
In Prosperous Universe start your galactic empire by trading on the real-time market exchange with other real players. Build your 1st base from humble beginnings & watch as your business flourishes with complex supply chain strategies. Economics, politics & realism fuel this immersive business MMO.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, German*, Russian*, Simplified Chinese*, Finnish*, Japanese**languages with full audio support
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Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tricky one.... Is the game play fun? Yes. Its a "window" econ space sim which its fun if you like that thing, I do. Pacing is slow so keep that in mind, which is fine. The slower pacing is a feature, not a broken part of the game, user experience may vary, I like it. The community was nice in game, although I guess there's some room on the discord where they make fun on negative reviews? OK? The unpaid version should just be considered a demo, and for what it is, its good. If you see people complaining about the content gap / pay cap...they're children - they are surprised they have to pay for a game I guess. You should have to pay...but its how you pay that breaks it for me. if this game were 19.99 I would buy it happily and play it happily. But its a pay-per month...for a low burn game... Is the dollar amount high? Not really, but its way too high as a subscription model. I DON'T LIKE SUBSCRIPTIONS. Here's where it culminates for me, a fun but slow burn game wants a subscription. I would only ever consider a subscription for a fun game that I'm going to play a lot of, like WOW, which I still don't subscribe to. This is not that. There aren't enough people playing to bring the universe to life. I don't want to pay for x months of the game to get to 19.99 either. All that considered, I do not recommend the game because of it's a subscription model. If I could just buy it, I would recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Monthly subscription model games locking away core functionality deserve to be shamed for the scams they are. Sell me a product rather than a tithe. I really want to like this game, and it is the closest thing to what I am looking for, but I absolutely hate subscription model pay walls. I was interested in being more of a roaming trader at one point where I buy up goods in one area and transport them to a different market. I noticed the ship storage would not facilitate this, so no problem first goal upgrade my ship, and that is where I started to get a bad taste. Only monthly premium paid members have the ability to acquire or upgrade ships. That is a crucial feature in a space sim of any kind. I would happily pay a one time fee to unlock this feature, but I will not support games that exploit player bases with subscriptions locking away key gameplay aspects. I do not spend 60 dollars on AAA games that have nonstop gameplay for hundreds of hours. I wait for discounts and price drops because no the developers really do not deserve the majority of that price is the truth. Digital goods are infinitely reproducible after they have been developed, and hosting is the only ongoing cost for a product like this. Certainly have some type of premium or microtransactions to the extent funds are needed for hosting, but don't lock the whole experience up behind a subscription pay wall. Again I would be more than happy to pay a one time fee to unlock features that are critical to the functionality of the game. If you continue to update the game with new features sell them to me as they become available in expansions. I will not entertain the woe is me poor dev just wants to get paid for my work fairly narrative because that is not what this subscription model is doing here.
pay to play when advertised as free to play with paying optional, you cant expand bases and are locked out of a lot of trading including on the market because of price bands you cant even settle on the good planets anymore all the slots are taken, but old players have bases on all the good planets so they will always be more powerful players use discord and the in game loan system to sell in game money and buy votes
Cool idea and the nice colorful spreadsheet style presentation weren't enough to pardon the veritable bait and switch of offering a minimal experience (think playable demo) for free, only to develop a space trading company amid the dawning realization that to play the game in any real capacity one must gird their loins and chain their groins to a subscription. Wake me up when the free single player version is released or something idk
I've played this game for a very long time (+600h). The game is great on itself... I would beg for more developer time and people and better prospects for the free players, because they can do almost anything and they are not in equal terms with the PRO players whatsoever ... The really toxic thing here is the community. Discord servers made for particular corporations and interests, repressive community mods, alliances over the game that go up to moderation, impartiality and disrespectful commentaries... and ofc, favoritism, are usual along the different community discord servers, specially the 'community' one : UFO. This feels the game as toxic and without any chance to survive and thrive if you do not follow a dictated gameplay and set of rules that are totally opposed as what it should be. Furthermore, the developer gives the more veteran players an unfair advantage on his own decisions over the game, such as political power, the right of naming planets/systems, and allowing them to use their discord server to their own selfish and biased purposes as they were "official" from the game. All of this makes me leaving here an overall negative review, despite having enjoyed the game so far.
Prosperous Universe - это не игра про "быстро построил завод и победил". Это скорее экономический симулятор, где ты постепенно учишься мыслить цепочками, себестоимостью, логистикой, рынком, контрактами и горизонтом планирования. На первый взгляд игра выглядит как Excel в космосе. И, в общем-то, это недалеко от истины. Но именно в этом и её сильная сторона. Здесь почти каждое решение имеет экономический смысл: что производить самому, что выгоднее покупать, что продавать напрямую, что перерабатывать, когда лететь на станцию, как загрузить корабль, стоит ли ждать исполнения ордера или купить сразу, как влияет расстояние, топливо, вместимость, дедлайны контрактов и спрос на рынке. Больше всего понравилось, что игра не требует сидеть в ней постоянно. Можно запустить производство на сутки, два дня или неделю, закрыть игру и вернуться позже. При этом, если хочется активно играть, всегда есть чем заняться: планировать цепочки, считать себестоимость, искать выгодные контракты, смотреть рынки, сравнивать планеты, изучать логистические маршруты, искать новые способы снизить расходы или повысить маржу. Очень хорошо сделана экономика. Высокая цена товара действительно привлекает производителей, предложение растёт, цена падает. Контракты дают хороший стартовый буст, но не превращаются в бесконечную кнопку "деньги". Логистика тоже не декоративная: иногда выгоднее ждать, пока накопится несколько контрактов и товары на продажу, чтобы не гонять корабль полупустым. Иногда важнее подстроить рейс под реальное время, а не просто лететь максимально быстро. Отдельно нравится, что здесь нет одного "правильного" пути. Можно строить замкнутые производственные цепочки, можно специализироваться на одном ресурсе, можно заниматься торговлей между системами, можно играть через контракты, можно развивать колонии, можно искать недооценённые товары на рынке. Всё это работает, но с разными рисками, сложностью и уровнем вовлечения. Игра медленная, нишевая и точно не для всех. Если хочется быстрых наград, красивой анимации и постоянного действия, то не зайдёт. Но если нравится экономика, логистика, планирование, производство и долгосрочная оптимизация - это очень редкий и качественный опыт. Для меня это одна из тех игр, где интересно не только "нажать кнопку", но и понять, почему именно эту кнопку сейчас вообще стоит нажимать. 10 будущих заводов, упирающихся в ожидание стройматов, из 10
a fun mmo for a very specific kind of person. its made by germans, go figure. graphics are very minimalistic, looks more like sleek ERP software than a game. you ought to play on browser since thats where the game's main modifications are (like refined prun browser extension); also with how many player-run external sites there are (prunplanner, fio, taiyi's map, raylu's tools/stats, lilbit's tools), itll make it easier to coordinate everything i'd like to say its eve online but only economics... but additionally theres no player grind (idle game), no multiaccounting (no alts accounts), no combat, and a few other things differentiating the two. theres 2 things that make prun, prun. theres the nerdy aspect and the community aspect. 1. its a nerd game. if you like having a second job working supply chain management + business administration + data science this is the game for you. most of your time wont even be on the prun website itself, itll be pouring over roi, profit/area, market cap etc, if youre not doing that then youre designing a new base which is ALWAYS fun. shame you wont build it until... 30 days. huh, i wish i could build it faster... 2.1. its an mmo. so, you want to build that new base. time to get your introvert ass onto UFO server (here: https://discord.gg/vwcUJx8HHP, if it doesnt work type comc, naviagete to ufo com there should be a link there), go find your faction's grant program which will give you about 1mil, which is usually enough to complete your starter base. if you need more, theres plenty of banks that are willing to lend you money at a 2-4% interest rate. 2.2. of course, you come for the money and stay for the community. and business opportunities, of course. theres plenty of other things to do on ufo and the regional pruncords. everyone is kind and helpful (maybe too helpful, some would say), and are willing to go out of their way to teach you (or more likely, just love yapping about statistics). eventually you can get involved with corporations and players of varying philosophies. some like managing 100+ conts at once in a cartelised corporation while some like sweating over cx prices and liquidity every few days. theres no correct way to play (except your own, of course) i now realise that i never really talked about the game itself and mostly about what surrounds it: and thats no coincidence. thats just how the prun, pruns. have fun prunsters and keep pruning on
This game has some potential but falls apart because it doesn't align with the basic concept of a game. A game is past time. It's something you play. You can't play this. You can't pass any time. You can only actively do things a few minutes a day. You set up work queues, do a little paperwork on your contracts, load your ships and point them at their destinations and then WAIT 15-24 hours. They also desperately need to work on the tutorial/initial startup. It's a complex game. To learn a complex game, you need to play it. But, once you figure out the interface and basic concept of the game, you can only play it 3-5 minutes a day. No game is going to "grab you" at 3-5 minutes a day. Even if it did grab you, you still have to go back to Steam and buy another game ... just so you actually have something to do. Note: Most of the knocks against this game in the comments are bogus. Most seem to be confusion about how the interface works. 1. The interface is complex but it only took me 20-30 minutes to figure it all out (that was actually the fun part of the game for me). 2. It isn't particularly buggy. It is quirky. The quirks may seem like bugs until you understand them and know how to do things, then it works fine. 3. It is not pay to play. The free account was capable of doing everything. I didn't ever get the paid account but it looked like it was mostly just quality of life improvements.
没什么意思的图文挂机游戏,不充钱就只能当黑奴,挣扎在生死线上无法盈利。每天5分钟付费上班,主要玩法就是赚钱,扩大生产,赚更多的钱,扩更大的生产。喜欢这个玩法那我建议你去eve里当奸商,至少eve的资源会被消耗,玩家交易市场是实打实的有需求有波动。
I've been playing Prosperous Universe for a couple of weeks now and I think it's an excellent game. It is an incredibly deep space economy and trading simulator with complex manufacturing chains, logistics, transportation and player-driven commodity markets. There is also a government and political side to the game, although I haven't explored that yet. The game runs entirely in real time, which makes every decision feel meaningful. The commodity markets are one of its strongest features and I think they will become even more interesting as the player base continues to grow. Be aware that this isn't a fast-paced game. It has a steep learning curve and requires a lot of forward planning. During the first few days or weeks you may feel like progress is slow, but as you expand with additional buildings, factories, ships and bases the game becomes increasingly engaging and rewarding. I also suspect that some of the negative reviews come from players who haven't given the game enough time. It can seem slow and quite complex at the beginning and that may put some people off before they've experienced what the game really has to offer. Personally, I love complex, involving games that reward planning and patience and Prosperous Universe does exactly that. Another aspect that really enhances the experience is the excellent community-created tools available online. Websites such as PRUNplanner add a whole new level of strategic planning by helping you identify profitable planets and production opportunities. They allow you to analyse the best locations for mining, gas extraction, farming and manufacturing, as well as calculate production chains, costs and expected profitability. These tools complement the game perfectly and make long-term expansion and optimisation even more rewarding. What I particularly enjoy is the depth. There are countless ways to expand your business, whether through mining, manufacturing, transport, trading or building complex industrial supply chains. Every decision has economic consequences, making it feel more like running a real interstellar corporation than playing a traditional strategy game. If you're looking for an action game, this probably isn't for you. However, if you enjoy economics, logistics, planning, optimisation and building something over the long term, I highly recommend Prosperous Universe. It rewards careful thinking and patience and offers an exceptional level of depth that is rare in modern games. I can honestly see myself playing this game for many years. Rating: 9.5/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.9K | 699 | 64% | $14.99 | |
| $0 | 110 | 79% | Free | |
| $70.9M | 135.2K | 97% | $24.99 | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $8.2M | 6.1K | 70% | $39.99 | |
| $2.3M | 1.9K | 73% | $29.99 |