
In Prosperous Universe start your galactic empire by trading on the real-time market exchange with other real players. Build your 1st base from humble beginnings & watch as your business flourishes with complex supply chain strategies. Economics, politics & realism fuel this immersive business MMO.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, German*, Russian*, Simplified Chinese*, Finnish*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
付费和UI难看、机制复杂都无所谓,但是几分钟掉线一次是真受不了。
劝退 , 不购买PRO订阅你的账户则不在服务范围内 , 开发商可以随意删除账号 . 账号玩着玩着就没了
Amazing ExCell simulator! Quite restrictive in free2play side but most new players will not survive untill they will pay for PRO acces. Like local contracts and ship limits in free to play is concerning for me. Imaganing in future there will be posibilyty to have 1 single ship and work as contractor with some single p survival elements. Base building and company manegement is cool. But in such universe there should be posibilities for adventurists and selfemplyment ^^
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deep Sim with the challenge of time. A flurry of decisions require lots of planning to ensure everything is accounted for and covered. Great community with lots of discord sites to support whatever kind of game you are looking for this to be. Farmer, Miner, Manufacturer, the options are rich and very diverse.
I've spent at least a few hundred hours in the ~500 days I played this game, but that won't show here as it was done in the superior browser version of the game(extremely useful community-made plugins are browser-only). Overall, I recommend this game as I feel that the enjoyment I had in the time that I played was worth the price of subscription. This comes with the caveat that the enjoyment became lost after these ~500 days of playing, and I ended up leaving. The late-game user experience simply isn't designed to scale with higher base counts and production, and just keeping your company's production running becomes a daily chore of hundreds of left clicks through menus buying the same supplies to send off the same cargo ships every day. Shipping automation is thankfully on the [url=https://prosperousuniverse.com/roadmap]development roadmap[/url], but development speed is glacial and nobody in the community expects this to come to fruition for years. I don't blame the devs for this, given the 2(?) man operation, but it is really unfortunate. Also an issue only late-game players face is the lack of late-game content. The early-access state of the game becomes apparent when you investigate all of the recipe trees and realize there's no real goal for you to chase, besides making money and materials for the sake of it. Early and mid-game players don't have to concern themselves with this, as their goal is to establish their company and expand their production recursively. However, this expansion is not linear, and base counts become logarithmically(?) more expensive the more you get. Eventually you have to ask yourself what impact you actually want to make on the game, and there's nothing that actually steps outside the recursive loop of production for the sake of production. This may change once the unimplemented prestige buildings become implemented, but like with the rest of the roadmap, my breath is not held. All of this late-game complaining aside, a new player will have a fine experience. Contrary to what some confusing reviews here say, a paid license is not necessary at all for the first 2-3 months of gameplay progression, and wouldn't even really help you that early on. You only really need a paid license to exceed 6 bases and/or use more than 2 ships(along with QoL features that make production at scale easier), and you'd be hard pressed to reach these limits in that time without player assistance. Despite my gripes, this game is unique and has a community that's incredibly friendly and always jumping at an opportunity to help a new player. I've stuck around even though I don't even play anymore just because the community can be as fun as the game itself.
碎片时间玩玩很不错,不过不订阅体验可能不太好 顶上导航栏和悬浮菜单有条缝,鼠标需要非常快速的移动到悬浮菜单,这让这个游戏吃上了操作
I have played Prosperous Universe for a long time, however almost entirely on browsers (hence the low number of hours on Steam). The Steam version appears to be largely the same as the desktop browser version, although I do not know if it has the add-in support available (I have one for Chrome). The game is arguably a niche one, aimed at people who want to work with detailed markets and logistics, as well as exchange trading, Almost all transactions you make are with other humans as the counterparty. (On start up, you get a series of contracts with your "faction" that give you extra resources.) This means that the economy and financial markets are not driven by NPC actions, everything is the result of player decisions. The game is a MMO, but it is possible to play without having too much in the way of social interactions - you just buy/sell at the market. (This is how I largely play.) There are Discords where people discuss the game, and you can group together with others to form a corporation. In terms of gameplay, when I started, I had a split of 95% analysing what to do next, and 5% of the time actually executing the plans. The in-game actions take time - the shortest production times in my building recipes was around 3 hours, 8 hours or even a day is typical. Ship flights often take 16 hours. Basically, I just plan ahead and take actions in either the morning or evening. As your empire grows, there are more actions to take (which can be either good or bad). This then runs into what I believe is a common complaint - that the start up is slow. Although the developers are making changes to speed up the tutorial process, I think the players that will like the game will be happy to learn and plan, and not expect the plans to immediately finish. There is no need to pay for a Pro license (a subscription fee) until your business has grown, so there is no immediate pressure to put money into the game. (You can buy a short subscription to get a permanent bump in your license rights (to "Basic"), and some people find that Basic is enough.)
Spaghetti of windows with lots of text which is mainly shortened and doesnt make sense at first look. Complexity is good only if it is convinient to navigate and digest. This game is more like extreme complexity of UI with little to no clarity. Edit: I tried to give it a second chance with seriously investing my effort to understand how it works. Aaaaand it is a game where you wait for days, weeks to finish a batch of production & hit paywall in future. Apparently lots of features are locked behind monthly subscription based payment which is roughly 7€ a month. Is it worth to keep paying that money for a "waiting" excel sheet game ? I don't think so.
Не запускается :)
şu bürokratları en son götünden sikeceğim bana gelişi zaten 125 para oç bir de 110 paraya teklif vermiş bir de ben üretip ben götüreceğim az paraya yakıt masrafını da ben karşılayacğaım oldu aq yarrağımı yiyin su falan satmıyorum ulan susuzluktan gezegen yok olsun amk
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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