
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну что тут сказать игра не сильно оптимизирована но за свои пятнадцать часом могу сказать что с друзьями в дискорде пойдет
PROJECT: PLAYTIME — это бесплатная многопользовательская игра в жанре хоррор. Шесть игроков должны вместе собрать гигантскую игрушку, не попавшись ужасному монстру, который бродит на территории фабрики. Седьмой игрок управляет монстром и преследует лишь одну цель — найти и убить остальных.
Na época que eu joguei (no lançamento mesmo) tavam todos cagados os servers, e um tempo depois quando fui tentar voltar tava a mesma coisa, espero que hoje em dia eles tenham arrumado, o jogo tinha muito potencial e eu desisti dele pq não conseguia ficar 1 partida sem cair ;(
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy bueno el juego la verdad para aplaudir vuelvan a actualizarlo
в игру играю давно она не умерла но ели как держится
Creo que faltaría más optimización, y más actualizaciones, ya que no es tan jugable después de cierta partidas como parece
buying is buggy
ruim apenas um lixo
the idea of this game is good and i liked it but again theres barely any updates, theres roblox knockoff versions of this game with more players, the game wouldve been good if you added characters from every chapter like the prototype catnap etc
so FUN
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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