
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fire game
I played the game, I enjoyed the game, I beat the game. This game is about efficiency and automation. (and ducks) I rarely leave reviews, but I felt compelled to counterbalance the haters with skill issues.
fun / 10. The "jank" makes me :) Got my moneys worth. HIGHLY recommend
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DUCK -----> PIT
An incredibly charming game well worth the money. The general gameplay does a lot with very little. 1. Make duck. 2. Throw duck in pit. 3.??? 4. Profit. But the ways you can enhance your duck pit experience are many. Starts slow and tedious to build the contrast to how streamlined you can make it later. It's the exact right formula for an incremental game. But unlike most incremental games this one has you move around in a 3d world instead of clikcing a menu. [spoiler] And when you start reading the text on the walls and experiment a little, things get VERY interesting. [/spoiler] Will without a shadow of a doubt play again later.
so many ducks
Делать уточек это прикольно)
처음엔 흥미롭다가 갈수록 단순반복노가다느낌이라 지루함
fun... some ♥♥♥♥♥ buggy but still fun
Duck
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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