
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🦆
Me hice polvo 4h seguidas
Есть вайб гаррис мода, приятно играть, хотя иногда раздражает сетка привязки)
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game that becomes much more than just producing ducks
pretty good honestly
Very enjoyable, and I disagree with those who say phase 4 is bad. It changes the formula in a good way, and the game gives you plenty of tools to make things work. I played after the update that allows the phase 4 item to be crafted with any product, but I didn't realize until after reading the patch notes that it makes higher quality if you use all 3. Maybe have some kind of output indicator showing the quality that is generated. I would have tried to use all 3 streams if I knew about this, since the other 2 besides rubber ducks aren't doing much at this point. All in all a lot of fun and scratched my brain in a good way, I finished the main game without going for the side stuff in about 8 hours, alternate ending in another 4.
This is a fantastic game with some fun secrets. Please give it a try!!!
A simple, but addictive incremental factory builder. You're tasked with producing objects and feeding them to the pit in the center of the room. Products don't cost anything and there's really no production chains or anything - it's all in figuring out the best way to move them from the crafting machine to the pit. And it's all physics-based - there's no magical conveyors here, instead you get square plates that act as walls, and a whole slew of tools like fans, bumpers and launch pads to move the product, both automatic, and manual. The game runs very well, mechanics are intuitive, and there's secrets to hunt for while you're waiting for unlocks. Both automation and manual labor are rewarded. There are, of course, some complaints. Building is 90% travel time - pick up a plate/tool, run to place it, run back to the output tube to grab another one. A recent update has alleviated some of the tedium by allowing you to carry multiple plates at a time, but it's still annoying to build larger projects, especially before you unlock the 2x2 plates. And once you do, there's no easy way to replace your previous builds using 1x1s, you can to tear it all down (hope you bought the trade terminal to clean up!) and rebuild from scratch. There's also not a lot of variety. There is only one real solution to every product, which is a simple cushion + fan tunnel. There's little incentive to use the wackier tools, as unpredictable physics will make your ♥♥♥♥ fly all over the place instead of into the pit. Nevertheless, the game's still fun and worth the asking price, and the dev is very responsive to feedback following launch. If you're a fan of automation or incremental games, it's a blast. Dev, please nerf gambling crates. I keep crashing my game because they're TOO GOOD.
ゲームパッドでプレイしました。 建築面でも操作面でも、パッドのほうが操作しやすい印象でした。 アプデでかゆいところに手が届く等になり、値段の割にエンディングによってボリュームやゲーム性もやや異なり、楽しみも広がります。 なかなかに人を選ぶゲームだとは思いますが、サクサク遊びたい!というよりは、じっくり操作性に慣れて、トライ&エラーを繰り返し、はまればお金がドッパドパ。 不穏な空気感と、謎解き要素もあり、ゲーム性だけでなく、世界観も楽しめます。 この世界すべてを見渡して楽しんでください。
First time in a long time i've crashed my game due to too many entities... 10/10 please play this game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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