
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun incremental game that scratches a very specific physics-based automation itch that I didn't know I had.
it hits all the correct brain nerves
Neat little game about dumping ducks into an ominous hole. I really enjoyed trying to ponder and optimize the builds for dumping stuff. This game often rewards creative thinking and pushing it limits. I thought the secrets were very fun to find and go through.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pit 👍
duc
just everything about this game is cool and very different .. wish there was a way to escape into another level or something .. if your using an xbox controller you can use a hair bobble to hold trigger ( top tip)
10小时通关 感觉有点意思 不过没有重复游玩的必要
Si estás buscando un juego donde sientas que desbloquear cada mejora cuesta demasiado y cuando al fin la consigues no vale para nada ni lo dudes, este es tu juego!
[h1] Que gran juego [/h1] Al principio es bueno pero quizás algo lento, al final es directamente bueno. Que nadie se espere tampoco una obra de arte, pero vale lo que cuesta. Mi opinión acerca del final para los que se lo han pasado: [spoiler] Simplemente, me encantaron ambos finales 👌 [/spoiler]
Pretty good incremental sim. The physics get a bit annoying at times but overall the game feels very unique. It gives you a bunch of odd tools and you're left to try and find a way for them to be useful. Then 5 hours later you're optimizing some kind of scrapped together duck transfer mechanism.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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