
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Waited forever for this to come out, only to discover remapped keys don't work and i can't do something as important as rotating objects. I am now waiting for the update that fixes this.
とにかくフリーズやクラッシュでプレイが妨害される。 それでもフェーズ4に入るまでは粘ったが、ここからありえない頻度で発生し(最悪起動した瞬間) プレイするたびに時間が奪われる始末でプレイどころではない。 ここまで各製造ラインの自動化に至るまでの面白さはあっただけに非常に残念。 一刻も早くこの致命的な問題を解決してほしい。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 723 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sur le papier l'idée est plutôt bonne mais rien n'est fun ni satisfaisant. C'est une sorte de satisfactory incrémental sauf que la construction "d'usine" est hyper frustrante par son énorme manque d'ergonomie ce qui rend le moindre couloir optimisé hyper long pour un résultat peu convaincant vu que de toute façon cela ne servira pas indéfiniment. Puis on progresse, et on recommence, on refait des usines optimisés frustrantes avec ces horribles panneaux pour arriver à l'étape encore au dessus qui demandera la même chose. Faut savoir que de base le jeu avait prévu de tout détruire via un script, c'est supprimé du jeu et je ne l'ai pas subi mais le fait de savoir l'existence de cette étape me conforte dans l'idée que le jeu n'est pas fait pour être satisfaisant.
Refunded. Ran like dirt on a 3080. Starting the game timed out Youtube running on the second screen. Then the same happened at every loading screen. Occasional stutters. I know physics sandboxes tend to be hit or miss performance wise, but not on startup or with 10 ducks in the room. The game is fun though. If I hear they do performance updates and fixes, I might pick it up again.
buen juego, pero muy mal sistema de construccion. muy tosco y poco amigable.
I Cant understand the developers mind to create a game that gets more frustrating the more you play. Got to phase two, Game recieved updated. oh cool ill try it again. from the start and about 5% of the frustrations were improved. The game is still unbelievably frustrating. Making millions of dollars whilenothing unlocks. no explanation if i might be required to drop a specific item or reach a specific score to unlock more materials. No goals no heres what to go too. unlock the 3rd item no explanation why they are destroyed instantly. Absolute waste of my life. 2/10 Absolutely do not get this game.
Did not enjoy the game. the demo was the core game play. this just feels like they forced the idea further. Most of the time it felt like I was just sitting there holding down a button waiting until I could finally unlock the next thing. I don't mind a grind, but there needs to be something happening during that grind to keep me interested. The building is probably the most interesting part of the game, but it's also pretty janky and can be frustrating to use. The graphics are fine, nothing amazing but nothing I'd really complain about either. There's basically no story at all, so there's not much pushing you forward besides unlocking the next upgrade, which goes back to the main problem of those upgrades taking way too long to get.
it's like if they made a clicker game but more inconvenient and less satisfying
rotating simulator
It sadly becomes worse and more tedious the further you go on instead of the opposite. I understand the idea is to have whacky stuff for automation, but it simply does not land in practice. It's just tedious and unpleasant
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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