
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bo oyun çok güzel bende oyandım inderin
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
fajna gra
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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It is a good game, but it sometimes takes a long time to play a game. They need a mode for solo play, or add bots if no one joins a lobby in 5-10 mins
为什么我获得了130个票, 退出去只有0个
very fun needs more players tho as it can take a while to find a game rarely will u find a full one
ps el juego no es malo, solo que apate de esta5r muerto ya se ha visto este concepto de juego en muchos otros titulos, no hay nada que revolucione, si tal vez pusieran mas mapas y le dedicarana mas amor y cariño al juego seria mejor
flopado, bugado mas MUITO legal. só gostaria que tivesse mais atualizações!
i'd rather play this than forsaken or dbd there isnt 50 thousand perks but there isnt weird ass devs either just simple and fair
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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