
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Эта игра должна стоить не больше чем 3 доллара
super gra
Sind auf einen guten Weg mit der Simulation. Klar gibt es da noch einige Fehler und Anpassungen zu machen, doch von der Idee her schaut es vernünftig aus. Die Ki ist einfach noch zu Over Powert und auch nicht Perfekt in vielen Situationen des spiel sprich Rennverlaufs. Sie sollten auch gleich ein vernünftiges Rating einfügen mit Lizenzen für gewisse Klassen wie Iracing z.b wer 15 Strafpunkte hat durchfahrtsstrafe oder bei 20 bis 25 Disqualifiziert z.b. Es fährt sich eher wie eine Sim Arcade alla Forza z.b Laser Scann ist glaub ich nicht vorhanden da sich jede Strecke gleich anfühlt von FFB her z.b. Aber wie gesagt sie müssen am ball bleiben und die Profi Fahrer oder ESport Driver mit einbeziehen in die Entwicklung. Es gibt noch einiges zu tun Jungs packen wir es an^^
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 798ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't have any performance issues in my short time. Setup was easy for both controller and fanatec csw 2.5 wheel. It was great that the menu controls work on the wheel without any additional setup. Controller steering was atrocious as it like locks your maximum turn and it sometimes isn't enough. Was using a PS5 controller and it doesn't have haptic trigger support. ffb on wheel was weird, maybe because I'm not on direct drive? the wheel would just like jolt left or right braking in a straight line like all of the sudden one side of the front brakes were just not braking anymore but the other side was. You couldn't really tell what was going on through the wheel in a slide. I only played the porsche 926 and mx-5 on daytona. The track itself looks strange, I can't really put my finger on it, maybe it's the colors, they just don't look like real colors at Daytona? Trail braking at all doesn't seem to work. Braking in general seems to effect the steering way too much. This results in understeering on controller often and spinning out on the wheel after about 15 degrees of rotation. I have a general consensus about physics in a multitude of other racing sims along with some IRL track time and there's something off about it. Collision physics were also really weird. Like everything is made of rubber. Thankfully it was a free-to-play weekend. Keep cooking and do another one when you get the new engine sorted out, then I'll buy it.
A me piace! Grafica ok e fps stabili. Prima ogni tanto crashava, ma per il momento dalla 2.0.0.7 sembra stabile. Ha una carriera decente in singolo dove almeno può dare un senso invece di correre in singole tanto per farlo, ed inoltre è con una difficoltà regolabile da 1 a 100 e la difficoltà cambia moltissimo. Force feedback molto buono. Auto non comuni. Consigliato
Выглядит прикольно, не хватает графония.
Bardzo spoko
Macht Spaß, auch wenn es sich ein bisschen wie ein Arcaderennen anfühlt. Der Karrieremodus ist geil
Bitte mehr Ki gegner auf den strecken
It's pretty damn fun, though it would be even better with more tracks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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