
A contemplative experience where you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his grandchild.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Latin America, Spanish - Spain, Russian, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very beautiful game. Its art direction is absolutely on point, and there is so much detail in the levels that the scenes feel like vivid memories. With about 1 hour of playtime, it is a short game, but a very carefully assembled one. One thing I didn’t enjoy, however, is the semi-randomization of how the scenes are put together. I think that for a game like Promesa, an intentionally arranged sequence of scenes would work better. Nevertheless, it is very much worth playing if the images speak to you.
短小精悍
Kinda ♥♥♥♥♥♥♥ Argie walking simulator. You slowly wander around until you hit the end of a room
its... interesting. definitely more of an art piece. i enjoyed my time with it though
Un juego precioso. Un walking simulator donde vas a ir recorriendo a modo de escenarios diferentes lugares, acompañado de fragmentos de cartas escritas por tu abuelo, donde te cuenta de que se arrepiente, de lo dificil que fue su vida y de como aun y todo decide contarsela a su nieto, de a lapsos por momentos imprecisos, por otros super detallados, justamente como los recuerdos son, imperfectos. La calidad de los escenarios, los detalles, las texturas, la iluminacion, es como ver una pelicula, como dicen hoy: es cine. La musica y la narracion no se queda atras y te deja ya para el final con esa melancolia que podes saborear en la boca, de esa que conoces cuando alguien abre su kokoro y te muestra un poquito de su historia. 10/10 - Apoyando lo Nacional Vieja (? Te dejo mi videito de youtube donde encima le mando un poco de analisis https://youtu.be/WOuw2UvlIlY?si=WLyYhT3kI8OrlnGi Gracias Julian por semejante obra 🇦🇷
La verdad que toda una experiencia onírica. La historia es clara a través de los textos, pero lo que intenta transmitir en conjunto con las escenas es esa nostalgia de lo que ya pasó y no se puede volver, y al mismo tiempo la impotencia de que las cosas toman un rumbo y no se pueden cambiar. Es un juego para disfrutar la experiencia, el gameplay y la diversión no son participe necesariamente aquí. Bueno Juego Julián, gracias por compartir la historia.
Promesa is maybe best described as a dream-like remembrance of various places in someone's past life. Occasionally there are implied events that once took place in these assorted locales. It's a walking simulator, obviously, that unfolds at a glacial pace but I'll be damned if it doesn't work, somehow. This game(or experience) is mysteriously compelling, despite the slow pace, from start to finish. Another element in it's favor is the soundtrack, ranging from extremely well captured sounds of nature to several different but all strikingly beautiful symphonic pieces. The environments made me think of what Chile or Argentina must look like, although it might just as easily be somewhere in Mexico...at any rate, congratulations to the developer for making a very fine, poignant walking simulator experience.
Dreamlike, exquisitely crafted floating sim.
simple and comfortable
I think this game has a lot of positive aspects, but for each positive there is a negative of some sort. Visuals are, at times, very captivating and downright beautiful. There is very clear visual direction and intentionality, but sometimes it doesn't feel like it contributes to the landscape or "story" very well. Speaking of story, there is a very loose narrative that is attached to the game, which has relevancy at certain points, and at others it doesn't feel to be necessary. The sound design is quite good. The composer for the game, Domiziano Maselli, did a fantastic job designing the sounds and the recorded music fit very well... most of the time. I did think the inclusion of field recordings was tasteful, though like with other things, the actual meaning behind it got lost depending on the sound/narrative. I will say that the "negatives" that I have could very well be chalked up to me being a cro-magnon and not able to comprehend subtlety, or was intentionally left vague. It is described as surreal, which I think fits the open-endedness well as a descriptor. Overall, I had a good time exploring this game. I am not sure I would say it is worth the $7, but it wouldn't be a bad buy on sale. I also got to learn about Eremo from this game, an Italian art collective, which I will follow more closely. Cool stuff from them!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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