
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #54, worst AU #95 · 3 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficult to recommend, progression is way too slow
Loin de l'avoir fini encore, il est très addictif et satisfaisant dans sa progression. Bravo à Froke pour son jeu !
Interesting automation for a little bit, drags a bit at the end.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 740 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite a fun factory/incremental game! The satisfying loop pulled us in for a couple hours straight, and hunting down all the secrets was also quite fun and doable without needing to read any guides. [spoiler]...the gambling COMPLETELY broke our progression though; we shot from early pinatas to the final stage in mere minutes once we began cracking open those T3 and T4 crates[/spoiler]
Good idea but the physics of the game are to clunky and not fun i spent more time fighting the game to get it to do what i want rather than it just doing it fans, pistons and most of the non standard panels feel off had issues with panels glitching into the ground making it impossible to place other panels which is very frustrating when its right at a output overall 3/10 could be better
45 Minutes in and basically absolutely nothing has happened or changed. Holding left click on a machine for 45 minute straight is NOT FUN. Refunding can't recommend unfortunately.
Building out your factory feels painstakingly slow, even with the upgrades meant to help. The factory’s item flow could also use some polish. Since you build the tubes yourself by placing panels into a square formation and using airflow to push items through them, it can be difficult to tell where anything will actually go. Some faint indicators when holding something like a fan showing the direction and reach of its airflow would make planning and testing much clearer. While testing, I often have no idea where my items have ended up. Sometimes an item gets stuck somewhere inside the enclosed tubes, and I don’t realize it until problems start appearing elsewhere. I don’t mind inspecting my factory and troubleshooting it, but even when looking closely, the actual cause can be extremely difficult to find because everything is hidden behind the panels. A mid-game x-ray or diagnostic tool that lets you see items moving through the tubes would help a lot without removing the troubleshooting aspect entirely. That’s all I wanted to mention for now. Otherwise, I really like what the game is going for.
Great game for when i'm using excess time in my day and want to feed the hole.
best duckgame
Quack
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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