
Guide Pronty and its Javelin partner Bront as it defends the once great city of Royla. Explore the deep sea, fight mutant sea creatures, and discover the secrets behind this new Atlantis in this beautiful action-packed adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
About

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.3Kreviews | 91% | — | $364.8K |
| $4.49−75% | 21ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Plutôt non - Mostly a no (ENGLISH BELOW) Ce jeu n'est ni très intéressant, ni très bien équilibré. Certains boss se one try assez aisément, d'autres sont assez frustrants, avec le lancement de trois à quatre compétences simultanées, ce qui est un peu trop pour un jeu principalement basé sur le dodge et le dash. Je joue en hard, comme la plupart du temps sur ce genre de jeux mais ce n'est pas une raison. Côté graphismes, c'est joli mais le charadesign est assez peu inspiré et son animation de nage est franchement laide, dommage, c'est le mode de déplacement principal. D'un point de vue lvl-design, la carte n'est pas super grande a priori et, même si j'aime énormément l'art-déco de Rapture dans Bioshock, je trouve assez triste que Pronty s'y soit simplement cantonné. En somme, je suis un peu déçu de la promesse initiale d'un métroïdvania inventif. Je vais quand même essayer de le 100% mais je ne vais pas non plus y passer des semaines. ******* This game is neither very interesting nor really fairly balanced. Some bosses can be beaten at first try while some others require endless and frustrating die-retries as they may sometimes launch 3 ro 4 spells at the same time, which is largely unescapable in a game primarily based on dodge/dash. I play in hard difficulty but it's a unsufficient explaination on that point. Concerning graphics, the game is mostly pretty but the chara-design is quite uninspired and his swimming animation... just awful. Speaking of lvl-design, for now I regret the map being too small and almost empty. Finally, even if I am really fond of Rapture's Art-déco in the Bioshock series, I regret the art of Pronty just repeats it without any personality. I just feel like a man-fish carrousing the suburbs of Andrew Ryan's city. So I'm quite disappointed about this game which promised a new vision of metroidvanias. I'll try to clear it to 100% but I will certainly not pay attention to it for weeks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, Simplified Chinese, Korean, Russian, Portuguese - Brazil, Turkish, French, German, Arabic*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其他所有boss难度都正常,就那个什么孩童古神兔难的要死,不知道设置这样一个恶心的boss在这干嘛
整體來說一般,以原價格來說不太划算 最大優點劇情明確好理解,沒有太為難人的跑酷,流程算順暢 在水裡操作比較特別,卻沒有令人眼睛一亮的解謎或跑酷 反而戰鬥幾分鱉腳,除了移動方向還有攻擊方向,喝水真的很卡 除了幾個回血類的記憶版,9成以上時間你對角色成長毫無感覺
I liked this game more than I expected, and if it weren't for a few things, it would be among the top Metroidvanias I've played. Let me start by saying that I liked the setting – an underwater world, which means there's no classic MV jump or double jump. The game looks completely different, and this uniqueness is its greatest strength. Together with the atmosphere and narrative - they create a great atmosphere. The combat, exploration, and character development are all top-notch. The combat is very good, the exploration is enjoyable (lots of teleporters, lots of collectibles), and you can level up your character with charms and increase your HP/stamina/damage. The basic Metroidvania elements are top-notch, which makes gameloop enjoyable and game just fun to play. Now the things I didn't like: 1. To get the true ending you have to play the game a second time - I don't like it because I know that I will play few games a second time 2. At one point in the game I was absolutely lost, I didn't know where to go, for me it was the most absurd situation in the entire game: At one point in the game, I wanted to explore the pit, down region, and when I swam there, my companion said that to get there you need the Light of Dawn. I saw where it was, and it was to the left of the surveillance tower, which can be accessed through the sky garden. So I'm trying to get to the sky garden, and there's some kind of door that requires electricity. I'm looking for a way to get this skill, and it turns out it's behind that dark region -_-. To get there, I have to swim through a region that was supposedly inaccessible before. I somehow managed to swim through it and reached the Electric Hydra region. I'm trying to reach it, and to get to it, NOPE. I need the Reflect skill now, which can be obtained from a Medusa boss. So I'm trying to get to the Medusa. NOPE - you need the Shrink skill. So I look where it is and see that it's after the Puffy Fortress boss, so I facepalm and go to the regionthat I thought needs to be dealt later on. o to get one thing I had to do 10 things and that may be a definition of Metroidvania for some but for me it was so freakin frustrating. This whole situation made me want to throw the console and uninstall the game. I got such a slap in the face that I didn't want to play it anymore.
прям РЕКОМЕНДОВАТЬ эту игру я,наверное,не буду)) есть куча моментов,которые омрачали прохождение. движение героя и правда сущий ужас, рывок слегка улучшал ситуацию,но не намного (на боссах особенно плакать хотелось), вылеты во время загрузки игры тоже так себе история))
单说玩法的话只能是中评,但美术是亮点,尤其是大厦区域五光十色的彩窗,所以给了好评。 这是一部的很“稳”的类银作品。题材很“稳”:海洋,环保,人类的对环境的摧残带来恶果;战斗系统很“稳”,一眼看到底的战斗,上手固然轻松,但牺牲了异想天开的新颖玩法,后期一招鲜吃遍天;探索流程很“稳”:击败boss获得新能力,探索新区域,看似是一张大地图,实则妥妥的线性流程;以及你能想到的一个类银应该有的东西:带无敌帧的位移,普攻和蓄力,收集某些东西提升精血,再时不时来点隐藏区域+碎片化叙事。 音乐没给我留下什么印象,但boss的设计优秀,比如那头菜刀鲨鱼,蹲在一角的九头龙(什么魂1),以及隐藏结局里的两个boss都很不错。这里指的是设计方面,这游戏实在不打算为难玩家,总体难度都低。 吐槽一下原皮,每次喝药的时候一脸享受,md我在这里惊心动魄地走位,你搁着品茗呢,最后还冒个爱心,明明也没回多少血 有段文本借鉴了乔治卡林的一段脱口秀,算是小惊喜
答应我不要玩原初海神难度,会变得不幸😭非常新奇的银河城体验,全程在海底,但是手柄操作比较难受,推荐键鼠
《弃海》——一款有头有尾的小品级佳作 在完整的体验完《弃海》这款游戏之后,我的情绪是复杂的,主要是惋惜,这么优秀的作品没有得到很好的宣发实在是太可惜了,即便去掉国产游戏这个招牌,《弃海》也值得大部分独立游戏开发者学习,他做到了一个本来很简单,但现在很创作者都没有做到的点——这是一款有头有尾的完整的游戏。 作为一个类银河恶魔城游戏,《弃海》基本没有太明显的缺点,如果硬要说那就是引导太少了,当然了对于银河恶魔城类型的游戏,探索的乐趣基本是标配,以此来苛责《弃海》,我觉得多少是不合理的,除了这点小瑕疵之外,这游戏隐藏剧情、隐藏地图、隐藏boss、二周目特殊皮肤都有,在这种情况下你还要啥自行车了。 四平八稳就是这游戏最大的特点,作为一个类银河恶魔城,游戏的战斗系统我想重点说一下,很有意思,游戏的战斗其实是让玩家操作两个不相关的个体——波弟和勃朗特,波弟其实才是主角,但所有的攻击都需要勃朗特,这其实挺有意思的,游戏对这个战斗系统也设计了不少巧思,通过搭配不同的记忆芯片可以达成蓄力流和普攻流等不同的流派,再加上海洋背景,在海里是可以直接上下移动的,所以玩起来会有一种SLG的感觉,单纯从战斗角度看,这游戏还是挺新颖的。 不同的怪物设计也很有特点,结合了鱼类特征和各种各样奇奇怪怪的工业产品,几个boss的设计格外有新意,给我印象最深的boss是千刃血冥娜,作为一个前期boss,它的设计堪称豪华,最起码三个阶段赋予了玩家极强的挑战性,还有隐藏的嗜血值设计更是惊艳——我是干掉这家伙之后通过阅读图鉴才意识到这一点的,我说之前怎么血冥娜变成黑色了呢。 估计制作组自己也很满意这个设定,所以在游戏中特意为波弟设计了一个boss rush通关皮肤就是血冥娜,以血冥娜为例可以看出游戏的怪物设计水平不俗。 但最让我满意的还是这个地图,客观来说,这游戏的地图颇得某些优秀的银河恶魔城类型游戏的真传,通过解锁不同的能力再去探索不同的区域,这几乎是类银河恶魔城类型游戏的标配,而这款游戏在此之上又做了一个小小的改变,那就是在完成了隐藏任务之后可以解锁短距离传送能力,这个能力完全改变了传统的游戏模式,这就意味着你不需要再去解谜也能“卡”进去,无形之中降低了玩家的游戏难度,这种不难为人的设计思路在当今的游戏行业值得很多设计师学习,我知道很多玩家就喜欢那些奇奇怪怪恶心人的设计,但大部分玩家还是追求不难受的游戏体验的,你让玩家难受,玩家也能用“哈耶克的大手”让你难受。 剧情方面我觉得没什么可说的,这是一个非常稳的故事,未来高科技世界反乌托邦的解构思路,通过一系列设计反思了科技发展与环保,非常有“how dare you”的感觉,当然因为本作的三观还是挺健全的,更多是呼吁人与自然和谐共处,所以没有白左那种恶心的阴湿味,作为一款游戏的剧本还是挺合格的。 正因为本作有这么多的优点,我才感到可惜,这款游戏的宣发完全没跟上,我是后来查阅资料才发现,这游戏是咱们台湾这边的制作组搞得,所以在大陆这边的宣发没有第一时间跟上,这么一看真的蛮可惜的,假如这个制作组能更重视大陆这边的宣发,以游戏的质量,游戏的销量一定能登上一个新的台阶,只能说蛮可惜的。 总而言之,《弃海》是一个没什么明显缺点的小品级佳作,它可能不是最优秀的,但它绝对能满足任何一个类银河恶魔城玩家的需求。
Pronty is a neat take on the metroidvania genre. I like the uniqueness of its underwater setting, and the point-and-click combat is fun to strategize around. I appreciate the freedom in deciding between upgrading health or stamina and damage or heat gauge, allowing players to find their preferred balance and playstyle. The art is gorgeous, and I hope more games play with comic book style cutscenes! My only gripe is that there's no post-game map upgrade from M.I.N.A. to help find any remaining collectibles, but a little tedium is expected for a metroidvania. Regardless, I had a great time, and I recommend trying Pronty out.
방사능에 의해 생긴 자연적 생물 vs 인간이 만든 해양 생물
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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