
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 상당히 재밌고 나름 오래 즐기만 함. 그럼에도 단점이 너무 많아서 통한의 비추를 날림. 긍정적 평가 남기신 분들도 보면 대부분 엔딩을 본 사람이 없음. 이유는 단순함. 엔딩을 보기까지가 너무나도 고통스럽기때문. 이 게임은 말 그대로 플레이어에게 아무것도 가르쳐주지 않음. 그냥 갑자기 이상한 공간에 던져놓고 기계를 돌리며 물품들을 이상한 구멍에 집어넣는게 전부인 게임. 스토리도 있다고 하는데 7시간을 플레이 하면이 위 내용 말고는 알아낸 내용이 전혀 없음. 위에 천장을 뚫고 올라가면서 뭔가 진행하는거 같은데 위에 천장 뚫는 법도 엄청나게 꽁꽁 숨겨져 있어서 일반적인 인크리메탈 게임을 생각하고 오는 유저들은 공략을 보지 않고는 천장을 뚫을 방법을 알지 못하고 게임을 접을것이기 때문. 정작 천장을 뚫고 올라가도 배가 고프다는둥 알 수 없는 문구와 숫자가 존재하고 위 아래 왔다갔다 하는것도 존나게 노가다임. 물건 자동화도 내가 건물을 지어서 길을 직접 만들고 그 물건들을 자동화가 되도록 설계하는 시스템 구상 자체는 좋은데 건물 짓는게 너무나도 불편하고 편의성이 떨어짐. 차라리 다른 게임들처럼 설계도를 만들어 놓거나 완성형 건물을 어느정도 준비해놓는등의 방법이 필요했다고 봄. 그리고 물건이 생산되어 나올 때 물건이 떨어지는 위치는 정해져있지만 그 위치에서 조금 조금씩 위치가 어긋나서 나오기 때문에 길을 조금 좁게 만들거나 해서 물건이 나도 모르는 사이에 낑기게 되면 엄청난 렉과 프레임드랍을 유발함. 이거 찾으러 다니는것도 스트레스. 보통 일반적인 게임들은 시작부터 엔딩까지 가이드 라인이 어느정도 정해져있고 그 루트를 따라서 플레이어가 게임을 진행. 그렇게 엔딩까지는 무난하게 보게 되는데 이 게임은 시작부터 엔딩까지 모든 요소가 도전과제마냥 전부 숨겨져있음. 게임 제작자가 착각을 하고 있는게 모든 사람이 꽁꽁 숨겨져있는걸 좋아하는게 아님. 단순히 이런 음침한 분위기에 공장에서 의미심장한 물건들로 돈을 버는 인크리멘탈 게임을 원할 수도 있고 스토리를 중심적으로 보고 싶어 하는 사람. 게임을 가볍게 즐기고 싶어하는 사람. 무겁게 즐기고 싶어 하는 사람. 다양하게 있을 수 있는데 아무리 모든 사람을 만족 시킬 순 없다지만 이건 "너는 내가 숨겨놓은 모든 요소들과 도전과제를 달성하지 않으면 게임을 하지 말거라" 이정도 수준임. ㄹㅇ 게임이 줜나 불쾌함
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Концовка не понравилась лучше б свободы для строителей дали а не чёрную дыру, но игра это произведение искусства.
10 Étapes pour bien jouer au jeu : 1- Comprendre qu'on est bloqués (pleurer si nécessaire) 2- Fabriquer votre premier canard et être content parce que vous avez un tant soit peut de compagnie (et un super canard en plastique de soutien émotionnel) 3- Découvrir l'automatisation après avoir sacrifié les frères et soeurs de votre canard de soutien émotionnel 4- Avancer dans les étapes et découvrez que vous pouvez manipuler l'espace 5- S'amuser avec l'espace 6- Jouer à minecraft (oui oui, vous comprendrez) 7- Mixer des objets (sauf votre canard de soutien émotionnel) comme si vous faisiez votre meilleur shaker de protéine 8- Répéter l'opération 7- pendant environ 10h 9- Finir le jeu 10- Coin coin Ma vie sociale ) disparu le temps d'y jouer, je recommande
You have to get an idea of what you're gonna be doing to enjoy this game. You're operating a factory of sorts, very slowly at first. You get gadgets to inefficiently improve your income. How well they work depends on your creativity in building. So that's the majority of the game. And honestly I put 28 hours into it, and enjoyed it (cursing the build system periodically). Setting up physics based systems to feed a giant death hole in the floor was great, I had a lot of interesting tools available, and the humor of the item descriptions I also liked. At first you feel very limited, and then as you establish what the limits are, you push past them one way or another. If you play this game, remember these 2 tips, C is crouch and it keeps you from sliding, and double tapping G will align your panels to the ground. Great work Devs, it was a fun experience.
duck in hole go burrr
Fantastic game. If you enjoy incremental games or just like rubber ducks, this game is for you. A wonderful physics sandbox with silly machines and a whimsical but dark feeling ambiance. I have spent over a hundred hours in the demo and am so excited that the full game is here. You really can just make what you want and have fun. Plus, the dev is very active in the community and very receptive to ideas and feedback. An indie game worth your time, made by someone who cares about their game.
This game is great, but the pc i played the last 3 ish hours of the game on, isnt running the game all to well, but the specs attached, (are probably) are my home pc's specs, and it runs the game GREAT, but other than preformance, i think this game is very addicting, very fun, and i some how got the secret ending instead of the main ending
DUCK DUCK DUCK PINATA I loved this game. It really challenges your thinking, sigh bottlenecks. Try not to fall in when you have a lot of money. PS the later phase is an anomaly.
güzel oyun delige ördek ation late game bayıyo biraz
Eu joguei patos dentro de um buraco de tantas formas possíveis. nem sabia que eu seria capaz de tanto. Obrigado por esse jogo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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