
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
c'est top c'est que des enigme cacher
Fun lil' wonky automation game. Your automation won't be pretty and it'll barely work, but that's part of the charm. I think the patches have fixed a lot of the problems earlier reviews had. I played after all the early patches and didn't really have any problem doing phase 4, gambling crates is your friend.
c vla la frappe ! tu prend un canard tu le jette dans un trout tu automatise le tout et tu devien addicte au jeu c full farm sans aucun afk
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NAZl
This game has the good and the fun.
A fun physics-based "make number go up" game where you have to feed a hole in the ground with more and more products. It sounds simple, but it turns complicated quickly because you do not have traditional tools of production like conveyor belts, and you need to improvise by creating your own means of transportation. It can get tedious and repetitive, but that gets broken up by some secrets and mini-games you can try. Some complain about Phase 4, but with enough creativity, this is not really an issue. Quite the contrary, I had a lot of fun coming up with ideas to beat it. One thing I would love is some sort of endgame or New Game+, which this game lacks; it has a definitive ending. 7–8/10 for incremental games, only held back by some weird physics jank and the lack of an endgame / replayability.
good game, chill fun game 0 crashes and no issues
good
Overall recommend. Takes a modest 10hr to get 100%, worth the price in my opinion. The game is split in 4 phases, and the final phase is the slowest as some other reviews point out (won't get into details so as not to spoil it, but it wasn't that bad, just tedious). At times I'd just not know what something meant, what something did.. I didn't need a huge explanation for everything, but I only figured out one of the sections of the game after I had completed it. Not a huge deal, clearly the design works enough that I still was able to finish the game, but it would be nice in a game based on task automation I'd know what the particular goal was at a given time. This game is actually fairly well optimized and I had no stuttering until the final phase when I had everything automated. Suggestions from other reviews are great and would all improve this game, but for what it is I really enjoyed it.
[h1]脑残游戏[/h1] [h2]这是我给的第一个差评,全篇充满着刻意设计的让人不适的细节。以下含剧透。[/h2] 成长曲线极为畸形,这也是很多流水线游戏的通病。作为需要极长产线搭建的游戏,他只给你了一个物品栏。对,确实有面板夹这个东西,但往这个脑残游戏,拿出与收起绑定在同一个按键上了,导致在建造的过程中极其容易误触。 而且这个对齐方式也是极其脑残,他是用的旋转逻辑居然是鼠标中键旋转。也就是搭建途中,我往往需要: [code]V(拿出面板),R(打开对齐面板),G(重置朝向),Q(调整对齐方式),按下鼠标中键后滑动[/code] 这仅仅只是最理想化的,实际上你会被各种逆天对齐卡脚,导致实际20秒按下十几次按键才能搭建好一块面板。搭建完一条完整的产线往往需要半个小时以上,而且这仅仅是框架,还需要构建风道等内容,物理引擎和叫脚的一样。 游戏的氛围与音效构建的十分出色,低多边形风格也是我游玩的理由,全屏突脸的文字范围感做的很好。 如果愿意添加物品栏且更改了对齐方式,我想我会给出好评的。 玩了九个小时吃了这一坨大粪我感同身受了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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