
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #54, worst AU #95 · 3 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Legal e viciante fabricar os patinhos para jogar no buraco! ★★★★ Visual ★★★★ Jogabilidade ★★★★ Trilha Sonora ★★★★★ Diversão ★★★★★ Tradução ★★★★★ Conquistas Deixa o like ➲ https://youtube.com/live/-cYuHCvGEhA
there's a chance a panel will make the Metal Pipe sound instead of the normal Metal Bonk sound it usualy makes. 10/10
This is a fantastic game with some fun secrets. Please give it a try!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A broom that only pushes things in one single direction in-world... An incredibly gruelingly slow progress system... I just couldn't push myself to get into this game at all, in spite of liking many rather similar games.
Gutes Spiel, hat sehr viel Spaß gemacht. Das echte Ende hat sich aber sehr in die Länge gezogen – meiner Meinung nach viel zu lange. Abgesehen von diesem einen Fakt: Top.
[h1]Gostei do jogo[/h1] E sempre joguei esse estilo em outras plataformas, mas infelizmente não consigo fazer grandes produções. [h2]Talvez[/h2] Seja meu hardware possivelmente pois tem hora que meu jogo congela e tenho que desligar forçada mente, e tenho medo de danificar meu dispositivo, Consegui rodar ele sem problemas afinal o jogo é leve. E quando fui atras de saber o por que disso acontecer e fui informado que o motor grafico do jogo não aguenta tantos elementos e trava a placa de vídeo, faço um pedido para que o jogo de crash quando isso acontecer ou diminuir os efeitos de props insignificantes. [h3]Vou continuar tentando Jogar[/h3] Pois estou viciado, por favor tentem otimizar ao maximo esse game Seila diminui as particulas, meu notebook roda risk of rain 2 com o graficos no médio e não é possível que não rode esse jogo.[b] Mas é isso Progresso pra vocês e um bom jogo[/b]
the game is okay, but it has 2 walls that simply ruin it. 1. 90% of the tools you get are completely useless. the only usefull thing is the broom and vaccuum because of the combo system. the panels don't work properly because items get stuck on little edges. it makes progress extremely slow 2. when you reach pinata, the game comes to a dead stop because they get destroyed after a light touch. that is an incredibly lame mechanic because you have no other option to get them to the pitt.
[h1] Que gran juego [/h1] Al principio es bueno pero quizás algo lento, al final es directamente bueno. Que nadie se espere tampoco una obra de arte, pero vale lo que cuesta. Mi opinión acerca del final para los que se lo han pasado: [spoiler] Simplemente, me encantaron ambos finales 👌 [/spoiler]
Very enjoyable, and I disagree with those who say phase 4 is bad. It changes the formula in a good way, and the game gives you plenty of tools to make things work. I played after the update that allows the phase 4 item to be crafted with any product, but I didn't realize until after reading the patch notes that it makes higher quality if you use all 3. Maybe have some kind of output indicator showing the quality that is generated. I would have tried to use all 3 streams if I knew about this, since the other 2 besides rubber ducks aren't doing much at this point. All in all a lot of fun and scratched my brain in a good way, I finished the main game without going for the side stuff in about 8 hours, alternate ending in another 4.
this game is good because it has ducks. lots of ducks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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