "Взлом жопы" или "Есть 2 стула"! Покажите вашему Agafonoff https://steamcommunity.com/profiles/76561198028381846 которому все жЫпу лижут и пишут ему на стене какой он бог РУ геймдейва расхваливая его игры в стиме. Покажите ему какого качества должны быть инди-игры, а не его куски кода которые имеют очень положительные отзывы т.к. наше русское дЫрьмо нужно продвинуть! Steam Greenlight я скучаю по тебе... Верните его... PROTOCOL 11 шикарная инди-игра! Можно назвать одной из немногих золотцем в куче ИНДИ дерьма Steam. +Музыка. У игры шикарное музыкальное сопровождение. Хотя и немного композиций, но надеюсь в полном выходе будет больше. +Рисовка. Она по началу показывает какая она кровавая в первом уровне, а потом показывает какая она милая. Что выглядит довольно неплохо! Понравилась прорисовка ранений героя. Чем больше он ранен тем больше он выглядит раненым, мелочи конечно, но приятно. +Крафт. Так же прикольная система изготовления разных предметов. Но пока игра в раннем доступе предметов мало и изготавливать по сути нечего. Из-за этого получается, что у тебя нет дефицита ресурсов и можешь чуть не постоянно кидать все гранаты и прочие ништяки которые ты можешь изготовить. +-Игра сложна и легка. Сложна тем, что противники бьют больно, а аптечку изготовить нельзя, только выпав из врага можно ей полечится. Да и противники довольно быстрые и так же могут быстро убить тебя. Но все эта сложность меркнет из-за того, что если тебя убьют то по сути ты не начинаешь с контрольной точки заново, а просто возвращаешься к этой самой контрольной точке т.е. ты залетел в самое пекло и успел убить двоих! Тебя вернут на КТ, но убитые тобой враги останутся убитыми. Из-за этого игра становится легкой, что кому-то это будет считать +, но как для меня -. +Стелс система. Можно убивать противников как в открытом бою или же попытаться завершить бой стелсом и убить всех тихо. Конечно система глупая, враги не реагируют на трупы своих товарищей, а из-за этого можно практически всегда убивать всех стелсом, конечно бегая постоянно на костер и изготавливая ножи для убийства т.к. они ломаются. Но как возможность пройти уровни без открытых боев это я считаю тоже плюсом. +Озвучка. На английском языке правда, но игра тут полностью озвучена! И тут хочется добавить! Например в Nier automata или Monster Hunt World присутствуют так называемый эффект Новеллы. Это когда вроде бы идет диалог, но персонажи не говорят и ты должен читать! И вот знаете таким гигантским компаниям которые сделали эти 2 игры и видя немых персонажей, хочется показать средний палец и ткнуть в лицо! В то время как разработчики PROTOCOL которые ноунеймы по сути озвучивают полностью игру! Ну да, куда бедной студии Capcom делать полную озвучку в Monster Hunt World которая стоит около 3К рубасов по скидке по сравнению с такой гигантской ИНДИ компанией SETENTIA studios делающая PROTOCOL 11. И да я понимаю, что масштабы озвучивания строк у игр разные, у PROTOCOL 11 строк куда меньше будет чем той же NIer. Но вот просто представьте тот же ведьмак 3 где половина персонажей делали вид, что они что-то говорят и заставляли бы читать сабы. Но у ведьмака 3 с этим все в порядке и все диалоги озвучены. Как и в этой игре! Вот например в PROTOCOL 11 я бы мог простить не озвучивание (экономии ресурсов) персонажей т.к. это маленькая игра, но люди стараются сделать ее максимально хорошей! Но я не могу простить тому же Capcom эту самую экономию ресурсов с ее доходами! Это однозначно заслуживает только положительной оценки! Игра на данный момент в раннем доступе и из-за этого она короткая и кажется неполной. Но я буду верить, что разраб доведет игру до конца.
Great game! Highly recommended!
Protocol 11 #Protocol11 Episode 1 Firstplay #2023 https://www.youtube.com/watch?v=IWvvPPliX_4
If you like fast paced platformers with interesting environments and cute art, this game might be just for you. I haven't finished the game fully just yet but so far I am enjoying it quite a lot and even with a couple of small bugs here and there I would still recommend this game. The beginning of the game (as well as mid game) has nice plot twists that make a simple story much more entertaining and gives you a clear idea of what you are doing and why. Also, the game has cute little collectibles that can be discovered and I just love that! Definitely recommend for the price this game is asking for :)
One of the most well thought out indie games I've played in a long time. It's constantly in places between innocent and cute, and brutal and dark. The controls took a minute to get adjusted to, but then they quickly became intuitive. Really smooth.
This game is rad and I barely scratched the surface. Sound design is on point. Characters all look really good and the gameplay is SMOOTH. Having a lot of fun so far. : ) Gonna reccomend to others!
Worth Buying. This game is quite the interesting sidescroller. At first it reminded me of Metal Slug the way the combat and weapons work, but then I realized there was actually quite a bit of depth with it. Even tho this game is 2D, it includes crafting, different weapons, and upgrades. In addition, the story line is dark and intriguing, and the combat is challenging. There are couple small buggy things such as audio being a little weird when multiple sounds are happening, and a strange bug that will launch you into the air if you jump on a wall just right. But none of them kept me from eagerly playing through Chapter 1. I am looking forward to future Chapters.
..::| EDITED TO REMOVE FIXED BUGS, thanks team! |::.. Played through the first episode. Overall I really enjoyed this game! I took notes along the way of bugs I encountered so I will list those below, I hope it is helpful to the dev team. Really impressive that such a small team put this out, congratulations to the team! Some things I really enjoyed: - The sound the larva make when you pick them up, adorable. - I REALLY like the "draw" mechanic at the campsites, even when running low on supplies this was always the first thing I did when getting to a new campsite. I wondered at first if it was going to be one art piece that gets more detailed (pencil sketch to colored and then shaded) but I also like seeing a new piece each time (almost, seems like the last 3 campsites had the same art.) - There was a room you entered through a doorway where you pick up the 2 handed AK, I really like the visual effect on the foreground of the screen, almost looked like foggy frost, really nice effect. - The overall look of the game (UI, environment and characters) is really nicely done. - The sounds, both music and SFX was really nice and felt really... full and punchy if that makes sense, good impact sounds. - The episode end (no spoilers) was really cool! Comments/bugs: - There was some grass texture tiling issues right before you get into the detention center. The brown grass. - At the first campsite I crafted a larva grenade but it never showed up in my weapon wheel, even when I had the larva grenade selected. This seemed to be the only time I found this bug, otherwise when I crafted them I could see and use them from my weapon wheel. - I got stuck on the wall to the left below the door that you open using the lever next to the blond woman you talk to (I forget her name, maybe anna??) When I got stuck on this wall my frame rate dropped to 3 and I ended up having to restart to checkpoint, this fixed it. - My robot friend got stuck between two narrow walls while I was in a battle. After all enemies were killed, robot friend returned to me. - I picked up the "x-dew" card and scanned the QR code, this didn't seem to work, it just googled "DEW,LVL 277,SPORTY". - The second card I picked up "Granola Dove", the QR code would not scan. These cards are adorable, really cool collectible idea once it is working :) I hope these notes are helpful, thank you for giving me some fun and I will be here to play the next episode!
So much fun!! Beautiful art/design/music. Well done.
3/10 random bugs all over the place that randomly happen use save point and now screen is locked on save point well i walk off cant see pause menu, not showing up for some reason weapons not working but still using ammo enemies not seeing you pushing a box and for some reason this one box moves at 0.10 times the speed, even when falling. thought it was stuck in the air at first enemies following you to spawn, killing you every time you spawn back at that spot..... unkillable enemy that follows you for a small part of the game following me across the entire game..... until i quit and reloaded. that thing killed me at least 30 times.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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