
Join a thrilling party in Propnight, a multiplayer hide-and-seek game.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Polish, Russian, Turkish, Swedish, Traditional Chinese +3 more
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bugün kütüphanemde gezinirken gördüm içim burkuldu, bi indirip boş boş bakınayım dedim serverlar kapalı çünkü ama yok direkt açılmıyor oyun. çok özledim seni zalımın oğlu, eski hesabımda en çok oynadığım oyundu
игра была и будет убийцей дбд она была интересней и маны были лучше интересней жаль что у разрабов закончились деньги что бы подержывать игру игра в своем жанре 9/10
Negative review not because the game was bad but because I cant play it anymore after buying it. it was so much fun.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was a great concept that was forgotten about. Had so much fun for the little bit of time i played.
Жаль, что закрыли
It’s was a nice game, straightforward, relaxing, fun and rousing, but the price point was clearly too high. For a game that felt like an imcomplete product, riddled with bugs and tormented by dreadful servers, a price tag of 25$ was bewildering. Aside from streamers, nearly all casual users were scared off promptly. That being so, even though several significant streamers played it consistently, the concurrent user count steadily used to linger at just over a thousand. Keeping in mind that for a competitive game, acclaim is of greatest importance; what is the point of retaining a competitive mode if there are no users to participate against? A lack of reputation also made it hopeless to implement a adequate ranked matchmaking structure, resulting in a substandard experience for beginners, as well as for seasoned users and Ghosts, it just got unbelievably boring. I strongly would have wanted for the devs to make the game free-to-play as an alternative of shutting it down. As for those who had already obtained the game back in the day, offering a handful of cosmetic skins as repayment would have been a welcoming gesture. When the game obtained some kind of public appeal, a suitable ranked matchmaking structure should have been validated, that would have attracted a adequate player base. Nonetheless the game was in reality on its deathbed, seized in a ferocious cycle. And as of 2k24 it is entirely dead. Expert players grew exhausted of it, professional Ghosts got bored, and no new users came in. R.I.P. Propnight. November.30.2021 -January.22.2024 Had a rocky ride, but it was still a merry game with mates while it endured. 6/10🔚
Propnight was a game i had a fondness with from the very first round, fast-paced, enjoyable, and ideal if you wanted a break from the hefty aerosphere of Dead by Daylight. It was incredibly fulfilling to bolt from a killer while disguised as a mini teapot, knowing that they had completely no idea where you had disappeared to. Matchmaking in the end took a tremendously long time; the player base included mainly of Japanese and Korean users, and the simultaneous player count was quite low. I really wish Epic Games would have stricken a deal with the devs and offered this game as a free giveaway to help boost the user numbers. There were no microtransactions and the game had prospect, but it flickered out. It was a lot of joy and kept my amigos and me addicted for days, even weeks. It’s a disgrace they neglected it. For me, Propnight was one of those games that did not need to be perfect to dispense a huge amount of enjoyment, right up until it straightforwardly faded away. Feels like Propnight died a vastly painful death of solitude. I suggest it now only as a reminiscence. As a game, it no longer draws breath. As an experience it was significant. 🎯7/10 R.I.P. Propnight. Thanks for the memories, the frights, and the numerous moments of chaos.
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Dead potential, but at least I squeezed a few minutes of fun out of it before it was gone
Наиграл больше двух часов и именно после этого разработчики решили что игра не должна находится в этом мире
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.