
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lo recomendaria porque es muy buen juego aunque si admito que tienen que arreglar algunos bugs
При выходе было очень хорошо, но щас не поиграть, так как онлайн никакущий
хороший онлайн
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mükemmel oyun harikaaaa
Esse jogo só não é pior que o bigodudo alemão. De resto, supera qualquer atrocidade humana.
O jogo é muito bom, mas tem poucos players jogando e isso me desanima
Хороший мультиплеер по хорошему маскот хоррору. Жаль что разработчикам стало всеравно на игру хотя это прям идеальная бесплатная копия Dead by daylight. Механики быстро осваюваются что дает лучше за всякие обучения. Игра топ но требует регулярных обновлений, ведь уже все выучить и играть катку за каткой с долгим подбором не особо
good game people need to play more so that mob will update it
Boş oyun bunun yerine dbd oynayın derim ama oda çöp
gv
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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